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<blockquote data-quote="Jack Daniel" data-source="post: 8518974" data-attributes="member: 694"><p><a href="https://www.drivethrurpg.com/product/170294/Risus-The-Anything-RPG?" target="_blank">Risus</a> is exactly as [USER=1125]@Tonguez[/USER] described. Flexible enough that it can easily handle a mass combat just like a small-scale combat, but it'll very light on detail.</p><p></p><p>The <a href="http://deltasdnd.blogspot.com/2011/09/book-of-war-released.html" target="_blank">Book of War</a> (and the <a href="http://deltasdnd.blogspot.com/2015/02/the-fellowship-by-michael-shorten.html" target="_blank">Fellowship Supplement</a>) aim to give old-school D&D a suitable mass-battle system that replaces the likes of Chainmail, Swords & Spells, and Battlesystem in a way that actually scales from man-to-man up to unit scale in a statistically accurate fashion — meaning that one should ideally get the same results out of using the Book of War rules as you would if you'd actually played out the whole mass battle using the ordinary D&D combat rules. (Dan Collins is a math professor and statistics are very much his wheelhouse.) The Fellowship Supplement adds rules for the player characters affecting the outcomes of mass battles.</p><p></p><p><a href="https://lotrcollectornotes.wordpress.com/720-c-d/decipher-rpgs/" target="_blank">Helm's Deep</a> was the last hardcover sourcebook released for Decipher's CODA-system LotR RPG (a system that feels a great deal like 3e D&D, except with all of the d20 rolls replaced by 2d6 rolls). Its mass battle system is fairly streamlined and simple to use (at least once all the units in the battle are statted up), suitable for use with or without miniatures (using either a precise hex grid or loosey-goosey "zones"), and it too has optional rules for heroic characters affecting the outcomes of skirmishes.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8518974, member: 694"] [URL='https://www.drivethrurpg.com/product/170294/Risus-The-Anything-RPG?']Risus[/URL] is exactly as [USER=1125]@Tonguez[/USER] described. Flexible enough that it can easily handle a mass combat just like a small-scale combat, but it'll very light on detail. The [URL='http://deltasdnd.blogspot.com/2011/09/book-of-war-released.html']Book of War[/URL] (and the [URL='http://deltasdnd.blogspot.com/2015/02/the-fellowship-by-michael-shorten.html']Fellowship Supplement[/URL]) aim to give old-school D&D a suitable mass-battle system that replaces the likes of Chainmail, Swords & Spells, and Battlesystem in a way that actually scales from man-to-man up to unit scale in a statistically accurate fashion — meaning that one should ideally get the same results out of using the Book of War rules as you would if you'd actually played out the whole mass battle using the ordinary D&D combat rules. (Dan Collins is a math professor and statistics are very much his wheelhouse.) The Fellowship Supplement adds rules for the player characters affecting the outcomes of mass battles. [URL='https://lotrcollectornotes.wordpress.com/720-c-d/decipher-rpgs/']Helm's Deep[/URL] was the last hardcover sourcebook released for Decipher's CODA-system LotR RPG (a system that feels a great deal like 3e D&D, except with all of the d20 rolls replaced by 2d6 rolls). Its mass battle system is fairly streamlined and simple to use (at least once all the units in the battle are statted up), suitable for use with or without miniatures (using either a precise hex grid or loosey-goosey "zones"), and it too has optional rules for heroic characters affecting the outcomes of skirmishes. [/QUOTE]
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