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<blockquote data-quote="Erekose13" data-source="post: 2917403" data-attributes="member: 3387"><p><strong>Cooperative Item Creation</strong></p><p></p><p>The current rules allow characters to work together to create a magic item. The only cost that must be born by the creator is the XP cost. Here is an exposition on the current crafting rules as it pertains to cooperation as per Rules of the Game: <a href="http://www.wizards.com/default.asp?x=dnd/rg/20041207a" target="_blank">Creating Magic Items Pt. 1.</a></p><p></p><p>[code]Prerequisites </p><p></p><p>Two or more characters can work together to create an item, with each character</p><p>providing one or more prerequisites. To provide a spell prerequisite, a </p><p>character must have prepared the spell (or know the spell, in the case of a </p><p>sorcerer or bard). The rules say you can use a spell completion or spell trigger</p><p>magic item or a spell-like ability that produces the desired spell effect to </p><p>provide a spell prerequisite. A command or use-activated item cannot provide </p><p>a spell prerequisite.</p><p></p><p>Cost </p><p></p><p>Someone, usually the item's creator, must pay half the base price in gold pieces</p><p>for the supplies consumed while creating the item. The item's creator also must </p><p>invest experience points. The experience cost is 1/25th the base price. Under </p><p>the core D&D rules, no one but the item creator can pay this experience cost </p><p>(but see the notes on cooperatively making an item in Part Seven).</p><p></p><p>When two or more characters cooperate to create an item, they must agree </p><p>among themselves who will be considered the creator. Use the designated </p><p>creator's caster level for any aspect of the item creation process that uses </p><p>the creator's caster level. The designated creator pays the XP required to </p><p>make the item. The rules don't say so, but it's best to assume that when </p><p>a character provides a prerequisite spell that has an XP component he or </p><p>she also pays the XP costs for that spell.[/code]</p><p></p><p>Here is a discussion on sharing XP costs from the same column, <a href="http://www.wizards.com/default.asp?x=dnd/rg/20050118a" target="_blank">Pt. 7</a></p><p>[code]A Completely Unofficial Rule: Cooperative Item Creation </p><p></p><p>As noted back in Part One, more than one character can cooperate in the </p><p>creation of an item, with each participant providing one or more of the </p><p>prerequisites. According to the rules, however, XP costs cannot be shared. </p><p>One character must shoulder the XP burden alone.</p><p></p><p>If players in your game are avid magic item creators, you might want to </p><p>experiment with shared XP costs. You can allow characters who work </p><p>together on a magic item to divide up the XP cost any way they like. To </p><p>share the cost, a character must provide at least one of the item's </p><p>prerequisites. Any division of the XP cost is possible, provided that </p><p>all the creators agree to the scheme.</p><p></p><p>If you have the kind of campaign in which some of your players pester the </p><p>others to make magic items for them, you might want to allow any </p><p>character to share the XP cost to make an item. An XP donor must be </p><p>present each day during the item's creation (or at least when work begins </p><p>on the item each day). Allow the XP donation to be strictly voluntary -- </p><p>it doesn't work if the donor is magically charmed or compelled, or if the </p><p>donor is bullied or intimidated into contributing. On the other hand, allowing </p><p>evil spellcasters to force XP from unwilling victims might just add the right </p><p>touch of nastiness to dark fantasy campaigns.[/code]</p><p></p><p></p><p><span style="font-size: 15px">Proposal</span></p><p></p><p>Allow any PC to contribute any component to creation of a magic item (including XP and GP and prerequisites). All characters involved in the creation of them, who are contributing anything beyond financial (gp) components must work together for the entire craft period. In game, this means they must all spend 1 day per 1000gp of the base price locked away creating. Outside of an adventure, or when a DM permits the use of Craft Points in an adventure, the Craft Points must be paid by all parties contributing anything beyond money.</p><p></p><p>In addition the XP cost of the item increases by 20% per additional person contributing XP. If multiple people are contributing then they must pay the same amount. </p><p></p><p>Number of People Contibuting XP | XP Cost | Per person (split evenly)</p><p>1 | 100% | 100%</p><p>2 | 120% | 60%</p><p>3 | 140% | 47%</p><p>4 | 160% | 40%</p><p>5 | 180% | 36%</p><p>6 | 200% | 33%</p><p>7 | 220% | 31%</p><p>8 | 240% | 30%</p><p></p><p>As you can see with 6 or more people contributing there is very little additional gain.</p><p></p><p><strong>Corollory:</strong> NPCs must voluntarily and without compunction agree to spending XP. A judge should okay any such transaction.