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<blockquote data-quote="Manbearcat" data-source="post: 8311484" data-attributes="member: 6696971"><p>BitD does indeed have a punishment element to it and any individual Crew will often have at least one redemption element to it:</p><p></p><p><strong>PUNISHMENT</strong></p><p></p><p>* When PCs accrue their last Stress box, they mark a Trauma (Cold, Reckless, Haunted, Obsessed, Viscous, Soft, Unstable, Paranoid). This is a new xp trigger as well as being an area of potential complication. 4 of these and your character is forced into retirement (at which point your Stash is basically your "Score" which determines how your retired gangster lives...a pauper or upper middle class). This is just like if your Nature is depleted to 0 in Torchbearer.</p><p></p><p>* As Heat accrues, Wanted Level goes up. The only way to remove Wanted Level is for a member of the Crew to do time in the clink; Incarceration. Incarceration takes this takes the character out of broad play, but it opens up the Prison Claim Map (where Scores regarding Claims - these are persistent assets that help the Crew 0 are opened up to the Crew). At the end of your "stay", you make an Incarceration Roll (Tier in d6 to determine its impacts on the PC - Harm 3 or Trauma - specifically and if any gains - like a Claim/Rep/+Faction w/ someone - happen for the Crew).</p><p></p><p>* You have Friends, Contacts, Allies, Vice Purveyor, and your Crew. Your Friends, Contacts, Allies, and Crew all grow throughout play. If your Vice is Obligation (like a ward your protecting or a church or an orphanage or the plight of the underclass), that further complicates things. These precious things are all in the crosshairs all the time. Them being in the crosshairs is as much a party of play as your legacy/trek up the power ladder.</p><p></p><p></p><p><strong>REDEMPTION</strong></p><p></p><p>* Characters will change in the course of play. Cruel, callous characters may suddenly commit to a shocking act of sacrifice or kindness...kind characters might become coarse (or worse). </p><p></p><p>* Characters who have an Obligation to help someone vulnerable or unfortunate (perhaps because they're burdened by a past misdeed) might put in sufficient work to see the object of their Obligation rise in station (eg going from Tier 0 to Tier 3 in the course of play...which is a massive rise). </p><p></p><p>* Characters might "jump on the grenade of Incarceration" for their Crew because their history of work on Scores/Entanglements was the primary causal factor for the Crew's Wanted Level increasing.</p><p></p><p>* A Cult or Smugglers might bring about better circumstance for the common weal (or stop some terrible force dead in its tracks even if they were the causal mechanism for setting that terrible force on its course).</p><p></p><p>* xp triggers reinforce this.</p><p></p><p></p><p></p><p>Its a good question!</p><p></p><p>In case you're curious (in any of the conversations you see it), like in AW, Harm governs physical health. Harm plus your Prowess is the analog to BW's Forte in BitD (if you want to resist a physical complication, you roll Prowess which is 1d6 for each of the 4 Action Rolls under Prowess - Finesse, Prowl, Skirmish, Wreck - that you have at least 1 Dot in). To recover Harm, you spend a Downtime Activity (you have 2 by default except for when you're "At War" and then you get 1 + you can spend Coin 1:1 for more DTAs) to Recover. You start a 4 clock, and your Physicker rolls their Quality (or your Leech rolls their Tinker) and you get 1 Tick for 1-3, 2 for 4/5, 3 for 6. Once you fill your healing clock, reduce each instance of harm on your sheet by one level, then clear the clock. If you have more segments to mark, they “roll over.” The Cutter (Fighter) has 2 playbook moves called:</p><p></p><p>Battleborn</p><p>You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight.</p><p></p><p>Vigorous</p><p>You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.</p><p></p><p>So a Cutter w/ Battleborn + Vigorous + 4 Dots in Prowess in a Bravos Crew that has Forged in Fire (+1d Resistance Rolls) + would have "max Forte" in BitD.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8311484, member: 6696971"] BitD does indeed have a punishment element to it and any individual Crew will often have at least one redemption element to it: [B]PUNISHMENT[/B] * When PCs accrue their last Stress box, they mark a Trauma (Cold, Reckless, Haunted, Obsessed, Viscous, Soft, Unstable, Paranoid). This is a new xp trigger as well as being an area of potential complication. 4 of these and your character is forced into retirement (at which point your Stash is basically your "Score" which determines how your retired gangster lives...a pauper or upper middle class). This is just like if your Nature is depleted to 0 in Torchbearer. * As Heat accrues, Wanted Level goes up. The only way to remove Wanted Level is for a member of the Crew to do time in the clink; Incarceration. Incarceration takes this takes the character out of broad play, but it opens up the Prison Claim Map (where Scores regarding Claims - these are persistent assets that help the Crew 0 are opened up to the Crew). At the end of your "stay", you make an Incarceration Roll (Tier in d6 to determine its impacts on the PC - Harm 3 or Trauma - specifically and if any gains - like a Claim/Rep/+Faction w/ someone - happen for the Crew). * You have Friends, Contacts, Allies, Vice Purveyor, and your Crew. Your Friends, Contacts, Allies, and Crew all grow throughout play. If your Vice is Obligation (like a ward your protecting or a church or an orphanage or the plight of the underclass), that further complicates things. These precious things are all in the crosshairs all the time. Them being in the crosshairs is as much a party of play as your legacy/trek up the power ladder. [B]REDEMPTION[/B] * Characters will change in the course of play. Cruel, callous characters may suddenly commit to a shocking act of sacrifice or kindness...kind characters might become coarse (or worse). * Characters who have an Obligation to help someone vulnerable or unfortunate (perhaps because they're burdened by a past misdeed) might put in sufficient work to see the object of their Obligation rise in station (eg going from Tier 0 to Tier 3 in the course of play...which is a massive rise). * Characters might "jump on the grenade of Incarceration" for their Crew because their history of work on Scores/Entanglements was the primary causal factor for the Crew's Wanted Level increasing. * A Cult or Smugglers might bring about better circumstance for the common weal (or stop some terrible force dead in its tracks even if they were the causal mechanism for setting that terrible force on its course). * xp triggers reinforce this. Its a good question! In case you're curious (in any of the conversations you see it), like in AW, Harm governs physical health. Harm plus your Prowess is the analog to BW's Forte in BitD (if you want to resist a physical complication, you roll Prowess which is 1d6 for each of the 4 Action Rolls under Prowess - Finesse, Prowl, Skirmish, Wreck - that you have at least 1 Dot in). To recover Harm, you spend a Downtime Activity (you have 2 by default except for when you're "At War" and then you get 1 + you can spend Coin 1:1 for more DTAs) to Recover. You start a 4 clock, and your Physicker rolls their Quality (or your Leech rolls their Tinker) and you get 1 Tick for 1-3, 2 for 4/5, 3 for 6. Once you fill your healing clock, reduce each instance of harm on your sheet by one level, then clear the clock. If you have more segments to mark, they “roll over.” The Cutter (Fighter) has 2 playbook moves called: Battleborn You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight. Vigorous You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls. So a Cutter w/ Battleborn + Vigorous + 4 Dots in Prowess in a Bravos Crew that has Forged in Fire (+1d Resistance Rolls) + would have "max Forte" in BitD. [/QUOTE]
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