Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Update: 2024 Rulebooks & Survey Results
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9201100" data-attributes="member: 7035894"><p>To begin with, I strongly question your math. You are white rooming scenarios where advantage doesn't seem to be happening, nor do guidance, inspiration, flash of genius, and all the other ways players can and do stack odds in their favour.</p><p></p><p>But more importantly, I completely reject your premise that failing "feels bad." We enjoy that there is a reasonable chance at failing when attempting challenging tasks with meaningful consequences. This isn't a game about always winning, at least not at everything you attempt, it's a game about creating a good story (and one in which the players ultimately do triumph almost every time). Failure is integral to that. It crates stakes and tension, so that successes are exciting. Our campaign has banned the feat "lucky" because it is a total drag. Natural 1s are the best roll in the game; they create <em>spectacular</em> failures that make entertaining and interesting things happen (and we house rule that natural 1s <em>always</em> fail).</p><p></p><p>Going back to an earlier analogy: good hitters in professional baseball get a hit about 30% of the time. That is not bad game design. It is vital to making the game interesting. All-star hockey players score on a tiny fraction of their shots. If your opponents and challenges are worthy, incidental failure should happen a lot, but in D&D the home team (the party) still manages around a 99% win rate. If it got much easier, there'd be no point.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9201100, member: 7035894"] To begin with, I strongly question your math. You are white rooming scenarios where advantage doesn't seem to be happening, nor do guidance, inspiration, flash of genius, and all the other ways players can and do stack odds in their favour. But more importantly, I completely reject your premise that failing "feels bad." We enjoy that there is a reasonable chance at failing when attempting challenging tasks with meaningful consequences. This isn't a game about always winning, at least not at everything you attempt, it's a game about creating a good story (and one in which the players ultimately do triumph almost every time). Failure is integral to that. It crates stakes and tension, so that successes are exciting. Our campaign has banned the feat "lucky" because it is a total drag. Natural 1s are the best roll in the game; they create [I]spectacular[/I] failures that make entertaining and interesting things happen (and we house rule that natural 1s [I]always[/I] fail). Going back to an earlier analogy: good hitters in professional baseball get a hit about 30% of the time. That is not bad game design. It is vital to making the game interesting. All-star hockey players score on a tiny fraction of their shots. If your opponents and challenges are worthy, incidental failure should happen a lot, but in D&D the home team (the party) still manages around a 99% win rate. If it got much easier, there'd be no point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Update: 2024 Rulebooks & Survey Results
Top