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<blockquote data-quote="Cleon" data-source="post: 6128015" data-attributes="member: 57383"><p>I was fancying leaving the Mirror Magic until we have the warrior Kamerel sorted out, since it's likely to take a lot of haggling to sort it out.</p><p></p><p>However, since you brought it up, I've come up with the following Cleon Special™ already:</p><p></p><p><strong>Mirror Magic:</strong> Kamerel have their own form of magic, known as "mirror magic". This is similar in most respects to arcane magic, and kamerel have mirror-magic equivalents of all the arcane spellcaster classes and prestige classes (sorcerer, wizard, archmage <em>et cetera</em>). However, standard arcane magic is incomprehensible to a kamerel, and mirror magic is just as baffling to non-kamerel. A kamerel cannot gain levels in any standard arcane spellcasting class or cast standard arcane spells (including spell completion or spell trigger magic items), although they can cast standard spells in magic items that are command word or use-activated spells. Similarly, creatures who are not kamerel cannot understand or use mirror magic except for command word or use-activated magic items.</p><p></p><p>In principle kamerel could use divine magic, but they refuse to do so on ideological grounds. The concept of worshipping another entity is anathema to them.</p><p></p><p>The main advantage of mirror magic compared to normal magic is that it's less affected by the magic-restricting properties of the Outlands' central Spire. Mirror magic spells do not function at all within 100 miles of the Spire. At about 1,000 miles from the base of the Spire, an impeded magic trait begins, affecting 9th-level mirror magic spells. Moving closer to the base of the spire, mirror magic spells of lower levels are impeded, according to the table below.</p><p></p><p>To cast a mirror magic spell impeded by the Spire, a kamerel spellcaster must make a Spellcraft check (DC 15 + the level of the spell). If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally.</p><p></p><p><strong>Outlands Effects on Mirror Magic Spells</strong> <table style='width: 100%'><tr><td> <p style="text-align: center"><p style="text-align: center"><strong>Distance<br /> from Spire</strong></p> </p> </td><td> <strong>Impeded Spells</strong></td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">1,000 mi.</p> </p> </td><td> 9th</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">900 mi.</p> </p> </td><td> 8th–9th</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">800 mi.</p> </p> </td><td> 7th–9th</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">700 mi.</p> </p> </td><td> 6th–9th</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">600 mi.</p> </p> </td><td> 5th–9th</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">500 mi.</p> </p> </td><td> 4th–9th</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">400 mi.</p> </p> </td><td> 3rd–9th</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">300 mi.</p> </p> </td><td> 2nd–9th</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">200 mi.</p> </p> </td><td> All</td></tr><tr><td> <p style="text-align: center"><p style="text-align: center">100 mi.</p> </p> </td><td> No Spellcasting</td></tr></table><p>Many mirror spells are functionally identical to standard arcane spells, apart from the above changes, although they may have cosmetic differences. A mirror magic <em>fireball</em> spell, for example, fills its area of effect with a shimmering heat-distortion instead of blazing flames. However, the kamerel have also developed a large number of special mirror magic spells, some of which are detailed in the Kamerel Mirror-Mage entry.</p><p></p><p>Among these special mirror magic spells are "invertible" spells. An invertible spell combines two spells into a single dual-purpose spell, with one spell being the "reflected opposite" of the other. The spellcaster chooses which of the two spells is produced when the invertible spell is cast. For example, kamerel have a 1st level Sorcerer/Wizard spell <em>enlarge/reduce person</em> that can be cast as either a <em>enlarge person</em> or a <em>reduce person</em>. All invertible spells require a mirror as a focus component. See the Kamerel Mirror-Mage for some examples of invertible spells.