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Converting Ravenloft monsters
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<blockquote data-quote="Cleon" data-source="post: 9055223" data-attributes="member: 57383"><p>Seems we're more-or-less agreed on the mechanics. All that remains is to write it up.</p><p></p><p>It seems easier to separate out the bows and the arrows.</p><p></p><p><strong>Bone Arrows:</strong> Archer skeletons carry quivers containing a score of <em>bone arrows</em>, gruesome missiles made entirely from humanoid bone. Archer skeleton can never have more than 20 <em>bone arrows</em> at a time. Should an archer skeleton acquire another <em>bone arrow</em> when it already has twenty, the oldest arrow in its collection crumbles into bone dust.</p><p></p><p><span style="color: red"><strong>Crafting #1 (</strong>based on <em>animate dead</em><strong>)</strong></span></p><p>Archer skeletons can turn the bones of dead humanoids into replacement <em>bone arrows</em>. This crafting takes 10 minutes. A <em>bone arrow</em> can only be created from a mostly complete corpse or skeleton, but the body need not be intact or articulated. A dead humanoid that's scattered in pieces can be used if most of its long bones remain unbroken. Only one <em>bone arrow</em> can be produced from a single dead humanoid.</p><p></p><p><span style="color: red"><strong>Crafting #2 (</strong>simpler version<strong>)</strong></span></p><p>Archer skeletons can turn the bones of dead humanoids into replacement <em>bone arrows</em>. This crafting takes 10 minutes. A <em>bone arrow</em> can be created from a corpse or skeleton if it has an arm or leg with an intact long bone. A dead humanoid that's scattered in pieces can be used if one of its long bones remain unbroken. Only one <em>bone arrow</em> can be produced from a single dead humanoid.</p><p></p><p>If shot from a <em>bone bow</em> (see below), a <em>bone arrow</em> is a <em>+1 longbow arrow</em> [<span style="color: red"><strong>?</strong></span>] with a special property that if it misses its target and breaks (it has a 50% chance of breaking) the arrow transforms into a human warrior skeleton that mindlessly attacks living creatures it sees. The warrior skeleton crumbles into bone dust after 10 minutes or if it is destroyed. The archer has no control over undead created from <em>bone arrows</em>. An archer can deliberately miss its show to attempt to place a warrior skeleton in a particular spot but the <em>bone arrow</em> must still fail its break chance to transform. If the <em>bone arrow</em> does not break it can be retrieved and reused.</p><p></p><p>If shot from any other bow, a bone arrow acts as a [<span style="color: red">masterwork longbow arrow<strong>?</strong> <u>OR</u> standard longbow arrow<strong>?</strong></span> with no magical properties.</p><p></p><p><strong>Bone Bow:</strong> A <em>bone bow</em> is a <em>+1 composite longbow</em> made from fused humanoid bone with humanoid sinew for its bowstring. The bow is evil, and any creature attempting to wield it must succeed at a DC 15 [<span style="color: red"><strong>?</strong></span>] Fortitude save or gain one negative level. This negative level never results in actual level loss, but it cannot be overcome in any way (including <em>restoration</em> spells) while the weapon is wielded.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9055223, member: 57383"] Seems we're more-or-less agreed on the mechanics. All that remains is to write it up. It seems easier to separate out the bows and the arrows. [B]Bone Arrows:[/B] Archer skeletons carry quivers containing a score of [I]bone arrows[/I], gruesome missiles made entirely from humanoid bone. Archer skeleton can never have more than 20 [I]bone arrows[/I] at a time. Should an archer skeleton acquire another [I]bone arrow[/I] when it already has twenty, the oldest arrow in its collection crumbles into bone dust. [COLOR=red][B]Crafting #1 ([/B]based on [I]animate dead[/I][B])[/B][/COLOR] Archer skeletons can turn the bones of dead humanoids into replacement [I]bone arrows[/I]. This crafting takes 10 minutes. A [I]bone arrow[/I] can only be created from a mostly complete corpse or skeleton, but the body need not be intact or articulated. A dead humanoid that's scattered in pieces can be used if most of its long bones remain unbroken. Only one [I]bone arrow[/I] can be produced from a single dead humanoid. [COLOR=red][B]Crafting #2 ([/B]simpler version[B])[/B][/COLOR] Archer skeletons can turn the bones of dead humanoids into replacement [I]bone arrows[/I]. This crafting takes 10 minutes. A [I]bone arrow[/I] can be created from a corpse or skeleton if it has an arm or leg with an intact long bone. A dead humanoid that's scattered in pieces can be used if one of its long bones remain unbroken. Only one [I]bone arrow[/I] can be produced from a single dead humanoid. If shot from a [I]bone bow[/I] (see below), a [I]bone arrow[/I] is a [I]+1 longbow arrow[/I] [[COLOR=red][B]?[/B][/COLOR]] with a special property that if it misses its target and breaks (it has a 50% chance of breaking) the arrow transforms into a human warrior skeleton that mindlessly attacks living creatures it sees. The warrior skeleton crumbles into bone dust after 10 minutes or if it is destroyed. The archer has no control over undead created from [I]bone arrows[/I]. An archer can deliberately miss its show to attempt to place a warrior skeleton in a particular spot but the [I]bone arrow[/I] must still fail its break chance to transform. If the [I]bone arrow[/I] does not break it can be retrieved and reused. If shot from any other bow, a bone arrow acts as a [[COLOR=red]masterwork longbow arrow[B]?[/B] [U]OR[/U] standard longbow arrow[B]?[/B][/COLOR] with no magical properties. [B]Bone Bow:[/B] A [I]bone bow[/I] is a [I]+1 composite longbow[/I] made from fused humanoid bone with humanoid sinew for its bowstring. The bow is evil, and any creature attempting to wield it must succeed at a DC 15 [[COLOR=red][B]?[/B][/COLOR]] Fortitude save or gain one negative level. This negative level never results in actual level loss, but it cannot be overcome in any way (including [I]restoration[/I] spells) while the weapon is wielded. [/QUOTE]
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