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D&D "influencers" need to actively acknowledge other games.
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<blockquote data-quote="SableWyvern" data-source="post: 9335497" data-attributes="member: 1008"><p>I have played a lot of different games over my time. And while I probably will get around to reading a GM guidance section at some point if I remain interested in the game long enough, it's generally the last thing I bother with. I will probably give it a skim on my first complete read through, but it's likely to be a long time before I come back to it, if I ever do.</p><p></p><p>I generally play traditional games, and 95% or more of what is in any GM-guidance section of one of those games is likely to be stuff I already know and, in some cases, things I don't even agree with. The most recent new system I picked up was WFRP 4e, and I certainly didn't buy those books for general guidance on how to be a GM -- I'm interested in the specific details of WFRP character creation, advancement, task resolution, combat etc.</p><p></p><p>Reading<em> Enemy in Shadows </em>taught me a lot about how I should run WFRP, but that was via the fundamental nature of the module, not any actual advice.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9335497, member: 1008"] I have played a lot of different games over my time. And while I probably will get around to reading a GM guidance section at some point if I remain interested in the game long enough, it's generally the last thing I bother with. I will probably give it a skim on my first complete read through, but it's likely to be a long time before I come back to it, if I ever do. I generally play traditional games, and 95% or more of what is in any GM-guidance section of one of those games is likely to be stuff I already know and, in some cases, things I don't even agree with. The most recent new system I picked up was WFRP 4e, and I certainly didn't buy those books for general guidance on how to be a GM -- I'm interested in the specific details of WFRP character creation, advancement, task resolution, combat etc. Reading[I] Enemy in Shadows [/I]taught me a lot about how I should run WFRP, but that was via the fundamental nature of the module, not any actual advice. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
D&D "influencers" need to actively acknowledge other games.
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