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Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
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<blockquote data-quote="kenmarable" data-source="post: 7777499" data-attributes="member: 40359"><p>I'm pretty sure your cost estimates are absurdly low. These are professionally produced shows. A Paranoia one-shot would cost just a wee bit more than just buying a copy of the game. How much do they pay for character art for their one-shots? How much do they pay their crew to film, edit, format, and post the videos? How much do they even pay for electricity for 4+ hours of running all of that equipment an extra night? How much does it cost to transcribe and close caption 4+ hours of video? How much do they pay to create an opening intro for their one-shots? How much do they pay to advertise their one-shots? So on and so on.</p><p></p><p>Sure, they *could* just do it all cheap by putting a simple camera(s) on them sitting around a table with no sound engineering or captioning or art or any of that other stuff. But if they did things that cheap, they wouldn't be in the place they are now or maintain the reputation they have.</p><p></p><p>They know what they are doing. If they say they don't have the time/resources/energy to do more, they know far better than we do.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7777499, member: 40359"] I'm pretty sure your cost estimates are absurdly low. These are professionally produced shows. A Paranoia one-shot would cost just a wee bit more than just buying a copy of the game. How much do they pay for character art for their one-shots? How much do they pay their crew to film, edit, format, and post the videos? How much do they even pay for electricity for 4+ hours of running all of that equipment an extra night? How much does it cost to transcribe and close caption 4+ hours of video? How much do they pay to create an opening intro for their one-shots? How much do they pay to advertise their one-shots? So on and so on. Sure, they *could* just do it all cheap by putting a simple camera(s) on them sitting around a table with no sound engineering or captioning or art or any of that other stuff. But if they did things that cheap, they wouldn't be in the place they are now or maintain the reputation they have. They know what they are doing. If they say they don't have the time/resources/energy to do more, they know far better than we do. [/QUOTE]
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Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
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