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6128015, member: 57383"] I was fancying leaving the Mirror Magic until we have the warrior Kamerel sorted out, since it's likely to take a lot of haggling to sort it out. However, since you brought it up, I've come up with the following Cleon Special™ already: [B]Mirror Magic:[/B] Kamerel have their own form of magic, known as "mirror magic". This is similar in most respects to arcane magic, and kamerel have mirror-magic equivalents of all the arcane spellcaster classes and prestige classes (sorcerer, wizard, archmage [I]et cetera[/I]). However, standard arcane magic is incomprehensible to a kamerel, and mirror magic is just as baffling to non-kamerel. A kamerel cannot gain levels in any standard arcane spellcasting class or cast standard arcane spells (including spell completion or spell trigger magic items), although they can cast standard spells in magic items that are command word or use-activated spells. Similarly, creatures who are not kamerel cannot understand or use mirror magic except for command word or use-activated magic items. In principle kamerel could use divine magic, but they refuse to do so on ideological grounds. The concept of worshipping another entity is anathema to them. The main advantage of mirror magic compared to normal magic is that it's less affected by the magic-restricting properties of the Outlands' central Spire. Mirror magic spells do not function at all within 100 miles of the Spire. At about 1,000 miles from the base of the Spire, an impeded magic trait begins, affecting 9th-level mirror magic spells. Moving closer to the base of the spire, mirror magic spells of lower levels are impeded, according to the table below. To cast a mirror magic spell impeded by the Spire, a kamerel spellcaster must make a Spellcraft check (DC 15 + the level of the spell). If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally. [B]Outlands Effects on Mirror Magic Spells[/B] [TABLE] [TR] [TD] [CENTER][CENTER][B]Distance from Spire[/B][/CENTER] [/CENTER] [/TD] [TD] [B]Impeded Spells[/B][/TD] [/TR] [TR] [TD] [CENTER][CENTER]1,000 mi.[/CENTER] [/CENTER] [/TD] [TD] 9th[/TD] [/TR] [TR] [TD] [CENTER][CENTER]900 mi.[/CENTER] [/CENTER] [/TD] [TD] 8th–9th[/TD] [/TR] [TR] [TD] [CENTER][CENTER]800 mi.[/CENTER] [/CENTER] [/TD] [TD] 7th–9th[/TD] [/TR] [TR] [TD] [CENTER][CENTER]700 mi.[/CENTER] [/CENTER] [/TD] [TD] 6th–9th[/TD] [/TR] [TR] [TD] [CENTER][CENTER]600 mi.[/CENTER] [/CENTER] [/TD] [TD] 5th–9th[/TD] [/TR] [TR] [TD] [CENTER][CENTER]500 mi.[/CENTER] [/CENTER] [/TD] [TD] 4th–9th[/TD] [/TR] [TR] [TD] [CENTER][CENTER]400 mi.[/CENTER] [/CENTER] [/TD] [TD] 3rd–9th[/TD] [/TR] [TR] [TD] [CENTER][CENTER]300 mi.[/CENTER] [/CENTER] [/TD] [TD] 2nd–9th[/TD] [/TR] [TR] [TD] [CENTER][CENTER]200 mi.[/CENTER] [/CENTER] [/TD] [TD] All[/TD] [/TR] [TR] [TD] [CENTER][CENTER]100 mi.[/CENTER] [/CENTER] [/TD] [TD] No Spellcasting[/TD] [/TR] [/TABLE] Many mirror spells are functionally identical to standard arcane spells, apart from the above changes, although they may have cosmetic differences. A mirror magic [I]fireball[/I] spell, for example, fills its area of effect with a shimmering heat-distortion instead of blazing flames. However, the kamerel have also developed a large number of special mirror magic spells, some of which are detailed in the Kamerel Mirror-Mage entry. Among these special mirror magic spells are "invertible" spells. An invertible spell combines two spells into a single dual-purpose spell, with one spell being the "reflected opposite" of the other. The spellcaster chooses which of the two spells is produced when the invertible spell is cast. For example, kamerel have a 1st level Sorcerer/Wizard spell [I]enlarge/reduce person[/I] that can be cast as either a [I]enlarge person[/I] or a [I]reduce person[/I]. All invertible spells require a mirror as a focus component. See the Kamerel Mirror-Mage for some examples of invertible spells. [/QUOTE]
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