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<blockquote data-quote="Rystil Arden" data-source="post: 3829006" data-attributes="member: 29014"><p>(OOC: Then that's how it goes)</p><p></p><p>*Ironwolf and Zaeryl return to Orussus with the treasure that fits in the bag and the corpse of Almayce, as the others first gather the leftover coins and art objects (easy enough for Hulgyr to carry with his massive strength if Michael helps a bit) and marshal the villagers, some of whom had been executed for falling too far into the Affliction. Meanwhile, Zaeryl uses <em>Correspond</em> to contact everyone he knows with divine magic and get them moving to help the villagers.*</p><p></p><p>*Hulgyr, Michael, and Eternity head out of the cave area into a day filled with fog. As they pass the village, they find it completely empty, simply covered in mist, all the villagers gone, with patrols from Fallon exploring the abandoned buildings. No help there, they skirt the patrols and head off to the south. Eventually, they are met by a priest of Verdante who is traveling with the Bainlunder from before who had a crush on Eternity (I don't feel like looking up his name). Apparently, the priest had been passing through the Bainlunder Lodge, and so the young man insisted on bringing the priest up to help the villagers. Of course, by now, the group of villagers is even more thin, as the ones falling too deep into the Affliction have been systematically executed.*</p><p></p><p>*The priest of Verdante only has enough power to heal one person per day (with one of the two spells needed left over, but that isn't enough to complete the healing), so he heals Michael first. Aglaia was true to her word, and the Affliction fades, leaving not a remnant of its effects except that Michael becomes Exhausted. When Michael prays again to Sela, he is able to provide one healing also and to complete the other priest's half-healing, so they can heal two villagers per day (Please provide a heuristic for how you will choose which villagers get to live--children first? Women first? Pregnant women? Couples--both or none? Parents/Children--all or none? A lottery to live? Etc). In the end, they are able to save 12 of their choice of the originally 60 or so people.*</p><p></p><p>*Meanwhile, Ironwolf and Zaeryl have Almayce revived (assuming the spirit is willing), and Almayce identifies all the items for free (if the spirit isn't willing, I'll just convert some of the Rez cost into ID costs). The items are:</p><p></p><p>The crystal greatsword--</p><p></p><p>'Warrior's Determination': +1 Collision Greatsword that provides a +1 insight bonus to AC and saving throws while psionically focused. The item is empathic and appears to link itself to the wielder's psychic pathways and each of the major power nodes of the human body. It hums within your mind when there is psionics or magic about, a stronger vibration for stronger psionics or magic. Also, once a day it can use its connection to the body to manifest Body Adjustment (5 PP) on the wielder of its own accord and using its own action. The greatsword seems to be missing a crucial crystal that was once set into the pommel. If it were to be found, it might recover even more powers. </p><p></p><p>The amulet (pretend the picture also has a large ruby embedded in that smaller loop)--</p><p><img src="http://upload.wikimedia.org/wikipedia/commons/5/53/Torque_gaulois_en_bronze.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Torc of Self-Mastery: This powerful necklace immediately sends psionic shoots throughout the wearer's body and connects itself to the wearer's very being. Whenever the wearer uses a Psychometabolism power that affects her own body, the torc symbiotically (without any negative effect to the wearer) gathers a tiny bit of the energy used in the power and spreads it to any areas of the body that are damaged or injured. Thus, the wearer recovers 1 HP for each 1 PP spent on their self-targeted Psychometabolism powers. </p><p></p><p>Others in a sec--</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3829006, member: 29014"] (OOC: Then that's how it goes) *Ironwolf and Zaeryl return to Orussus with the treasure that fits in the bag and the corpse of Almayce, as the others first gather the leftover coins and art objects (easy enough for Hulgyr to carry with his massive strength if Michael helps a bit) and marshal the villagers, some of whom had been executed for falling too far into the Affliction. Meanwhile, Zaeryl uses [I]Correspond[/I] to contact everyone he knows with divine magic and get them moving to help the villagers.* *Hulgyr, Michael, and Eternity head out of the cave area into a day filled with fog. As they pass the village, they find it completely empty, simply covered in mist, all the villagers gone, with patrols from Fallon exploring the abandoned buildings. No help there, they skirt the patrols and head off to the south. Eventually, they are met by a priest of Verdante who is traveling with the Bainlunder from before who had a crush on Eternity (I don't feel like looking up his name). Apparently, the priest had been passing through the Bainlunder Lodge, and so the young man insisted on bringing the priest up to help the villagers. Of course, by now, the group of villagers is even more thin, as the ones falling too deep into the Affliction have been systematically executed.* *The priest of Verdante only has enough power to heal one person per day (with one of the two spells needed left over, but that isn't enough to complete the healing), so he heals Michael first. Aglaia was true to her word, and the Affliction fades, leaving not a remnant of its effects except that Michael becomes Exhausted. When Michael prays again to Sela, he is able to provide one healing also and to complete the other priest's half-healing, so they can heal two villagers per day (Please provide a heuristic for how you will choose which villagers get to live--children first? Women first? Pregnant women? Couples--both or none? Parents/Children--all or none? A lottery to live? Etc). In the end, they are able to save 12 of their choice of the originally 60 or so people.* *Meanwhile, Ironwolf and Zaeryl have Almayce revived (assuming the spirit is willing), and Almayce identifies all the items for free (if the spirit isn't willing, I'll just convert some of the Rez cost into ID costs). The items are: The crystal greatsword-- 'Warrior's Determination': +1 Collision Greatsword that provides a +1 insight bonus to AC and saving throws while psionically focused. The item is empathic and appears to link itself to the wielder's psychic pathways and each of the major power nodes of the human body. It hums within your mind when there is psionics or magic about, a stronger vibration for stronger psionics or magic. Also, once a day it can use its connection to the body to manifest Body Adjustment (5 PP) on the wielder of its own accord and using its own action. The greatsword seems to be missing a crucial crystal that was once set into the pommel. If it were to be found, it might recover even more powers. The amulet (pretend the picture also has a large ruby embedded in that smaller loop)-- [img]http://upload.wikimedia.org/wikipedia/commons/5/53/Torque_gaulois_en_bronze.jpg[/img] Torc of Self-Mastery: This powerful necklace immediately sends psionic shoots throughout the wearer's body and connects itself to the wearer's very being. Whenever the wearer uses a Psychometabolism power that affects her own body, the torc symbiotically (without any negative effect to the wearer) gathers a tiny bit of the energy used in the power and spreads it to any areas of the body that are damaged or injured. Thus, the wearer recovers 1 HP for each 1 PP spent on their self-targeted Psychometabolism powers. Others in a sec-- [/QUOTE]
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