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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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<blockquote data-quote="CPaladin" data-source="post: 8272415" data-attributes="member: 7030144"><p>Session 6 (6/13/20)</p><p>[A new character joined the group--Finn, a human fighter. He was only around for a few sessions.]</p><p></p><p>Tar-Skard 10 (cont.):</p><p>They open the door leading out of the room they were in. The next room, somewhat larger, was once a dining area, some time ago. The former diners are now just bones. The skulls have long teeth all the way around. Bartix begins examining the bones, while Finn immediately starts smashing them. The teeth were clearly artificially sharpened—filed into sharp points. Finn runs through a skull with his sword. It starts to get colder in the room.</p><p></p><p>The soft familiar voice says, “Ah… defilers! Defiling the bones that even the Master does not disturb. Defiling the bones of the old orc kind that used to dwell here. May their God curse you. May their god hear you!”</p><p></p><p>Runor says, “Ah, orcs! That’s what these were.”</p><p></p><p>Finn says, “We’re not defilers. We’re not necromancers. We just don’t know any better. We’re ignorant.”</p><p></p><p>Ashaltir senses evil, and senses a spot in the upper corner of the room that is mobile evil. She points, and her finger follows a moving point. Nobody else can see anything there, but they assume she’s indicating something real.</p><p></p><p>Ulgorio retreats out of the room into the passageway, and he sees something moving in the dim light, further into the passage. He shouts that he sees something, possibly undead.</p><p></p><p>Mreep attacks the spot on the ceiling, jumping up to try to hit it. She’s pretty sure she would have hit it if something were there physically, but her sword feels no resistance.</p><p></p><p>Ashaltir throws water up in that area, trying to outline it. Some water stops and falls, so there is definitely something physically there, at least sort of.</p><p></p><p>Bartix moves back through the north door to defend against the approaching creatures. Bartix sees a group of five shambling humanoid creatures. They are slow, and have a stench about them—they truly stink. Bartix slashes the lead one with his short swords, hitting twice. The first zombie falls apart before it can engage him.</p><p></p><p>Ulgorio stabs a zombie over Bartix’s shoulder, wounding it.</p><p></p><p>Runor casts hold person on a zombie, having no effect.</p><p></p><p>Finn tries to intimidate the evil spot, “If you don’t leave us alone, I’ll chop you into pieces so small that I can make a stew out of you!”</p><p></p><p>The spot flies downward and attacks Finn. It tries to touch him, and he almost feels like something almost brushed his hair, but it doesn’t touch him. It feels much much colder as it reaches out towards him.</p><p></p><p>Two zombies, including one that’s slightly larger than the others, tries to strike Bartix.</p><p></p><p>Mreep tries to hit the “spot” with her sword. Her sword just barely contacts something—it’s like cutting jello.</p><p></p><p>Ashaltir strikes the “spot,” getting a critical and smiting evil, doing a total of 40 hit points of damage. The smite causes a brief shriek of “Master!!!” before it falls in pieces of ectoplasm on the ground.</p><p></p><p>Bartix slashes again, chopping the big zombie to pieces.</p><p></p><p>Ulgorio stabs again, finishing off another zombie.</p><p></p><p>Runor turns undead, driving off the two remaining zombies.</p><p></p><p>The cold fades slowly from the room, but they continue to hear distant whispers.</p><p></p><p>Finn gathers some ectoplasm, and stores it in his backpack.</p><p></p><p>They advance forward, following a passageway as it curves to another door. Finn tries to detect traps, finds none, and Ulgorio opens the door. He jumps aside as a spear comes down from above the door at a slant and slams into the ground before retracting. Finn decides to bash down the door. At the same time, he wants to get the spear, which is metal all the way through.</p><p></p><p>They enter the next room, and there’s a dim, yellowish light from somewhere—not like sunlight, but like sulfur burning, and they can smell burning sulfur as well.</p><p></p><p>Finn immediately focuses on hoisting himself up with a rope, then opening the steel grate to get at the spring mechanism with the spear loaded in. He works the spear out of the spring mechanism. It’s a steel spear, nice and solid.</p><p></p><p>The sulfurous odor continues to waft out of a doorway to another room, where there’s also the sulfurous light. They proceed forward, and there are three upright urns of burning sulfur in the other room. As they get closer, they see scribed marks. Runor examines the runes, and he recognizes them as Shadowspeech, the language normally used on the far side of the border. On this side, Shadowspeech is only used for spells. Runor tries to read the runes, but fails—as he tries, the fire from that urn gets brighter, before dying back down. Runor casts sacred flame next to one of the urns. The sacred flame appears much brighter than normal. It flares up and it as if the two fires consume each other; the urn’s fire flares up as well, and then disappears completely for two rounds, and then slowly builds up.</p><p></p><p>Ashaltir is sure that the urns are evil. Ashaltir smashes one of the urns with her sword, and it flies apart. There’s a cloud of sulfur, and in its midst there is a small creature, very thin that’s released, another imp.</p><p></p><p>“Ah! I’m finally out of that place. I’ve been in their for years—decades-centuries. A long time! To think! Rescued by a paladin! I’ll never live it down. But here, take this. Don’t worry—I haven’t enchanted the money.” He gives her a small purse of 5 sp and disappears from this plane.</p><p></p><p>They smash another one, and a different creature appears. “Here, have my wine.” It holds out a vial.</p><p></p><p>“Wait till you break the third one—you won’t believe what happens.” He disappears.