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BG3 and 5E Theories. Top 10.
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<blockquote data-quote="FrogReaver" data-source="post: 9286860" data-attributes="member: 6795602"><p>I’m not sure if they are transferable to bg3 but I’ve found the following combos to be really good in solasta.</p><p></p><p>Druid casting spike growth under the party and having melee enemies enter the area or be pelted to death with ranged attacks. Moonbeam also deserves a mention as it can drive enemies out of cover or allow for offense while behind cover.</p><p></p><p>Clerics - Spirit Guardians is another way to handle melee enemies. In essence keep the party close. Make sure they all have solid ranged attacks and anything that gets close enters a meat grinder.</p><p></p><p>Paladin - Dex for a bow and whatever finesse weapon with good damage. If anything enters the melee meatgrinder and needs to die fast smite. Otherwise mostly use ranged attacks and possibly shield of faith or protection from evil as a defensive buff (10 minute duration can be quite handy).</p><p></p><p>Wizard - I’d be an evocation wizard so I can drop a fireball on the party. In Solasta there’s no evocation wizard and I use alot of magic missile. Scorching ray if I have advantage (it gives advantage to all rays). The wizard is more for knock/fly/misty step though as sometimes that’s the only way to get to certain treasure. Also counterspell is very useful.</p><p></p><p>Spells not in solasta but in bg3 I think would be good. Web. Find familiar. Plant growth. Possibly conjuration spells as they have been turned into 1 action instead of 1 minute.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9286860, member: 6795602"] I’m not sure if they are transferable to bg3 but I’ve found the following combos to be really good in solasta. Druid casting spike growth under the party and having melee enemies enter the area or be pelted to death with ranged attacks. Moonbeam also deserves a mention as it can drive enemies out of cover or allow for offense while behind cover. Clerics - Spirit Guardians is another way to handle melee enemies. In essence keep the party close. Make sure they all have solid ranged attacks and anything that gets close enters a meat grinder. Paladin - Dex for a bow and whatever finesse weapon with good damage. If anything enters the melee meatgrinder and needs to die fast smite. Otherwise mostly use ranged attacks and possibly shield of faith or protection from evil as a defensive buff (10 minute duration can be quite handy). Wizard - I’d be an evocation wizard so I can drop a fireball on the party. In Solasta there’s no evocation wizard and I use alot of magic missile. Scorching ray if I have advantage (it gives advantage to all rays). The wizard is more for knock/fly/misty step though as sometimes that’s the only way to get to certain treasure. Also counterspell is very useful. Spells not in solasta but in bg3 I think would be good. Web. Find familiar. Plant growth. Possibly conjuration spells as they have been turned into 1 action instead of 1 minute. [/QUOTE]
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