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<blockquote data-quote="kronos182" data-source="post: 9074242" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Shatterer</span></strong></span></p><p><span style="font-family: 'Calibri'">The Shatterer is a militarized version of a mobile sonic emitters designed with Tiberium abatement in mind, but proved quite effective against large groups of infantry, light vehicles and buildings. The Shatterer has a sideways oval forward hull, which holds a two person cockpit center left, while the sonic weapon is center right, which runs the length of the hull. Behind the oval hull is the engine block with the thrusters that pushed it forward. The vehicle uses hover technology to float up to 3 feet above the ground. While as fast as Predator Tanks, making far faster than the original Disruptors, but are smaller and lightly armoured. Thanks to the abilities of the sonic cannon, able to damage all within its area of effect, combined with its faster speed, the Shatterer can move into position, fire, then move again faster than the Disruptors ever could. Unfortunately, like the Disruptors, the Shatterer has to be stationary to fire, but with a good driver and gunner, a skilled crew can scoot and shoot quickly and evade most counter attacks.</span></p><p><span style="font-family: 'Calibri'">The Shatterer is 5 squares wide (23.6 ft), four squares long (18.9 ft), weighing 3.6 tons, providing full cover to its crew. Takes 1 round to enter through a fighter style cockpit, and another round to start the vehicle. Due to the armour and placement of the weapon and power systems, the pilot can only see forward and to the left, but there are hidden cameras and holographic display to provide full vision.</span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Shatterer (PL6)</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Crew: 2</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Cargo: 50 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Init: +1</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Maneuver: +1</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Top Speed: 90 (9)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Defense: 8</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hardness: 10</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hit Points: 65</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 54</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+3) GDI</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Accessories: Search light, military radio, resonance emitter, darkvision 200 ft, thermo vision 200 ft, hazardous chemical and radiation sensors and GPS.</span></span></p><p> </p><table style='width: 100%'><tr><td><br /> <span style="font-family: 'Calibri'">Weapon</span></td><td><br /> <span style="font-family: 'Calibri'">Damage</span></td><td><br /> <span style="font-family: 'Calibri'">Crit</span></td><td><br /> <span style="font-family: 'Calibri'">Damage Type</span></td><td><br /> <span style="font-family: 'Calibri'">Range Incr</span></td><td><br /> <span style="font-family: 'Calibri'">Rate of Fire</span></td><td><br /> <span style="font-family: 'Calibri'">Magazine</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Resonance Emitter</span></td><td><br /> <span style="font-family: 'Calibri'">9d6</span></td><td><br /> <span style="font-family: 'Calibri'">-</span></td><td><br /> <span style="font-family: 'Calibri'">sonic</span></td><td><br /> <span style="font-family: 'Calibri'">150 ft long, 15 ft wide line</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">30 shots</span></td></tr></table><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Resonance Emitter</strong></span></p><p><span style="font-family: 'Calibri'">The Resonance Emitter is a refinement of the harmonic resonance cannon of the Disruptor, while dealing roughly same damage, it has improved range, and has a higher chance of causing harmonic resonance in the target</span>, and instead of firing a solid beam of sonic energy, it fires a long pulse<span style="font-family: 'Calibri'">. It damages everything within its 150 foot long, 15 foot wide field of fire, Reflex DC 20 for half damage, ignoring half the targets' hardness/DR. Targets destroyed by this weapon have a 30% chance to explode, dealing half damage to a 20 ft radius in half slashing, half fire damage. Targets that survive the attack have a 30% chance of having their hardness/DR permanently lowered by 1 each time struck, until repaired. If attacking a large structure, larger than 30 ft in two directions, deals double damage.</span></p><p><span style="font-family: 'Calibri'">If used within 50 ft of Vinifera Tiberium, or Blue Tiberium field, it causes the vein, or field to start to detonate, dealing 50% more damage than normal.</span></p><p><span style="font-family: 'Calibri'">Regenerates ammunition at a rate of 1 per 5 rounds not firing.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Shatterer A1C2</span></strong></span></p><p><span style="font-family: 'Calibri'">This upgrade to the Shatterer brings its other system up to date, such as communications and protection with an APS, ALA and TOS systems added. Two mini turrets are fitted to the front corners which contain machineguns to provide some additional protection and offensive capability, at least against lighter targets. </span></p><p><span style="font-family: 'Calibri'">Make the following changes to make a Shatterer A1C2</span></p><p><span style="font-family: 'Calibri'">Increase speed to 95 (9)</span></p><p><span style="font-family: 'Calibri'">Add APS;</span></p><p><span style="font-family: 'Calibri'">Add ALA;</span></p><p><span style="font-family: 'Calibri'">Add TOS;</span></p><p><span style="font-family: 'Calibri'">Add 5 HP (total of 70);</span></p><p><span style="font-family: 'Calibri'">Add 4 smoke grenade launchers (2 grenades each, 8 smoke grenades total)</span></p><p><span style="font-family: 'Calibri'">PDC: +1</span></p><p> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>APS (Active Protection System)</strong> - Against missile weapons that use wired and IR targeting systems, as well as laser guidance, this system imposes a -2 to attack rolls to such weapons when targeting the tank.