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<blockquote data-quote="abri" data-source="post: 6213" data-attributes="member: 1080"><p>This one especially looks powerful, but is very hard to get into.</p><p>For info, might of the cause is a house feat, equivalent to divine might, but 1/day and doesn't use turn.</p><p></p><p>Mage-knight (ancient): This is an example of the ancient prestige classes, most are only legends and need to find ancient texts and/or ghosts to learn. This is the most famous one and still no one knows how to train into this prestige class.</p><p>It is rumored that during the age of light, some powerful warrior-mages were able to transcend all known limits of magic or combat. Their abilities were greatly exaggerated, but still historians agree that they were able to summon powerful armor; out of nowhere and that their weapons had all kind of unusual abilities. These abilities have been duplicated only a few times through history. But all those who have had one thing in common, they all held the common cause of countries in their heart. One of those founded the Elven fighter mage, which is a weaker variant of this ancient art.</p><p>Pre-requisite:</p><p>Combat casting, proficiency (any martial weapon), shield proficiency, spell penetration, quicken spell, might of the cause. Concentration 13 ranks. Cast arcane L4 spells</p><p>Features:</p><p>HD: d8</p><p>BAB: as cleric</p><p>Save: will good</p><p></p><p>L1: Knight’s arcane armor, Shield ignorance, +1 spellcasting level. </p><p>L2: Sword of the knight, +1 spellcasting level. </p><p>L3: +1 spellcasting level. </p><p>L4: Armor of the knight, +1 spellcasting level. </p><p>L5: +1 spellcasting level. </p><p>L6: Arcane mount, +1 spellcasting level. </p><p>L7: +1 spellcasting level. </p><p>L8: Blast of the mage, +1 spellcasting level. </p><p>L9: +1 spellcasting level. </p><p>L10: Inspire, +1 spellcasting level. </p><p></p><p>· Knight’s arcane armor: add as an armor bonus, the level of the highest spell level you can cast (constant effect).</p><p>· Shield ignorance: ignore arcane spell failure of a shield.</p><p>· Sword of the knight: sacrifice a spell as a free action (but once a round only), to give to your sword one enchantment effect equal to the level of the spell (but the spell must have something to do with the effect), for 1+ Int or Cha mod rounds. Example: you use a finger of death (L7) to give the vorpal ability (+5) to your sword, as well as +2 enhancement bonus.</p><p>Example 2: You use a burning hand (L1), to give the flaming ability (+1)</p><p>· Armor of the knight: As sword of the knight, but work on the arcane armor.</p><p>· Arcane mount: as a paladin call mount of total character level.</p><p>· Blast of the mage: cast lesser orb (choose one energy) as a spell like ability at will.</p><p>· Inspire: when he uses his might of the cause ability, all allies in 60ft radius get the bonus.</p></blockquote><p></p>
[QUOTE="abri, post: 6213, member: 1080"] This one especially looks powerful, but is very hard to get into. For info, might of the cause is a house feat, equivalent to divine might, but 1/day and doesn't use turn. Mage-knight (ancient): This is an example of the ancient prestige classes, most are only legends and need to find ancient texts and/or ghosts to learn. This is the most famous one and still no one knows how to train into this prestige class. It is rumored that during the age of light, some powerful warrior-mages were able to transcend all known limits of magic or combat. Their abilities were greatly exaggerated, but still historians agree that they were able to summon powerful armor; out of nowhere and that their weapons had all kind of unusual abilities. These abilities have been duplicated only a few times through history. But all those who have had one thing in common, they all held the common cause of countries in their heart. One of those founded the Elven fighter mage, which is a weaker variant of this ancient art. Pre-requisite: Combat casting, proficiency (any martial weapon), shield proficiency, spell penetration, quicken spell, might of the cause. Concentration 13 ranks. Cast arcane L4 spells Features: HD: d8 BAB: as cleric Save: will good L1: Knight’s arcane armor, Shield ignorance, +1 spellcasting level. L2: Sword of the knight, +1 spellcasting level. L3: +1 spellcasting level. L4: Armor of the knight, +1 spellcasting level. L5: +1 spellcasting level. L6: Arcane mount, +1 spellcasting level. L7: +1 spellcasting level. L8: Blast of the mage, +1 spellcasting level. L9: +1 spellcasting level. L10: Inspire, +1 spellcasting level. · Knight’s arcane armor: add as an armor bonus, the level of the highest spell level you can cast (constant effect). · Shield ignorance: ignore arcane spell failure of a shield. · Sword of the knight: sacrifice a spell as a free action (but once a round only), to give to your sword one enchantment effect equal to the level of the spell (but the spell must have something to do with the effect), for 1+ Int or Cha mod rounds. Example: you use a finger of death (L7) to give the vorpal ability (+5) to your sword, as well as +2 enhancement bonus. Example 2: You use a burning hand (L1), to give the flaming ability (+1) · Armor of the knight: As sword of the knight, but work on the arcane armor. · Arcane mount: as a paladin call mount of total character level. · Blast of the mage: cast lesser orb (choose one energy) as a spell like ability at will. · Inspire: when he uses his might of the cause ability, all allies in 60ft radius get the bonus. [/QUOTE]
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