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Converting original D&D and Mystara monsters
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<blockquote data-quote="Mortis" data-source="post: 5437336" data-attributes="member: 16284"><p>Here's the B8, B1-9, And AC9 version - as far as I can tell they are identical (text is actually take from AC9).</p><p></p><p>CHAMELEON MAN</p><p>Armour Class 9</p><p>Hit Dice: 2*</p><p>Move: 120' (40')</p><p>Attacks: 1 weapon</p><p>Damage: By weapon</p><p>No. Appearing: 2-8 (5-20)</p><p>Save As: Fighter 2</p><p>Morale: 7</p><p>Treasure Type: (Q+S) E</p><p>Intelligence: 10</p><p>Alignment: Neutral</p><p>XP Value: 25</p><p></p><p>Chameleon men usually live in deep caverns or in dense forests far</p><p>from civilization. They are 7 feet tall and quite thin, with spindly arms</p><p>and legs. They move with a gangling, awkward stride. They have</p><p>multi-coloured skin with tiger-like stripes of red, blue, green, yellow,</p><p>brawn, orange, black and white.</p><p></p><p>Each round a chameleon man can vanish and reappear in another</p><p>place up to 120 feet away from the spot where he vanished. This</p><p>vanishing move is instantaneous. The control of this ability is so</p><p>precise that they never reappear in mid-air or inside solid objects.</p><p>However, since the ability is instantaneous, a chameleon man cannot</p><p>reappear in the exact spot where someone else is standing when the</p><p>chameleon man vanishes. If several chameleon men use this ability in</p><p>the same area, they all reappear without bumping into each other.</p><p></p><p>A chameleon man cannot attack in the same round that he uses this</p><p>ability, because of the amount of mental concentration required to</p><p>vanish. A group of chameleon men will usually work in concert, using</p><p>their vanishing ability to surround opponents.</p><p></p><p>The warriors of this race are usually armed with daggers, spears or</p><p>clubs. They never wear armour, however, since they cannot carry</p><p>much weight when vanishing. Chameleon men leaders, known as</p><p>"Lords of Shade and Hue", have 4 hit dice and have 1d20+10</p><p>bodyguards who always accompany them. (HD 2). Both leaders and</p><p>bodyguards have a morale of 9.</p><p></p><p>------------------------------------------</p><p></p><p>Looking at their 'as characters/pc's' entry (in Dragon 186 and the Savage Coast Orc's Head Peninsula supplement) they get a -1 to Str and a +1 to Dex (or Wis if a cleric/shaman).</p><p></p><p>So I would suggest</p><p></p><p>Str 8, Dex 12 , Con 10, Int 10, Wis 11, Cha 10.</p><p></p><p>Yes to Medium Humanoid (Reptillian)</p><p></p><p>As they had a base AC of 9 in BD&D and 10 in 2E I agree that they should have no natural armour bonus.</p><p></p><p>Regards</p><p>Mortis</p></blockquote><p></p>
[QUOTE="Mortis, post: 5437336, member: 16284"] Here's the B8, B1-9, And AC9 version - as far as I can tell they are identical (text is actually take from AC9). CHAMELEON MAN Armour Class 9 Hit Dice: 2* Move: 120' (40') Attacks: 1 weapon Damage: By weapon No. Appearing: 2-8 (5-20) Save As: Fighter 2 Morale: 7 Treasure Type: (Q+S) E Intelligence: 10 Alignment: Neutral XP Value: 25 Chameleon men usually live in deep caverns or in dense forests far from civilization. They are 7 feet tall and quite thin, with spindly arms and legs. They move with a gangling, awkward stride. They have multi-coloured skin with tiger-like stripes of red, blue, green, yellow, brawn, orange, black and white. Each round a chameleon man can vanish and reappear in another place up to 120 feet away from the spot where he vanished. This vanishing move is instantaneous. The control of this ability is so precise that they never reappear in mid-air or inside solid objects. However, since the ability is instantaneous, a chameleon man cannot reappear in the exact spot where someone else is standing when the chameleon man vanishes. If several chameleon men use this ability in the same area, they all reappear without bumping into each other. A chameleon man cannot attack in the same round that he uses this ability, because of the amount of mental concentration required to vanish. A group of chameleon men will usually work in concert, using their vanishing ability to surround opponents. The warriors of this race are usually armed with daggers, spears or clubs. They never wear armour, however, since they cannot carry much weight when vanishing. Chameleon men leaders, known as "Lords of Shade and Hue", have 4 hit dice and have 1d20+10 bodyguards who always accompany them. (HD 2). Both leaders and bodyguards have a morale of 9. ------------------------------------------ Looking at their 'as characters/pc's' entry (in Dragon 186 and the Savage Coast Orc's Head Peninsula supplement) they get a -1 to Str and a +1 to Dex (or Wis if a cleric/shaman). So I would suggest Str 8, Dex 12 , Con 10, Int 10, Wis 11, Cha 10. Yes to Medium Humanoid (Reptillian) As they had a base AC of 9 in BD&D and 10 in 2E I agree that they should have no natural armour bonus. Regards Mortis [/QUOTE]
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