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<blockquote data-quote="Maxperson" data-source="post: 9201960" data-attributes="member: 23751"><p>No. You are almost certainly wrong with your "general trend." The general trend would be to follow the rules, not break them.</p><p></p><p>How do you fail to understand that 1) even if the DM takes more time to describe a boss than a mook, that's player only information which the PCs are unaware of, and 2) that the description does nothing to tell the PCs what the monster is ,or can or cannot do? Heck, I've even dressed up normal skeletons and zombies in nice things when it was appropriate, so even a detailed description doesn't always tell the player that it's a "boss."</p><p></p><p>I mean sure, a DM can just say that PCs know everything in the world so knowledge skills aren't necessary, but that's a house rule and in my opinion a very dumb one.</p><p></p><p>You can "move on," but doing so shows that you are trying to avoid the truth of the rules.</p><p></p><p>It will be obvious if they are saying things like, "there are no traditions or expectations like that here" in order to avoid going outside the very limited module, indicating a severe lack of skill on their part, or if there really are no traditions like that. Because I investigate a lot of things and constantly getting answers of "nothing to see here!" is going to glare like a floodlight.</p><p></p><p>Of course. Combat is one of the least impactful things in the game to the story, so "to hit," "to damage," "to AC," and "to initiative" are not very impactful story wise. Combat wise, yes. Story wise, no.</p><p></p><p>How the characters roleplay during the campaign will shift the story to a far greater degree than the stats.</p><p></p><p>Because people incorrectly view combat as god, so they say dex is the god skill.</p><p></p><p>In the least important pillar of the game. In the other two pillars other stats are better, but still not all that important since stat bonuses don't mean much in 5e.</p><p></p><p>Not much. Their mistake in making dex king won't be all that negative to the PCs that do it, because stat bonuses aren't that important. They won't be that far behind the few that didn't make that mistake.</p><p></p><p>Not really. What I described on that list was a misperception on the part of people who 1) incorrectly think that stat bonuses mean a lot, and 2) incorrectly think that combat is king.</p><p></p><p>Combat is only king in hack n' slash or deliberately combat super heavy games. In games where the pillars are roughly equal or the other two even greater than combat, they are gimping themselves by boosting dex over other things.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9201960, member: 23751"] No. You are almost certainly wrong with your "general trend." The general trend would be to follow the rules, not break them. How do you fail to understand that 1) even if the DM takes more time to describe a boss than a mook, that's player only information which the PCs are unaware of, and 2) that the description does nothing to tell the PCs what the monster is ,or can or cannot do? Heck, I've even dressed up normal skeletons and zombies in nice things when it was appropriate, so even a detailed description doesn't always tell the player that it's a "boss." I mean sure, a DM can just say that PCs know everything in the world so knowledge skills aren't necessary, but that's a house rule and in my opinion a very dumb one. You can "move on," but doing so shows that you are trying to avoid the truth of the rules. It will be obvious if they are saying things like, "there are no traditions or expectations like that here" in order to avoid going outside the very limited module, indicating a severe lack of skill on their part, or if there really are no traditions like that. Because I investigate a lot of things and constantly getting answers of "nothing to see here!" is going to glare like a floodlight. Of course. Combat is one of the least impactful things in the game to the story, so "to hit," "to damage," "to AC," and "to initiative" are not very impactful story wise. Combat wise, yes. Story wise, no. How the characters roleplay during the campaign will shift the story to a far greater degree than the stats. Because people incorrectly view combat as god, so they say dex is the god skill. In the least important pillar of the game. In the other two pillars other stats are better, but still not all that important since stat bonuses don't mean much in 5e. Not much. Their mistake in making dex king won't be all that negative to the PCs that do it, because stat bonuses aren't that important. They won't be that far behind the few that didn't make that mistake. Not really. What I described on that list was a misperception on the part of people who 1) incorrectly think that stat bonuses mean a lot, and 2) incorrectly think that combat is king. Combat is only king in hack n' slash or deliberately combat super heavy games. In games where the pillars are roughly equal or the other two even greater than combat, they are gimping themselves by boosting dex over other things. [/QUOTE]
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