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<blockquote data-quote="Steve Gorak" data-source="post: 7453950" data-attributes="member: 15132"><p>[sblock=Thael]</p><p>[ATTACH]98845[/ATTACH]</p><p><strong>Name:</strong> Thael</p><p><strong>Sex:</strong> Currently Male</p><p><strong>Race:</strong> Eladrin (autumn)</p><p><strong>Class/Level:</strong> Rogue 1 feylock 2</p><p><strong>Alignment:</strong> Chaotic good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (elf)</p><p><strong>Init:</strong> +4 (+4 dex)</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 15 (+1 leather, +4 dex)</p><p><strong>HP:</strong> 21</p><p><strong>Saves:</strong> Dexterity & intelligence</p><p><strong>Special Defenses:</strong> </p><p>- Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> </p><p>1 handed: rapier: +6 Attack, 1d8+4 Piercing</p><p>2 handed (2 daggers): +6/+6 Attack, 1d4+4/1d4 Piercing</p><p>short bow +6 attack; 1d6+4 damage Piercing (range 80/320)</p><p><strong>Special Attacks:</strong></p><p>-</p><p></p><p><strong>feats</strong></p><p>None</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 18 (+4)* , <strong>Con</strong> 12 (+1), <strong>Int</strong> 13 (+1)*, <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 14 (+2)</p><p>*Proficient</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: perception (elf) 4 rogue, 2 background</p><p>* denotes expertise</p><p></p><p><strong>+6 (dex) Acrobatics</strong> from rogue</p><p>+1 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+4 (cha) Deception</strong> from rogue</p><p>+1 (int) History</p><p><strong>+3 (wis) Insight</strong> from background</p><p>+2 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+1 (int) Nature</p><p><strong>+5 (wis) Perception*</strong> from elf/background - redudancy</p><p>+2 (cha) Performance</p><p><strong>+4 (cha) Persuasion</strong> from rogue</p><p>+1 (int) Religion</p><p><strong>+6 (dex) Sleight of Hand</strong> from rogue</p><p><strong>+8 (dex) Stealth*</strong> from background</p><p>+1 (wis) Survival</p><p></p><p>Tools: Thieve's tools</p><p></p><p><strong>Languages:</strong>Common, Elvish(elf), sylvan(background)</p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Fey Ancestry:</strong> Advantage on saving throws against being charmed, and magic can't put you to sleep</p><p><strong>Keen senses:</strong> proficient in perception</p><p><strong>Trance:</strong> Long rests take 4h</p><p><strong>Languages:</strong> Common & Elvish</p><p><strong>The Blessed of Corellon</strong> [sblock] </p><p>Ever changing, mirthful, and beautiful, the primal elves </p><p>could assume whatever sex they liked. When they bowed </p><p>to Lolth's influence and chose to fix their physical forms, </p><p>elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are </p><p>proclaimed to be among the blessed of Corellon-living </p><p>symbols of the god's love and of the primal elves' original </p><p>fluid state of being. Many of Corellon's chief priests bear </p><p>this blessing. </p><p></p><p>The rarest of these blessed elves can change their sex </p><p>whenever they finish a long rest-a miracle celebrated by </p><p>elves of all sorts except drow. (The DM decides whether an </p><p>elf can manifest this miracle.) Dark elves find this ability </p><p>to be terrifying and characterize it as a curse, for it could </p><p>destabilize their entire society. lfCorellon's blessing manifests in a drow, that elf usually flees to the surface world to </p><p>seek shelter among those dedicated to Corellon. [/sblock]</p><p><strong>Fey step:</strong> bonus action teleport 30' + rider[sblock]</p><p></p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. </p><p>Once you use this trait, you can't do so again until you </p><p>finish a short or long rest. </p><p></p><p>When you reach 3rd level, your Fey Step gains an </p><p>additional effect based on your season; if the effect </p><p>requires a saving throw, the DC equals 8 +your profi· </p><p>ciency bonus+ your Charisma modifier: </p><p></p><p>Autumn. Immediately after you use your Fey Step, up to </p><p>two creatures of your choice that you can see within </p><p>10 feet of you must succeed on a Wisdom saving </p><p>throw or be charmed by you for 1 minute, or until you </p><p>or your companions deal any damage to it. </p><p></p><p>Winter. When you use your Fey Step, one creature of </p><p>your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving </p><p>throw or be frightened of you until the end of your </p><p>next turn. </p><p></p><p>Spring. When you use your Fey Step, you can touch one </p><p>willing creature within 5 feet of you. That creature </p><p>then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 </p><p>feet of you. </p><p></p><p>Summer. Immediately after you use your Fey Step, each </p><p>creature of your choice that you can see within 5 feet </p><p>of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).