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<blockquote data-quote="CleverNickName" data-source="post: 9312344" data-attributes="member: 50987"><p>I learned to play D&D during the mid-to-late 1980s, with the BECM boxed sets and the Rules Cyclopedia). My buddies in middle school (and later, high school) would meet up a few times a week to play D&D at my house, and we forged lifelong bonds over <em>The Isle of Dread, The Keep on the Borderlands, </em>and the <em>Master of the Desert Nomads </em>trilogy. We lost touch after graduation, when we all shuffled off to different colleges and military bases, and reconnected decades later over the Internet during the Covid-19 pandemic.</p><p></p><p>We discovered that the whole gaming group is still around, just spread out in different time zones. One of my players set up a Zoom call to get everyone together for a reunion, and during that call someone (I don't remember who) suggested we could set up a game and play over the internet. I volunteered to DM again, we decided on a date/time, and I sent everyone the link to a game that I had set up in Roll20.</p><p></p><p>A few weeks later, and the day had come. We all logged on, grabbed some pints, and played the first four hours of "<em>Rahasia</em>" over VTT. It was clunky and slow and frustrating for the first 30 minutes, but soon enough we found our rhythm again and settled back into our old banter. D was the same cocky Elf he always was. K was the same reckless, aggro Dwarf. N was the ever-patient Cleric, trying to apply bandages and bickering with A, who was always trying to backstab and never could pull it off.</p><p></p><p>It was a blast. We played into the night, long after the agreed-upon stop time for the gaming session, and decided to make it a regular thing. And so now, 3 years later, we still meet online (first Saturday of every month) for a gaming session. Sometimes not everyone can make it to the virtual table, but that was true when we were kids at an <em>actual </em>table--we didn't let it stop us then, and we don't let it stop us now. I'm taking their characters through <em>The Isle of Dread </em>again, and they're about to enter the ruined temple on Taboo Island. The nervous chittering over email is a delight for this old DM's eyes.</p><p></p><p>So my advice? GO FOR IT. You have nothing to lose.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9312344, member: 50987"] I learned to play D&D during the mid-to-late 1980s, with the BECM boxed sets and the Rules Cyclopedia). My buddies in middle school (and later, high school) would meet up a few times a week to play D&D at my house, and we forged lifelong bonds over [I]The Isle of Dread, The Keep on the Borderlands, [/I]and the [I]Master of the Desert Nomads [/I]trilogy. We lost touch after graduation, when we all shuffled off to different colleges and military bases, and reconnected decades later over the Internet during the Covid-19 pandemic. We discovered that the whole gaming group is still around, just spread out in different time zones. One of my players set up a Zoom call to get everyone together for a reunion, and during that call someone (I don't remember who) suggested we could set up a game and play over the internet. I volunteered to DM again, we decided on a date/time, and I sent everyone the link to a game that I had set up in Roll20. A few weeks later, and the day had come. We all logged on, grabbed some pints, and played the first four hours of "[I]Rahasia[/I]" over VTT. It was clunky and slow and frustrating for the first 30 minutes, but soon enough we found our rhythm again and settled back into our old banter. D was the same cocky Elf he always was. K was the same reckless, aggro Dwarf. N was the ever-patient Cleric, trying to apply bandages and bickering with A, who was always trying to backstab and never could pull it off. It was a blast. We played into the night, long after the agreed-upon stop time for the gaming session, and decided to make it a regular thing. And so now, 3 years later, we still meet online (first Saturday of every month) for a gaming session. Sometimes not everyone can make it to the virtual table, but that was true when we were kids at an [I]actual [/I]table--we didn't let it stop us then, and we don't let it stop us now. I'm taking their characters through [I]The Isle of Dread [/I]again, and they're about to enter the ruined temple on Taboo Island. The nervous chittering over email is a delight for this old DM's eyes. So my advice? GO FOR IT. You have nothing to lose. [/QUOTE]
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