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D&D Older Editions
Converting 13th Age's Eyes of the Stone Thief to D&D 5E
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<blockquote data-quote="Blue" data-source="post: 7879862" data-attributes="member: 20564"><p>I ran a 4.5 year campaign in it. I didn't try to emulate the "one shot" where trhe rolls each time determined who was behind things and who was a patron - that doesn't work for the highly serial game I ran. Instead they became player narrative tokens in how they would make sense, or moderate bonuses (Lick King roll became "Gnolls revere their ancestors and fear the spirits of them, if we fight in that cemetery we saw, they will be constrained on how they will move."). Or flashbacks to get things done.</p><p></p><p>The way that one-shots and demos did it would not have been viable in a long term campaign, like you said.</p><p></p><p></p><p></p><p>As a former Champions player, the idea that 10 dice at the absolute max (since it's a 1-10 system) is a "massive pile" makes me grin. Starting characters had 10d6 Energy Blasts. And you needed to count them two different ways - numbers of the dice for STUN damage, and then 1=0 / 2-5=1 / 6=2 for BODY damage. (So 2,3,6 = 4 BODY.)</p><p></p><p>However, since it removes multiple attacks, it's comparable to the number of dice rolled in an action in 5e.</p><p></p><p>Looking at half way through the progression.</p><p>5th level 13th Age weapon wielder with great sword: 1 attack + 5 weapon damage dice on hit = 1 on miss, 6 on hit.</p><p>11th level D&D 5e fighter with great sword: 3 attacks + 6 weapon damage dice on hit = 3 on misses up to 9 on hits.</p><p>11th level D&D 5e vengeance paladin with great sword: 2 attacks w/ advantage + 4 weapon dice and 4 smite dice on hit (1st level slots) = 4 on misses up to 10 on hits.</p><p></p><p>Yes, you can reduce the dice with a different weapon - but it's still comparable to 13th age.</p></blockquote><p></p>
[QUOTE="Blue, post: 7879862, member: 20564"] I ran a 4.5 year campaign in it. I didn't try to emulate the "one shot" where trhe rolls each time determined who was behind things and who was a patron - that doesn't work for the highly serial game I ran. Instead they became player narrative tokens in how they would make sense, or moderate bonuses (Lick King roll became "Gnolls revere their ancestors and fear the spirits of them, if we fight in that cemetery we saw, they will be constrained on how they will move."). Or flashbacks to get things done. The way that one-shots and demos did it would not have been viable in a long term campaign, like you said. As a former Champions player, the idea that 10 dice at the absolute max (since it's a 1-10 system) is a "massive pile" makes me grin. Starting characters had 10d6 Energy Blasts. And you needed to count them two different ways - numbers of the dice for STUN damage, and then 1=0 / 2-5=1 / 6=2 for BODY damage. (So 2,3,6 = 4 BODY.) However, since it removes multiple attacks, it's comparable to the number of dice rolled in an action in 5e. Looking at half way through the progression. 5th level 13th Age weapon wielder with great sword: 1 attack + 5 weapon damage dice on hit = 1 on miss, 6 on hit. 11th level D&D 5e fighter with great sword: 3 attacks + 6 weapon damage dice on hit = 3 on misses up to 9 on hits. 11th level D&D 5e vengeance paladin with great sword: 2 attacks w/ advantage + 4 weapon dice and 4 smite dice on hit (1st level slots) = 4 on misses up to 10 on hits. Yes, you can reduce the dice with a different weapon - but it's still comparable to 13th age. [/QUOTE]
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Converting 13th Age's Eyes of the Stone Thief to D&D 5E
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