</p><p></p><p><span style="font-size: 15px">Note:</span> A similar proposal was submitted and approved prior to the crash. I've done my best to reconstruct it based on my own intuition and resources. I think we need to hash this out completely from the ground up again as I know that I will have missed something.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2917403, member: 3387"] [B]Cooperative Item Creation[/B] The current rules allow characters to work together to create a magic item. The only cost that must be born by the creator is the XP cost. Here is an exposition on the current crafting rules as it pertains to cooperation as per Rules of the Game: [url=http://www.wizards.com/default.asp?x=dnd/rg/20041207a]Creating Magic Items Pt. 1.[/url] [code]Prerequisites Two or more characters can work together to create an item, with each character providing one or more prerequisites. To provide a spell prerequisite, a character must have prepared the spell (or know the spell, in the case of a sorcerer or bard). The rules say you can use a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect to provide a spell prerequisite. A command or use-activated item cannot provide a spell prerequisite. Cost Someone, usually the item's creator, must pay half the base price in gold pieces for the supplies consumed while creating the item. The item's creator also must invest experience points. The experience cost is 1/25th the base price. Under the core D&D rules, no one but the item creator can pay this experience cost (but see the notes on cooperatively making an item in Part Seven). When two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator. Use the designated creator's caster level for any aspect of the item creation process that uses the creator's caster level. The designated creator pays the XP required to make the item. The rules don't say so, but it's best to assume that when a character provides a prerequisite spell that has an XP component he or she also pays the XP costs for that spell.[/code] Here is a discussion on sharing XP costs from the same column, [url=http://www.wizards.com/default.asp?x=dnd/rg/20050118a]Pt. 7[/url] [code]A Completely Unofficial Rule: Cooperative Item Creation As noted back in Part One, more than one character can cooperate in the creation of an item, with each participant providing one or more of the prerequisites. According to the rules, however, XP costs cannot be shared. One character must shoulder the XP burden alone. If players in your game are avid magic item creators, you might want to experiment with shared XP costs. You can allow characters who work together on a magic item to divide up the XP cost any way they like. To share the cost, a character must provide at least one of the item's prerequisites. Any division of the XP cost is possible, provided that all the creators agree to the scheme. If you have the kind of campaign in which some of your players pester the others to make magic items for them, you might want to allow any character to share the XP cost to make an item. An XP donor must be present each day during the item's creation (or at least when work begins on the item each day). Allow the XP donation to be strictly voluntary -- it doesn't work if the donor is magically charmed or compelled, or if the donor is bullied or intimidated into contributing. On the other hand, allowing evil spellcasters to force XP from unwilling victims might just add the right touch of nastiness to dark fantasy campaigns.[/code] [SIZE=4]Proposal[/SIZE] Allow any PC to contribute any component to creation of a magic item (including XP and GP and prerequisites). All characters involved in the creation of them, who are contributing anything beyond financial (gp) components must work together for the entire craft period. In game, this means they must all spend 1 day per 1000gp of the base price locked away creating. Outside of an adventure, or when a DM permits the use of Craft Points in an adventure, the Craft Points must be paid by all parties contributing anything beyond money. In addition the XP cost of the item increases by 20% per additional person contributing XP. If multiple people are contributing then they must pay the same amount. Number of People Contibuting XP | XP Cost | Per person (split evenly) 1 | 100% | 100% 2 | 120% | 60% 3 | 140% | 47% 4 | 160% | 40% 5 | 180% | 36% 6 | 200% | 33% 7 | 220% | 31% 8 | 240% | 30% As you can see with 6 or more people contributing there is very little additional gain. [B]Corollory:[/B] NPCs must voluntarily and without compunction agree to spending XP. A judge should okay any such transaction. [SIZE=4]Note:[/SIZE] A similar proposal was submitted and approved prior to the crash. I've done my best to reconstruct it based on my own intuition and resources. I think we need to hash this out completely from the ground up again as I know that I will have missed something. [/QUOTE]
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