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<blockquote data-quote="Man in the Funny Hat" data-source="post: 8734639" data-attributes="member: 32740"><p>As with the original rules, if simply closing neither side gets melee attacks. It would be appropriate to have longer reach break initiative <em>ties </em>though. I may do that. Outside of that it really needs to fall back again to ABSTRACTION - which is what the system was SUPPOSEDLY based on given that the round was a minute long. Mine is a system that still tries to stick mostly to the results that btb 1E would have, just getting there in a much more sensible way. So, 1E's WSF aren't really a good REALISTIC model to be featuring since the values really are kinda backward from what they should be - longer weapons honestly SHOULD have more initiative priority to account for being able to fend off opponents, rather than being slower because they're typically heavier. Rather than redo all that (and more!) in an attempt at greater realism, I just want players to be able to handle something like the <em>flawed</em> 1E combat more easily. 1E (D&D in general!) is the wrong game entirely for genuine realism in combat. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 8734639, member: 32740"] As with the original rules, if simply closing neither side gets melee attacks. It would be appropriate to have longer reach break initiative [I]ties [/I]though. I may do that. Outside of that it really needs to fall back again to ABSTRACTION - which is what the system was SUPPOSEDLY based on given that the round was a minute long. Mine is a system that still tries to stick mostly to the results that btb 1E would have, just getting there in a much more sensible way. So, 1E's WSF aren't really a good REALISTIC model to be featuring since the values really are kinda backward from what they should be - longer weapons honestly SHOULD have more initiative priority to account for being able to fend off opponents, rather than being slower because they're typically heavier. Rather than redo all that (and more!) in an attempt at greater realism, I just want players to be able to handle something like the [I]flawed[/I] 1E combat more easily. 1E (D&D in general!) is the wrong game entirely for genuine realism in combat. :) [/QUOTE]
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