</span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>TOS</strong> - Tactical Ops System combines GPS, military radio, the targeting system and computer systems to aid in co-ordinating combat with allied units. The Commander can designate up to 5 allies (or allied vehicles), granting them +1 to attacks and a +1 circumstance bonus to Defense against the target the tank is attacking. This bonus stacks with if any of the designated allies (or allied vehicles) also have a TOS system, or any other bonus from abilities or the Aid Other action that increases bonuses to attack while all allies are attacking the same target.</span></span></p><p> </p><p><span style="color: #333333"><span style="font-family: 'Calibri'"><strong>ALA</strong> - Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius around the vehicle, reducing damage from laser based attacks by 50%. This cloud also grants some concealment of 10% miss chance. The cloud persists for 2d4 rounds, however strong winds of over 30 mph will dissipate the cloud in 2 rounds. </span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9074242, member: 6668634"] [FONT=Calibri][B][SIZE=7]Shatterer[/SIZE][/B] The Shatterer is a militarized version of a mobile sonic emitters designed with Tiberium abatement in mind, but proved quite effective against large groups of infantry, light vehicles and buildings. The Shatterer has a sideways oval forward hull, which holds a two person cockpit center left, while the sonic weapon is center right, which runs the length of the hull. Behind the oval hull is the engine block with the thrusters that pushed it forward. The vehicle uses hover technology to float up to 3 feet above the ground. While as fast as Predator Tanks, making far faster than the original Disruptors, but are smaller and lightly armoured. Thanks to the abilities of the sonic cannon, able to damage all within its area of effect, combined with its faster speed, the Shatterer can move into position, fire, then move again faster than the Disruptors ever could. Unfortunately, like the Disruptors, the Shatterer has to be stationary to fire, but with a good driver and gunner, a skilled crew can scoot and shoot quickly and evade most counter attacks. The Shatterer is 5 squares wide (23.6 ft), four squares long (18.9 ft), weighing 3.6 tons, providing full cover to its crew. Takes 1 round to enter through a fighter style cockpit, and another round to start the vehicle. Due to the armour and placement of the weapon and power systems, the pilot can only see forward and to the left, but there are hidden cameras and holographic display to provide full vision.[/FONT] [COLOR=black][FONT=Calibri][B]Shatterer (PL6)[/B] Crew: 2 Passengers: 0 Cargo: 50 lbs Init: +1 Maneuver: +1 Top Speed: 90 (9) Defense: 8 Hardness: 10 Hit Points: 65 Size: Gargantuan Purchase DC: 54 Restriction: Mil (+3) GDI Accessories: Search light, military radio, resonance emitter, darkvision 200 ft, thermo vision 200 ft, hazardous chemical and radiation sensors and GPS.[/FONT][/COLOR] [TABLE] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Resonance Emitter[/FONT][/TD] [TD] [FONT=Calibri]9d6[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]sonic[/FONT][/TD] [TD] [FONT=Calibri]150 ft long, 15 ft wide line[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]30 shots[/FONT][/TD] [/TR] [/TABLE] [FONT=Calibri] [B]Resonance Emitter[/B] The Resonance Emitter is a refinement of the harmonic resonance cannon of the Disruptor, while dealing roughly same damage, it has improved range, and has a higher chance of causing harmonic resonance in the target[/FONT], and instead of firing a solid beam of sonic energy, it fires a long pulse[FONT=Calibri]. It damages everything within its 150 foot long, 15 foot wide field of fire, Reflex DC 20 for half damage, ignoring half the targets' hardness/DR. Targets destroyed by this weapon have a 30% chance to explode, dealing half damage to a 20 ft radius in half slashing, half fire damage. Targets that survive the attack have a 30% chance of having their hardness/DR permanently lowered by 1 each time struck, until repaired. If attacking a large structure, larger than 30 ft in two directions, deals double damage. If used within 50 ft of Vinifera Tiberium, or Blue Tiberium field, it causes the vein, or field to start to detonate, dealing 50% more damage than normal. Regenerates ammunition at a rate of 1 per 5 rounds not firing.[/FONT] [FONT=Calibri][B][SIZE=6]Shatterer A1C2[/SIZE][/B] This upgrade to the Shatterer brings its other system up to date, such as communications and protection with an APS, ALA and TOS systems added. Two mini turrets are fitted to the front corners which contain machineguns to provide some additional protection and offensive capability, at least against lighter targets. Make the following changes to make a Shatterer A1C2 Increase speed to 95 (9) Add APS; Add ALA; Add TOS; Add 5 HP (total of 70); Add 4 smoke grenade launchers (2 grenades each, 8 smoke grenades total) PDC: +1[/FONT] [COLOR=black][FONT=Calibri][B]APS (Active Protection System)[/B] - Against missile weapons that use wired and IR targeting systems, as well as laser guidance, this system imposes a -2 to attack rolls to such weapons when targeting the tank.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]TOS[/B] - Tactical Ops System combines GPS, military radio, the targeting system and computer systems to aid in co-ordinating combat with allied units. The Commander can designate up to 5 allies (or allied vehicles), granting them +1 to attacks and a +1 circumstance bonus to Defense against the target the tank is attacking. This bonus stacks with if any of the designated allies (or allied vehicles) also have a TOS system, or any other bonus from abilities or the Aid Other action that increases bonuses to attack while all allies are attacking the same target.[/FONT][/COLOR] [COLOR=#333333][FONT=Calibri][B]ALA[/B] - Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius around the vehicle, reducing damage from laser based attacks by 50%. This cloud also grants some concealment of 10% miss chance. The cloud persists for 2d4 rounds, however strong winds of over 30 mph will dissipate the cloud in 2 rounds. [/FONT][/COLOR] [/QUOTE]
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