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<blockquote data-quote="Maxperson" data-source="post: 9201578" data-attributes="member: 23751"><p>This is opinion, but in my opinion having knowledge skills provide actual knowledge per the rules is far superior to not running it that way. </p><p></p><p>The original premise is not relevant. I disagree with your opinion that bulling your way through things like a bull in a china shop is better than finding things out and making it through with less effort and spent resources.</p><p></p><p>They would know that whatever is in front of them looks like an animated skeleton, but they wouldn't automatically know that it was a skeleton(the specific monster) rather than a lich rather than a death knight. Knowledge skills, in game research and possibly background are for that.</p><p></p><p>How do they know? For all they know a necromancer calls up skeletons and incomplete ones join with other ones. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /> </p><p></p><p>No it isn't. It IS like someone who has never seen or heard of a dog, hyena or a wolf thinking that they are different creatures entirely, rather than just all dogs, all hyenas or all wolves. They looks similar, so why would that person think they are all different creatures.</p><p></p><p>If you don't know what a skeleton can do, you won't know that it isn't a skeleton with a spell cast on it. Not that liches, death knights, skeletons or bone golems are floating and/or wreathed in magic.</p><p></p><p>Holy 2+4=7 batman!</p><p></p><p>First, one possible example of a knowledge skill being used to affect the game =/= a DM not using that specific example being incompetent, but thanks for playing the Strawman game....................................again.</p><p></p><p>Second, modules are filled with more holes than a strainer for spaghetti. If I'm asking about something in one of those holes and I get the response, "There's nothing because I only tell players what the module says and nothing more," he's either not a competent DM or he's very new. Either way I am in fact more skilled than that person.</p><p></p><p>The DM has to be able to answer things that the module doesn't cover, because it's not going to cover most of what is possible to find out.</p><p></p><p>My turn to say, "Oh my God!" Dex isn't called the god stat because it has one good skill in it. It's called the god stat because it is 1) To hit bonus, 2) damage bonus, 3) AC bonus and 4) Initiative bonus. The skill is a minor after thought next to those things. Good grief!</p><p></p><p>Well color me pink and call me Smithers, you caught me at a typo. I confess! </p><p></p><p>Just put dex at #3 where it belongs when looking at skills only.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9201578, member: 23751"] This is opinion, but in my opinion having knowledge skills provide actual knowledge per the rules is far superior to not running it that way. The original premise is not relevant. I disagree with your opinion that bulling your way through things like a bull in a china shop is better than finding things out and making it through with less effort and spent resources. They would know that whatever is in front of them looks like an animated skeleton, but they wouldn't automatically know that it was a skeleton(the specific monster) rather than a lich rather than a death knight. Knowledge skills, in game research and possibly background are for that. How do they know? For all they know a necromancer calls up skeletons and incomplete ones join with other ones. 🤷♂️ No it isn't. It IS like someone who has never seen or heard of a dog, hyena or a wolf thinking that they are different creatures entirely, rather than just all dogs, all hyenas or all wolves. They looks similar, so why would that person think they are all different creatures. If you don't know what a skeleton can do, you won't know that it isn't a skeleton with a spell cast on it. Not that liches, death knights, skeletons or bone golems are floating and/or wreathed in magic. Holy 2+4=7 batman! First, one possible example of a knowledge skill being used to affect the game =/= a DM not using that specific example being incompetent, but thanks for playing the Strawman game....................................again. Second, modules are filled with more holes than a strainer for spaghetti. If I'm asking about something in one of those holes and I get the response, "There's nothing because I only tell players what the module says and nothing more," he's either not a competent DM or he's very new. Either way I am in fact more skilled than that person. The DM has to be able to answer things that the module doesn't cover, because it's not going to cover most of what is possible to find out. My turn to say, "Oh my God!" Dex isn't called the god stat because it has one good skill in it. It's called the god stat because it is 1) To hit bonus, 2) damage bonus, 3) AC bonus and 4) Initiative bonus. The skill is a minor after thought next to those things. Good grief! Well color me pink and call me Smithers, you caught me at a typo. I confess! Just put dex at #3 where it belongs when looking at skills only. [/QUOTE]
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