[/sblock]</p><p></p><p></p><p><strong>BACKGROUND</strong> Far Traveler</p><p><strong>Feature:</strong></p><p><strong>Court Functionary</strong>[sblock] </p><p>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.[/sblock]</p><p><strong>Skill Proficiencies:</strong> insight, perception</p><p><strong>Tool Proficiencies:</strong> none</p><p><strong>Language</strong>: 2 extra language: sylvan, goblin</p><p></p><p><strong>CLASS FEATURES</strong> Rogue</p><p><strong>Expertise:</strong> stealth and perception</p><p><strong>Sneak attack:</strong> 1d6, need advantage or enemy of target within 5' of it and don't have disadvantage</p><p><strong>Thieve's cant</strong></p><p></p><p><strong>CLASS FEATURES</strong> Warlock</p><p><strong>Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 12 (8 + +2 prof bonus + 2 cha bonus). Your attack bonus when you make an attack with a spell is +4 (+2 prof bonus + 2 cha bonus). </p><p><strong>Otherworldly patron:</strong>the arch fey[sblock]Starting at 1st level, your patron bestow s upon you the </p><p>ability to project the beguiling and fearsom e presence </p><p>o f the fey. A s an action, you can cause each creature in </p><p>a 10-foot cube originating from you to make a W isdom </p><p>saving throw against your w arlock spell save DC. The </p><p>creatures that fail their saving throws are all charm ed </p><p>o r frightened by you (your choice) until the end of </p><p>your next turn.</p><p>O nce you use this feature, you can’t use it again until </p><p>you finish a short or long rest.[/sblock]</p><p><strong>spells:</strong> 2 cantrips known (friends, minor illusion), 3 spells known (sleep, hex, armor of agathis), 2 level 1 slots</p><p><strong>Eldritch Invocations: 2</strong> misty visions, mask of many faces</p><p></p><p></p><p><strong>Proficiencies</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords </p><p></p><p><strong>Gear: </strong></p><p>• a rapier</p><p>• a shortbow and quiver of 20 arrows</p><p>• a burglar’s pack: backpack, a bag of 1,000, ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>• Leather armor, two daggers, and thieves’ tools</p><p></p><p>Backbround: A set of fine clothes and a pouch containing 5 gp </p><p></p><p><strong>Money: 5 gp</strong></p><p></p><p><strong>Physical Appearance:</strong></p><p>Thael is a slender androgynous elf, 5 feet tall, and weighs 140 pounds. He has pale skin, violet eyes and dark brown hair. He is 79 years old.</p><p></p><p><strong>Backstory:</strong></p><p>Thael is a choosen of Corellon and was born in the Feywild. There, he shifted his form regularly, between male and female, and between the various seasonal forms available to the eladrin, as his whim guided him. </p><p></p><p>His mother, a cleric of Corellon, was choosen to ascent to Arvanor when he was quite young, at age 30, and he was then raised by the clergy, hearing only rumors of whom his father could be. This is what most people believed, but Thael's mother had reached out to him, offering guidance and protection in the form of fey magics. </p><p>The nobility and clergy saw auspicious signs in him, and a marriage was arranged between him and a son of a powerful noble house. He wanted nothing of this, so he fled the feywild. </p><p></p><p>He has only been on the prime material plane for a few months, spending his time travelling, exploring and causing some fun mischief wherever he goes</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7453950, member: 15132"] [sblock=Thael] [ATTACH=CONFIG]98845._xfImport[/ATTACH] [B]Name:[/B] Thael [B]Sex:[/B] Currently Male [B]Race:[/B] Eladrin (autumn) [B]Class/Level:[/B] Rogue 1 feylock 2 [B]Alignment:[/B] Chaotic good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (elf) [B]Init:[/B] +4 (+4 dex) [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 13 [B]DEFENSE [/B] [B]AC:[/B] 15 (+1 leather, +4 dex) [B]HP:[/B] 21 [B]Saves:[/B] Dexterity & intelligence [B]Special Defenses:[/B] - Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep. [B]OFFENSE[/B] [B]Speed:[/B] 30ft [B]Melee:[/B] 1 handed: rapier: +6 Attack, 1d8+4 Piercing 2 handed (2 daggers): +6/+6 Attack, 1d4+4/1d4 Piercing short bow +6 attack; 1d6+4 damage Piercing (range 80/320) [B]Special Attacks:[/B] - [b]feats[/b] None [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 18 (+4)* , [B]Con[/B] 12 (+1), [B]Int[/B] 13 (+1)*, [B]Wis[/B] 12 (+1), [B]Cha[/B] 14 (+2) *Proficient [B]SKILLS[/B] Proficiencies in bold: perception (elf) 4 rogue, 2 background * denotes expertise [B]+6 (dex) Acrobatics[/B] from