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<blockquote data-quote="Jer" data-source="post: 8912605" data-attributes="member: 19857"><p>That's only if the pages they listed for their draft response document are actually what gets put into the final version though.</p><p></p><p>And the page listing is sloppy as heck and includes the phrase "excluding examples" as far as the text that is considered under CC-BY. So I'm positive the actual text will get extracted and rewritten before being put under any CC license which gives them opportunity to keep things out that they consider "examples" (and therefore give Wizards another opportunity to screw up and break even more trust). After all, is the listing of the class names in the multiclassing rules actually a set of rules, or just examples of classes that you can apply the multiclassing rules to? I know how I read it, but then I also know how I read the OGL and its promises of perpetuity, so I don't trust that me and Wizards are on the same page.</p><p></p><p>I'm also pretty sure there are rules they've left out that they didn't realize they left out. The chunk of rules between the magic items and the monsters are the rules for Diseases, Madness, Objects and Traps and I can't for the life of me see why they'd want to keep those rules out of the commons. So sloppiness to get something turned around quickly for discussion is expected, at least by me. But they really should clarify these things better.</p></blockquote><p></p>
[QUOTE="Jer, post: 8912605, member: 19857"] That's only if the pages they listed for their draft response document are actually what gets put into the final version though. And the page listing is sloppy as heck and includes the phrase "excluding examples" as far as the text that is considered under CC-BY. So I'm positive the actual text will get extracted and rewritten before being put under any CC license which gives them opportunity to keep things out that they consider "examples" (and therefore give Wizards another opportunity to screw up and break even more trust). After all, is the listing of the class names in the multiclassing rules actually a set of rules, or just examples of classes that you can apply the multiclassing rules to? I know how I read it, but then I also know how I read the OGL and its promises of perpetuity, so I don't trust that me and Wizards are on the same page. I'm also pretty sure there are rules they've left out that they didn't realize they left out. The chunk of rules between the magic items and the monsters are the rules for Diseases, Madness, Objects and Traps and I can't for the life of me see why they'd want to keep those rules out of the commons. So sloppiness to get something turned around quickly for discussion is expected, at least by me. But they really should clarify these things better. [/QUOTE]
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