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Can you shove or grapple a creature that you're riding?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7070864" data-attributes="member: 6801585"><p>When reality doesn't match the rules I usually do the following: I tell my players they can get the effects they want and are allowed by the rules, but they need to narrate it in a realistic way. So by rules it might just be a "shove", but in narration, there's a lot more flavour text to it. If the player can't think of a reasonable way to accomplish it, I don't allow it.</p><p></p><p></p><p>Not in the rules, but a creature falls around 600ft per round (6 seconds). As combat rarely takes place at higher heights, I guess they never cared to put it in the rules.</p><p></p><p>I also thought it might be quite a bit OP, because a low level party could just go hunting flying creatures and then knock them prone for 20d6 damage. So I personally decided that the actual falling doesn't happen until the creature's turn.</p><p></p><p>So knocking a flying creature prone would actually only make it fall 5ft down and get the "Prone" state. Then at the start of its turn, it either has to use half its movements to stop falling or fall 600ft. If that didn't make it hit the ground, then it's probably too far away for any attacks and combat ends. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7070864, member: 6801585"] When reality doesn't match the rules I usually do the following: I tell my players they can get the effects they want and are allowed by the rules, but they need to narrate it in a realistic way. So by rules it might just be a "shove", but in narration, there's a lot more flavour text to it. If the player can't think of a reasonable way to accomplish it, I don't allow it. Not in the rules, but a creature falls around 600ft per round (6 seconds). As combat rarely takes place at higher heights, I guess they never cared to put it in the rules. I also thought it might be quite a bit OP, because a low level party could just go hunting flying creatures and then knock them prone for 20d6 damage. So I personally decided that the actual falling doesn't happen until the creature's turn. So knocking a flying creature prone would actually only make it fall 5ft down and get the "Prone" state. Then at the start of its turn, it either has to use half its movements to stop falling or fall 600ft. If that didn't make it hit the ground, then it's probably too far away for any attacks and combat ends. :p [/QUOTE]
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Can you shove or grapple a creature that you're riding?
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