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<blockquote data-quote="haakon1" data-source="post: 8745840" data-attributes="member: 25619"><p>Hasn’t been an issue for me, because I don’t care about wealth by level. Part of my 1e attitude to DMing,</p><p></p><p>My PC’s are mostly pressed for money, with expenses like trying to build fortifications, paying for refugees to move to their territory, etc. Also a 1e idea.</p><p></p><p>For PC’s from level 1 (which is most characters in my two campaign), money differences between characters are mostly small.</p><p></p><p>For new PC’s in my email campaign, I don’t start them with wealth by level, but close to nothing. The newest PC’s were both picked up in the Temple of Elemental Evil’s Nodes as survivors who used to be NPC bandits, with almost no gear but light armor and weapons. The Rogue started with two masterwork daggers at level 3, and the fighter/archer with a masterwork bow at level 2, added to a party of PC’s ranging from 5th-9th.</p><p></p><p>Obviously, balance between PC’s isn’t something I’m concerned about. Everyone is having fun surviving a challenging, deadly place they’re trapped in but have a plan to escape. Both of the newest characters are played by folks who are new to D&D, so it fits they have less experienced characters than the PC’s of people who have been playing their PC’s in this campaign since 1998. The new PC’s are now a 4th level Rogue and 2nd level Fighter/2nd level specialist Wizard. Both having fun detailing more on their background and dealing with kind the dungeon, so I see them having fun.</p></blockquote><p></p>
[QUOTE="haakon1, post: 8745840, member: 25619"] Hasn’t been an issue for me, because I don’t care about wealth by level. Part of my 1e attitude to DMing, My PC’s are mostly pressed for money, with expenses like trying to build fortifications, paying for refugees to move to their territory, etc. Also a 1e idea. For PC’s from level 1 (which is most characters in my two campaign), money differences between characters are mostly small. For new PC’s in my email campaign, I don’t start them with wealth by level, but close to nothing. The newest PC’s were both picked up in the Temple of Elemental Evil’s Nodes as survivors who used to be NPC bandits, with almost no gear but light armor and weapons. The Rogue started with two masterwork daggers at level 3, and the fighter/archer with a masterwork bow at level 2, added to a party of PC’s ranging from 5th-9th. Obviously, balance between PC’s isn’t something I’m concerned about. Everyone is having fun surviving a challenging, deadly place they’re trapped in but have a plan to escape. Both of the newest characters are played by folks who are new to D&D, so it fits they have less experienced characters than the PC’s of people who have been playing their PC’s in this campaign since 1998. The new PC’s are now a 4th level Rogue and 2nd level Fighter/2nd level specialist Wizard. Both having fun detailing more on their background and dealing with kind the dungeon, so I see them having fun. [/QUOTE]
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