rogue +1 (wis) Animal Handling +1 (int) Arcana -1 (str) Athletics [B]+4 (cha) Deception[/B] from rogue +1 (int) History [b]+3 (wis) Insight[/b] from background +2 (cha) Intimidation +1 (int) Investigation +1 (wis) Medicine +1 (int) Nature [B]+5 (wis) Perception*[/B] from elf/background - redudancy +2 (cha) Performance [B]+4 (cha) Persuasion[/B] from rogue +1 (int) Religion [b]+6 (dex) Sleight of Hand[/b] from rogue [b]+8 (dex) Stealth*[/b] from background +1 (wis) Survival Tools: Thieve's tools [B]Languages:[/B]Common, Elvish(elf), sylvan(background) [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Fey Ancestry:[/B] Advantage on saving throws against being charmed, and magic can't put you to sleep [B]Keen senses:[/B] proficient in perception [b]Trance:[/b] Long rests take 4h [B]Languages:[/B] Common & Elvish [b]The Blessed of Corellon[/b] [sblock] Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth's influence and chose to fix their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon-living symbols of the god's love and of the primal elves' original fluid state of being. Many of Corellon's chief priests bear this blessing. The rarest of these blessed elves can change their sex whenever they finish a long rest-a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize it as a curse, for it could destabilize their entire society. lfCorellon's blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon. [/sblock] [b]Fey step:[/b] bonus action teleport 30' + rider[sblock] As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 +your profi· ciency bonus+ your Charisma modifier: Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it. Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you. Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).[/sblock] [B]BACKGROUND[/B] Far Traveler [B]Feature:[/B] [b]Court Functionary[/b][sblock] Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.[/sblock] [B]Skill Proficiencies:[/B] insight, perception [B]Tool Proficiencies:[/B] none [B]Language[/B]: 2 extra language: sylvan, goblin [B]CLASS FEATURES[/B] Rogue [B]Expertise:[/B] stealth and perception [B]Sneak attack:[/B] 1d6, need advantage or enemy of target within 5' of it and don't have disadvantage [B]Thieve's cant[/B] [B]CLASS FEATURES[/B] Warlock [B]Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 12 (8 + +2 prof bonus + 2 cha bonus). Your attack bonus when you make an attack with a spell is +4 (+2 prof bonus + 2 cha bonus). [B]Otherworldly patron:[/B]the arch fey[sblock]Starting at 1st level, your patron bestow s upon you the ability to project the beguiling and fearsom e presence o f the fey. A s an action, you can cause each creature in a 10-foot cube originating from you to make a W isdom saving throw against your w arlock spell save DC. The creatures that fail their saving throws are all charm ed o r frightened by you (your choice) until the end of your next turn. O nce you use this feature, you can’t use it again until you finish a short or long rest.[/sblock] [B]spells:[/B] 2 cantrips known (friends, minor illusion), 3 spells known (sleep, hex, armor of agathis), 2 level 1 slots [B]Eldritch Invocations: 2[/B] misty visions, mask of many faces [B]Proficiencies[/B] Simple weapons, hand crossbows, longswords, rapiers, shortswords [B]Gear: [/B] • a rapier • a shortbow and quiver of 20 arrows • a burglar’s pack: backpack, a bag of 1,000, ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. • Leather armor, two daggers, and thieves’ tools Backbround: A set of fine clothes and a pouch containing 5 gp [B]Money: 5 gp[/B] [B]Physical Appearance:[/B] Thael is a slender androgynous elf, 5 feet tall, and weighs 140 pounds. He has pale skin, violet eyes and dark brown hair. He is 79 years old. [B]Backstory:[/B] Thael is a choosen of Corellon and was born in the Feywild. There, he shifted his form regularly, between male and female, and between the various seasonal forms available to the eladrin, as his whim guided him. His mother, a cleric of Corellon, was choosen to ascent to Arvanor when he was quite young, at age 30, and he was then raised by the clergy, hearing only rumors of whom his father could be. This is what most people believed, but Thael's mother had reached out to him, offering guidance and protection in the form of fey magics. The nobility and clergy saw auspicious signs in him, and a marriage was arranged between him and a son of a powerful noble house. He wanted nothing of this, so he fled the feywild. He has only been on the prime material plane for a few months, spending his time travelling, exploring and causing some fun mischief wherever he goes [/sblock] [/QUOTE]
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