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D&D playtest feed back report, UA8
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<blockquote data-quote="Kurotowa" data-source="post: 9253533" data-attributes="member: 27957"><p>Don't think of UA as a true playtest. That's what their internal tests are for, with controls and full information and detailed feedback. UA is a glorified customer survey to get the temperature of the player base and see if they're going in the right direction. So they only put stuff in UA that they feel they can get <em>useful information</em> about.</p><p></p><p>Are they going to nerf a bunch of the over performing spells? That's gonna be hella unpopular, even if it's necessary, so they're not going to UA test it. Are they still making significant iterations on the encounter design tool based on internal testing? Then there's no reason to put it out for a UA popularity poll when it's still that unfinished, because any feedback would already be outdated by the time it was processed.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9253533, member: 27957"] Don't think of UA as a true playtest. That's what their internal tests are for, with controls and full information and detailed feedback. UA is a glorified customer survey to get the temperature of the player base and see if they're going in the right direction. So they only put stuff in UA that they feel they can get [I]useful information[/I] about. Are they going to nerf a bunch of the over performing spells? That's gonna be hella unpopular, even if it's necessary, so they're not going to UA test it. Are they still making significant iterations on the encounter design tool based on internal testing? Then there's no reason to put it out for a UA popularity poll when it's still that unfinished, because any feedback would already be outdated by the time it was processed. [/QUOTE]
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