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Ben Riggs shares Sunless Citadel sales numbers
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<blockquote data-quote="Staffan" data-source="post: 9205548" data-attributes="member: 907"><p>My intuition (which of course has no solid scientific basis) is that individual adventures appeal to people who mostly roll their own but need an occasional quick fix. This immediately reduces the number of potential customers, because they are already predisposed to make their own adventures rather than buying them. But for a system like D&D, with its ridiculous power curve, it also has to be the <strong>right kind </strong>of quick fix – if you have a 10th level party, Forge of Fury isn't going to do you any good, so that further reduces the potential customer base. This can be somewhat ameliorated by bundling the adventures, but then we instead get "Why should I pay for eight adventures when I only want the one?"</p><p></p><p>Full campaigns, on the other hand, appeal more to us lazy bastards who prefer to buy prefab and not have to do much work to get things to run. I don't have any idea about the relative sizes of these categories, but the lazies are fundamentally more prone to buying things.</p><p></p><p>I remember that Monte Cook had some super-elementary adventures made for Numenera some time back, that were very short and to the point, designed specifically so you would be able to buy the adventure book over lunch and run the adventure that evening with zero prep. Now, Numenera is both a much flatter game than D&D and one that has less detail (particularly for monsters and NPCs) so I think it might be harder to do a similar product for D&D, but it'd still be interesting to see it tried.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9205548, member: 907"] My intuition (which of course has no solid scientific basis) is that individual adventures appeal to people who mostly roll their own but need an occasional quick fix. This immediately reduces the number of potential customers, because they are already predisposed to make their own adventures rather than buying them. But for a system like D&D, with its ridiculous power curve, it also has to be the [B]right kind [/B]of quick fix – if you have a 10th level party, Forge of Fury isn't going to do you any good, so that further reduces the potential customer base. This can be somewhat ameliorated by bundling the adventures, but then we instead get "Why should I pay for eight adventures when I only want the one?" Full campaigns, on the other hand, appeal more to us lazy bastards who prefer to buy prefab and not have to do much work to get things to run. I don't have any idea about the relative sizes of these categories, but the lazies are fundamentally more prone to buying things. I remember that Monte Cook had some super-elementary adventures made for Numenera some time back, that were very short and to the point, designed specifically so you would be able to buy the adventure book over lunch and run the adventure that evening with zero prep. Now, Numenera is both a much flatter game than D&D and one that has less detail (particularly for monsters and NPCs) so I think it might be harder to do a similar product for D&D, but it'd still be interesting to see it tried. [/QUOTE]
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