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<blockquote data-quote="Chaosmancer" data-source="post: 9201984" data-attributes="member: 6801228"><p>Nobody is saying it doesn't matter, it just doesn't matter? </p><p></p><p>Okay, fine, I'll speak definitively. It does matter. It matters a hell of a lot. Because, as a player, I've presented what I thought was a good, rational, well thought out plan, then been asked to make a persuasion roll. I've looked at my +0 and felt literal dread. Because I knew that I was so likely to fail, I would immediately start bargaining with the DM, trying to scrape any possible advantages and desperately twisting things in my favor, because everything I spent all that time working towards was about to be made worthless by a die roll I had no real chance of succeeding. </p><p></p><p>SO it does matter. Because while I enjoy Role-playing too much to stop, even in the face of that dread, other people don't. And they see that their numbers aren't high enough, so they don't propose any plans or solutions. They may tell someone else to tell the NPC something, but usually they just sit back and wait for the part of the game they think they aren't supposed to participate in to finish. </p><p></p><p>And yes, this is a table issue, and yes, DMs should do X, Y, or Z and YES at your table you've never experienced this and actually the one time it happened to you it was a great core memory that cemented your love for the game and you never want to do anything to risk that never happening for someone else. But maybe, just maybe, we could treat this like a game mechanic and consider that, if we want everyone participating in all pillars of play, maybe the most common DC of 15, shouldn't have the floor of success be a 20% chance? Maybe the most common skill DC in the game should have a floor closer to 45%? So players don't end up feeling like even making an attempt is a waste of their time?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9201984, member: 6801228"] Nobody is saying it doesn't matter, it just doesn't matter? Okay, fine, I'll speak definitively. It does matter. It matters a hell of a lot. Because, as a player, I've presented what I thought was a good, rational, well thought out plan, then been asked to make a persuasion roll. I've looked at my +0 and felt literal dread. Because I knew that I was so likely to fail, I would immediately start bargaining with the DM, trying to scrape any possible advantages and desperately twisting things in my favor, because everything I spent all that time working towards was about to be made worthless by a die roll I had no real chance of succeeding. SO it does matter. Because while I enjoy Role-playing too much to stop, even in the face of that dread, other people don't. And they see that their numbers aren't high enough, so they don't propose any plans or solutions. They may tell someone else to tell the NPC something, but usually they just sit back and wait for the part of the game they think they aren't supposed to participate in to finish. And yes, this is a table issue, and yes, DMs should do X, Y, or Z and YES at your table you've never experienced this and actually the one time it happened to you it was a great core memory that cemented your love for the game and you never want to do anything to risk that never happening for someone else. But maybe, just maybe, we could treat this like a game mechanic and consider that, if we want everyone participating in all pillars of play, maybe the most common DC of 15, shouldn't have the floor of success be a 20% chance? Maybe the most common skill DC in the game should have a floor closer to 45%? So players don't end up feeling like even making an attempt is a waste of their time? [/QUOTE]
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