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<blockquote data-quote="Rae ArdGaoth" data-source="post: 2571450" data-attributes="member: 21064"><p>This whole planar layout thing really interests me, it's this sort of raw, completely undone stuff that makes LEW so cool.</p><p></p><p>I've been mulling things over in my head about the planes, and I've found that the Great Wheel model is kind of difficult to... change too much from, if you know what I mean. But I love the idea of the swirling, ying-yang energy planes. Now, if I understand correctly, the +/- energy planes are on the same "level" as each other and rotate about the center of Enworld, which (according to the map I have obtained from God knows where) is actually Orussus. </p><p></p><p>Now, on the map I have, the energy towers are east and west, but I read something somewhere saying that they have been relocated to north and south. This, combined with the swirling ying-yang energy plane inspired me with what I think is... a neat idea. I don't know how set-in-stone the tower locations are as of today, but I don't think any adventures have taken place there, so they should be fairly alterable still. Anyway! My idea is this:</p><p></p><p>There are the four elemental towers, Water in the NW, Earth in the NE, Fire in the SE, and Wind in the SW. Then there are four 'neutral' towers at each of the cardinal directions, N S E and W. The eternal swirling of the ying-yang of the energy planes 'underneath' the material plane 'shine up' through these 'neutral' towers. When the large positive portion of the energy plane is beneath a neutral tower, it shines gold or white, and when the small dot of negative energy is present, there could be a sort of eclipse, and vice versa. The areas around these towers could be extremely volatile, deserts one day and jungles the next. Depending on how fast we want the rotation to go, this could possibly explain night and day or the seasons of the Enworld without a solar system.</p><p></p><p>This is still in raw unedited form, but I think it warrants discussion. And maybe it'll bring life back to this dead thread.</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 2571450, member: 21064"] This whole planar layout thing really interests me, it's this sort of raw, completely undone stuff that makes LEW so cool. I've been mulling things over in my head about the planes, and I've found that the Great Wheel model is kind of difficult to... change too much from, if you know what I mean. But I love the idea of the swirling, ying-yang energy planes. Now, if I understand correctly, the +/- energy planes are on the same "level" as each other and rotate about the center of Enworld, which (according to the map I have obtained from God knows where) is actually Orussus. Now, on the map I have, the energy towers are east and west, but I read something somewhere saying that they have been relocated to north and south. This, combined with the swirling ying-yang energy plane inspired me with what I think is... a neat idea. I don't know how set-in-stone the tower locations are as of today, but I don't think any adventures have taken place there, so they should be fairly alterable still. Anyway! My idea is this: There are the four elemental towers, Water in the NW, Earth in the NE, Fire in the SE, and Wind in the SW. Then there are four 'neutral' towers at each of the cardinal directions, N S E and W. The eternal swirling of the ying-yang of the energy planes 'underneath' the material plane 'shine up' through these 'neutral' towers. When the large positive portion of the energy plane is beneath a neutral tower, it shines gold or white, and when the small dot of negative energy is present, there could be a sort of eclipse, and vice versa. The areas around these towers could be extremely volatile, deserts one day and jungles the next. Depending on how fast we want the rotation to go, this could possibly explain night and day or the seasons of the Enworld without a solar system. This is still in raw unedited form, but I think it warrants discussion. And maybe it'll bring life back to this dead thread. [/QUOTE]
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