</p><p></p><p>They break the third one, a glowing symbol emerges, and the floor falls out. The glowing symbol is a chaotic symbol, but not a symbol of evil. It’s a holy symbol of Berta.</p><p></p><p>They end up down below in the next level of the dungeon, in a twenty foot square room.</p><p>[End session 6]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8272415, member: 7030144"] Session 6 (6/13/20) [A new character joined the group--Finn, a human fighter. He was only around for a few sessions.] Tar-Skard 10 (cont.): They open the door leading out of the room they were in. The next room, somewhat larger, was once a dining area, some time ago. The former diners are now just bones. The skulls have long teeth all the way around. Bartix begins examining the bones, while Finn immediately starts smashing them. The teeth were clearly artificially sharpened—filed into sharp points. Finn runs through a skull with his sword. It starts to get colder in the room. The soft familiar voice says, “Ah… defilers! Defiling the bones that even the Master does not disturb. Defiling the bones of the old orc kind that used to dwell here. May their God curse you. May their god hear you!” Runor says, “Ah, orcs! That’s what these were.” Finn says, “We’re not defilers. We’re not necromancers. We just don’t know any better. We’re ignorant.” Ashaltir senses evil, and senses a spot in the upper corner of the room that is mobile evil. She points, and her finger follows a moving point. Nobody else can see anything there, but they assume she’s indicating something real. Ulgorio retreats out of the room into the passageway, and he sees something moving in the dim light, further into the passage. He shouts that he sees something, possibly undead. Mreep attacks the spot on the ceiling, jumping up to try to hit it. She’s pretty sure she would have hit it if something were there physically, but her sword feels no resistance. Ashaltir throws water up in that area, trying to outline it. Some water stops and falls, so there is definitely something physically there, at least sort of. Bartix moves back through the north door to defend against the approaching creatures. Bartix sees a group of five shambling humanoid creatures. They are slow, and have a stench about them—they truly stink. Bartix slashes the lead one with his short swords, hitting twice. The first zombie falls apart before it can engage him. Ulgorio stabs a zombie over Bartix’s shoulder, wounding it. Runor casts hold person on a zombie, having no effect. Finn tries to intimidate the evil spot, “If you don’t leave us alone, I’ll chop you into pieces so small that I can make a stew out of you!” The spot flies downward and attacks Finn. It tries to touch him, and he almost feels like something almost brushed his hair, but it doesn’t touch him. It feels much much colder as it reaches out towards him. Two zombies, including one that’s slightly larger than the others, tries to strike Bartix. Mreep tries to hit the “spot” with her sword. Her sword just barely contacts something—it’s like cutting jello. Ashaltir strikes the “spot,” getting a critical and smiting evil, doing a total of 40 hit points of damage. The smite causes a brief shriek of “Master!!!” before it falls in pieces of ectoplasm on the ground. Bartix slashes again, chopping the big zombie to pieces. Ulgorio stabs again, finishing off another zombie. Runor turns undead, driving off the two remaining zombies. The cold fades slowly from the room, but they continue to hear distant whispers. Finn gathers some ectoplasm, and stores it in his backpack. They advance forward, following a passageway as it curves to another door. Finn tries to detect traps, finds none, and Ulgorio opens the door. He jumps aside as a spear comes down from above the door at a slant and slams into the ground before retracting. Finn decides to bash down the door. At the same time, he wants to get the spear, which is metal all the way through. They enter the next room, and there’s a dim, yellowish light from somewhere—not like sunlight, but like sulfur burning, and they can smell burning sulfur as well. Finn immediately focuses on hoisting himself up with a rope, then opening the steel grate to get at the spring mechanism with the spear loaded in. He works the spear out of the spring mechanism. It’s a steel spear, nice and solid. The sulfurous odor continues to waft out of a doorway to another room, where there’s also the sulfurous light. They proceed forward, and there are three upright urns of burning sulfur in the other room. As they get closer, they see scribed marks. Runor examines the runes, and he recognizes them as Shadowspeech, the language normally used on the far side of the border. On this side, Shadowspeech is only used for spells. Runor tries to read the runes, but fails—as he tries, the fire from that urn gets brighter, before dying back down. Runor casts sacred flame next to one of the urns. The sacred flame appears much brighter than normal. It flares up and it as if the two fires consume each other; the urn’s fire flares up as well, and then disappears completely for two rounds, and then slowly builds up. Ashaltir is sure that the urns are evil. Ashaltir smashes one of the urns with her sword, and it flies apart. There’s a cloud of sulfur, and in its midst there is a small creature, very thin that’s released, another imp. “Ah! I’m finally out of that place. I’ve been in their for years—decades-centuries. A long time! To think! Rescued by a paladin! I’ll never live it down. But here, take this. Don’t worry—I haven’t enchanted the money.” He gives her a small purse of 5 sp and disappears from this plane. They smash another one, and a different creature appears. “Here, have my wine.” It holds out a vial. “Wait till you break the third one—you won’t believe what happens.” He disappears. They break the third one, a glowing symbol emerges, and the floor falls out. The glowing symbol is a chaotic symbol, but not a symbol of evil. It’s a holy symbol of Berta. They end up down below in the next level of the dungeon, in a twenty foot square room. [End session 6] [/QUOTE]
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Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
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