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<blockquote data-quote="Cleon" data-source="post: 7481726" data-attributes="member: 57383"><p>Okay, next is my proposed <em>animate juggernaut</em> spell, which is basically an improved high-level version of <em>create guardian</em>.</p><p></p><p>I basically imagine it as working in the same way, except it has (a) a casting time of only "1 standard action" like the <em>animate object</em> spell, (b) does not require the ceremonial tent (I imagine the pilot being able to switch in-and-out of "juggernaut mode" at will) and (c) <em>maybe</em> allows for other constructs to be used as the base construct, probably with caster level restrictions. The easiest way to do that would be to base it on the CL of the construct (i.e. an iron golem's construction is CL 16th, so maybe a 16th+ level caster who controls an iron golem can use <em>animate juggernaut</em> to link it to a pilot?).</p><p></p><p>Actually, that seems a <em>little</em> too potent - we'd be talking about an iron golem that's probably being piloted by a 16th level martial character.</p><p></p><p>Maybe base it on CR instead? Perhaps have the max CR be, say, half the CL or X plus half the CL?</p><p></p><p>A quick recap of the SRD constructs' CRs and construction CLs (except for the Homunculus which isn't relevant for our purposes):</p><p></p><table style='width: 100%'><tr><td><strong>Construct<br /> </strong></td><td><strong>CR<br /> </strong></td><td><strong>Construction CL<br /> </strong></td></tr><tr><td>Golem, Greater Stone<br /> Golem, Iron<br /> Golem, Stone<br /> Golem, Clay<br /> Golem, Flesh<br /> Shield Guardian<br /> </td><td>16<br /> 13<br /> 11<br /> 10<br /> 7<br /> 8<br /> </td><td>14th<br /> 16th<br /> 14th<br /> 11th<br /> 8th<br /> 15th<br /> </td></tr></table><p></p><p>Hmm… after reflecting upon the above it makes a lot more sense making the spell's animation limits CR-based. After all, a Greater Stone Golem and a regular Stone Golem both have construction caster level 14, but one is a heck of a lot more dangerous than the other.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7481726, member: 57383"] Okay, next is my proposed [I]animate juggernaut[/I] spell, which is basically an improved high-level version of [I]create guardian[/I]. I basically imagine it as working in the same way, except it has (a) a casting time of only "1 standard action" like the [I]animate object[/I] spell, (b) does not require the ceremonial tent (I imagine the pilot being able to switch in-and-out of "juggernaut mode" at will) and (c) [I]maybe[/I] allows for other constructs to be used as the base construct, probably with caster level restrictions. The easiest way to do that would be to base it on the CL of the construct (i.e. an iron golem's construction is CL 16th, so maybe a 16th+ level caster who controls an iron golem can use [I]animate juggernaut[/I] to link it to a pilot?). Actually, that seems a [I]little[/I] too potent - we'd be talking about an iron golem that's probably being piloted by a 16th level martial character. Maybe base it on CR instead? Perhaps have the max CR be, say, half the CL or X plus half the CL? A quick recap of the SRD constructs' CRs and construction CLs (except for the Homunculus which isn't relevant for our purposes): [TABLE="width: 500"] [TR] [TD][B]Construct [/B][/TD] [TD][B]CR [/B][/TD] [TD][B]Construction CL [/B][/TD] [/TR] [TR] [TD]Golem, Greater Stone Golem, Iron Golem, Stone Golem, Clay Golem, Flesh Shield Guardian [/TD] [TD]16 13 11 10 7 8 [/TD] [TD]14th 16th 14th 11th 8th 15th [/TD] [/TR] [/TABLE] Hmm… after reflecting upon the above it makes a lot more sense making the spell's animation limits CR-based. After all, a Greater Stone Golem and a regular Stone Golem both have construction caster level 14, but one is a heck of a lot more dangerous than the other. [/QUOTE]
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