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Community
General Tabletop Discussion
*Dungeons & Dragons
Are Paladins Merely Mediocre Multiclass Fighter/Clerics?
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<blockquote data-quote="ECMO3" data-source="post: 9244026" data-attributes="member: 7030563"><p>This is the play style and level you are playing I think. Wisdom is the most important stat if you want to be able to control your character and do what you want them to do.</p><p></p><p>The Monster Manual and spell lists are filled with things that require a Wisdom save and if you are dumping Wisdom without proficiency you will be spending a lot of time charmed or frightened which severely limit your options in combat .... or worse dominated and attacking your allies. In tier 4 you need an 18+ Wisdom or Wisdom proficiency or a high-level Paladin with a good Charisma standing next to you all the time to even be a minimally viable PC in combat.</p><p></p><p>I started playing 1-20 games with my group last year and since we started playing high levels, Wisdom proficiency has become pretty much universal at high levels (either through the feat or your starting class). In those games, it outstrips Constitution proficiency by a Wide Margin. It used to be multiclass Fighter/Casters took the Fighter class first for Concentration saves, now if it is anything other than Sorcerer or Bard they are taking the Caster first for the Wisdom save.</p><p></p><p>I also don't see Clerics or Wizards being pushed out of the game. These remain popular classes. Based on the newest DNDBeyond statistics, Wizards are the most popular caster, ahead of all the other caster classes, including Paladin. Clerics are ahead of Bards and Sorcerers.</p><p></p><p>I don't think nerds are the core audience for d&d any more, and hasn't been for probably 10 years now.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9244026, member: 7030563"] This is the play style and level you are playing I think. Wisdom is the most important stat if you want to be able to control your character and do what you want them to do. The Monster Manual and spell lists are filled with things that require a Wisdom save and if you are dumping Wisdom without proficiency you will be spending a lot of time charmed or frightened which severely limit your options in combat .... or worse dominated and attacking your allies. In tier 4 you need an 18+ Wisdom or Wisdom proficiency or a high-level Paladin with a good Charisma standing next to you all the time to even be a minimally viable PC in combat. I started playing 1-20 games with my group last year and since we started playing high levels, Wisdom proficiency has become pretty much universal at high levels (either through the feat or your starting class). In those games, it outstrips Constitution proficiency by a Wide Margin. It used to be multiclass Fighter/Casters took the Fighter class first for Concentration saves, now if it is anything other than Sorcerer or Bard they are taking the Caster first for the Wisdom save. I also don't see Clerics or Wizards being pushed out of the game. These remain popular classes. Based on the newest DNDBeyond statistics, Wizards are the most popular caster, ahead of all the other caster classes, including Paladin. Clerics are ahead of Bards and Sorcerers. I don't think nerds are the core audience for d&d any more, and hasn't been for probably 10 years now. [/QUOTE]
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Community
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Are Paladins Merely Mediocre Multiclass Fighter/Clerics?
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