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<blockquote data-quote="Chaosmancer" data-source="post: 9200688" data-attributes="member: 6801228"><p>As long as you only attack them with weapon damage. My barbarian was nearly dropped every single turn because the boss monster dealt necrotic damage instead. </p><p></p><p>Seriously, I've seen more barbarians hit zero hp than just about any other character in the game. Because everyone thinks they are unstoppable, and forgets that unless you are a bear totem, you are taking full damage a lot of time.</p><p></p><p></p><p></p><p>A Barbarian with a +1 stealth is not doing good with stealth. And with the standard array and two 16s, their BEST dex is a 13. Now, maybe they took proficiency to make that a +3, but that still isn't very good. </p><p></p><p>Also, why would the warlock need to tank? Also also, if they wanted to tank, why couldn't they? They can get a very respectable AC, and a decent HP, and set up situations where they are often being attacked at disadvantage.</p><p></p><p></p><p></p><p>Surviving what? Combat? Going first when? Combat? Being impossible to surprise in what situations? Combat? </p><p></p><p>Sure, if you want to point out that Barbarians are good at combat, I won't deny they are good at combat. That is theoretically 33% of the game. Can you name anything else they are natively good at? Because I've also never really seen Warlocks struggle in combat, they do very well in combat... and exploration, and social encounters. </p><p></p><p>I'm incredibly grateful that One DnD is helping with this fundamental problem of Fighters and Barbarians, but look at what they are specifically doing to help Barbarians. They are letting them substitute their one high score for their low scores. Why would this help? Because the problem's root is the low scores. The very thing you are pointing to as a solution for this class, highlights my point that the low scores we often assume MUST be part of the DNA of a character end up limiting those characters in ways that prevent them from playing the game outside of combat.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9200688, member: 6801228"] As long as you only attack them with weapon damage. My barbarian was nearly dropped every single turn because the boss monster dealt necrotic damage instead. Seriously, I've seen more barbarians hit zero hp than just about any other character in the game. Because everyone thinks they are unstoppable, and forgets that unless you are a bear totem, you are taking full damage a lot of time. A Barbarian with a +1 stealth is not doing good with stealth. And with the standard array and two 16s, their BEST dex is a 13. Now, maybe they took proficiency to make that a +3, but that still isn't very good. Also, why would the warlock need to tank? Also also, if they wanted to tank, why couldn't they? They can get a very respectable AC, and a decent HP, and set up situations where they are often being attacked at disadvantage. Surviving what? Combat? Going first when? Combat? Being impossible to surprise in what situations? Combat? Sure, if you want to point out that Barbarians are good at combat, I won't deny they are good at combat. That is theoretically 33% of the game. Can you name anything else they are natively good at? Because I've also never really seen Warlocks struggle in combat, they do very well in combat... and exploration, and social encounters. I'm incredibly grateful that One DnD is helping with this fundamental problem of Fighters and Barbarians, but look at what they are specifically doing to help Barbarians. They are letting them substitute their one high score for their low scores. Why would this help? Because the problem's root is the low scores. The very thing you are pointing to as a solution for this class, highlights my point that the low scores we often assume MUST be part of the DNA of a character end up limiting those characters in ways that prevent them from playing the game outside of combat. [/QUOTE]
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