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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6120346" data-attributes="member: 57383"><p>An examination of the power description I proposed should reveal that it <strong><em>is</em></strong> based on <em>reduce person</em>.</p><p></p><p>The differences from the Efreet/Duergar version are deliberate.</p><p></p><p>Firstly, kamerel live so close to the Spire of the Outlands that only 1st level spells work (the Spire's magic-dampening powers still exist in 3rd Edition, going by <em>Manual of the Planes</em>). Regular <em>reduce person</em> spells or "This is the equivalent of a 2nd-level spell" (Sp) powers like am Efreeti's <em>Change Self</em> simply don't work.</p><p></p><p>Making it a (Su) is worse, since the Spire cancels all Su powers within 600 miles, while 2nd level spells are only cancelled within 200 miles.</p><p></p><p>I'm going to propose that a kamerel spellcaster's "Mirror Magic" spells are less effected by the Spire which we could extend to (Sp) powers, but I'll leave that argument for later.</p><p></p><p>The "no ability changes" was mainly to make the maths easier, but it was also motivated by the "Kamerel Warrior" being Small size according to the original stats.</p><p></p><p></p><p></p><p>The adventure is pretty clear that these mirror-berks are all completely barkin' after their long stay on the other side of the mirror.</p><p></p><p>I have a bunch of ideas for various kamerel powers which I will unveil in the near future. The Pass Into Reflection is proving to be tricky. I haven't worked out a proposal I'm happy with so far.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6120346, member: 57383"] An examination of the power description I proposed should reveal that it [B][I]is[/I][/B] based on [I]reduce person[/I]. The differences from the Efreet/Duergar version are deliberate. Firstly, kamerel live so close to the Spire of the Outlands that only 1st level spells work (the Spire's magic-dampening powers still exist in 3rd Edition, going by [I]Manual of the Planes[/I]). Regular [I]reduce person[/I] spells or "This is the equivalent of a 2nd-level spell" (Sp) powers like am Efreeti's [I]Change Self[/I] simply don't work. Making it a (Su) is worse, since the Spire cancels all Su powers within 600 miles, while 2nd level spells are only cancelled within 200 miles. I'm going to propose that a kamerel spellcaster's "Mirror Magic" spells are less effected by the Spire which we could extend to (Sp) powers, but I'll leave that argument for later. The "no ability changes" was mainly to make the maths easier, but it was also motivated by the "Kamerel Warrior" being Small size according to the original stats. The adventure is pretty clear that these mirror-berks are all completely barkin' after their long stay on the other side of the mirror. I have a bunch of ideas for various kamerel powers which I will unveil in the near future. The Pass Into Reflection is proving to be tricky. I haven't worked out a proposal I'm happy with so far. [/QUOTE]
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