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Converting monsters from Dragon magazine
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<blockquote data-quote="Cleon" data-source="post: 7567830" data-attributes="member: 57383"><p>Updating <strong><a href="https://www.enworld.org/index.php?posts/7549513/" target="_blank">Trollhound Working Draft</a></strong>.</p><p></p><p></p><p></p><p>I'm game for increasing the critical threat range to 18-20 if you are. The lockbite is the creature's main combat schtick, so we want them to have at least some chance of it happening. The current draft's 19-20 just might not be enough…</p><p></p><p></p><p></p><p>The original wording says their jaws are so strong its lockbite can't be opened while the trollhound is conscious. I'd interpret that as meaning it's not <em>literally</em> impossible to remove, but to do so you've got to do major damage to the Trollhound - at the very least it requires breaking its jaw (or knocking it cold so you can "unlock" it). Think of it like their jaws are a manacle.</p><p></p><p>Hmm… that might be an appropriate model. Maybe instead of a high-DC grapple check to escape, you need to make a high Break DC to escape? Regular manacles are Break DC 26 so a normal human can't break free of them. But if we do that, doesn't it imply that succeeding would either break the Trollhound's jaw and deprive it of its bite attack or render the beast unconscious (since that's what the original says is required to break free).</p><p></p><p>Then again, even manacles allow Escape Artist checks to wriggle out of, which has an overlap with escaping grapples since you can use that skill to slip out of a hold. I would certainly consider the aforementioned grapple bonus solution if the modifier is "insane" enough. Maybe +20 so most creatures of their CR won't have a chance to break free?</p></blockquote><p></p>
[QUOTE="Cleon, post: 7567830, member: 57383"] Updating [B][URL="https://www.enworld.org/index.php?posts/7549513/"]Trollhound Working Draft[/URL][/B]. I'm game for increasing the critical threat range to 18-20 if you are. The lockbite is the creature's main combat schtick, so we want them to have at least some chance of it happening. The current draft's 19-20 just might not be enough… The original wording says their jaws are so strong its lockbite can't be opened while the trollhound is conscious. I'd interpret that as meaning it's not [I]literally[/I] impossible to remove, but to do so you've got to do major damage to the Trollhound - at the very least it requires breaking its jaw (or knocking it cold so you can "unlock" it). Think of it like their jaws are a manacle. Hmm… that might be an appropriate model. Maybe instead of a high-DC grapple check to escape, you need to make a high Break DC to escape? Regular manacles are Break DC 26 so a normal human can't break free of them. But if we do that, doesn't it imply that succeeding would either break the Trollhound's jaw and deprive it of its bite attack or render the beast unconscious (since that's what the original says is required to break free). Then again, even manacles allow Escape Artist checks to wriggle out of, which has an overlap with escaping grapples since you can use that skill to slip out of a hold. I would certainly consider the aforementioned grapple bonus solution if the modifier is "insane" enough. Maybe +20 so most creatures of their CR won't have a chance to break free? [/QUOTE]
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