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(Announcement) Volidar the Bard's tales of ENworld
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<blockquote data-quote="orsal" data-source="post: 2406562" data-attributes="member: 16016"><p><em>The following night, Volidar recounts the sequel to that story.</em></p><p></p><p>How good to see you. I recognize your faces from last night, when I told you of how our heroes, <a href="http://www.enworld.org/forums/showpost.php?p=1376623&postcount=71" target="_blank">Irene</a> and <a href="http://www.enworld.org/forums/showpost.php?p=1426191&postcount=74" target="_blank">Nurlan</a> and <a href="http://www.enworld.org/forums/showpost.php?p=1439555&postcount=75" target="_blank">Tenebrynn</a> and <a href="http://www.enworld.org/forums/showpost.php?p=1410384&postcount=72" target="_blank">Charlarn</a>, went to Monemvassia to hunt goblins and ended up with a wilier adversary. I see you have returned to hear what happened next. The four returned to Orussus, to this same tavern where they first met each other, to recruit a larger and more powerful company. Here they met <a href="http://www.enworld.org/forums/showpost.php?p=1088944&postcount=5" target="_blank">Rinaldo di Senzio</a>, a clever and resourceful merchant. They also met two brave and fierce warriors from the northern barbarian tribes: the greatsword-wielding <a href="http://www.enworld.org/forums/showpost.php?p=1647058&postcount=123" target="_blank">Somac</a>, son a of a chieftain, and the magnificently copper-skinned <a href="http://www.enworld.org/forums/showpost.php?p=1742268&postcount=127" target="_blank">Tor</a>, skilled with a spiked chain. Here too was the wizard <a href="http://www.enworld.org/forums/showpost.php?p=1600435&postcount=116" target="_blank">Ashnar</a>, who since that adventure has become noted as much for his research into novel arcane phenomena as his clever use of magical energies. The eight of them <a href="http://www.enworld.org/showthread.php?t=101761" target="_blank">returned</a> to the trail into goblin territory.</p><p></p><p>They were first attacked by the same ghouls who had earlier chased them away, but bolstered by their new company, they returned those foul creatures to their proper state of death. They then continued up the trail, where they found a goblin moathouse. The garrison there were intimidated by the invaders, having watched the battle against the ghouls; nevertheless, they fought to the death. And death it was, as dozens of goblins, hobgoblins and bugbears were killed. But Irene, the halfling, <a href="http://www.enworld.org/showthread.php?t=108966" target="_blank">was taken prisoner</a> by the few surviving goblinoids. Our heroes searched the fort, finding three slaves of the goblins, whom they immediately freed. The grateful freedmen described some of the people seen around the moathouse, including a human woman who fit the description of the treacherous Jezibel.</p><p></p><p>But finding their missing companion was harder. They searched the depths of the the fortress dungeons, dispatching some zombie guards. Eventually they surprised a naive goblin woman, Gunyon. Gunyon was at first afraid of the intruders, but Nurlan's legendary singing soothed her and quickly made a friend out of her. The minstrel had begun studying the goblin language after returning from his first trip to Monemvassia, and was able to persuade Gunyon to take them first to Irene, and then to the leader of the goblins, a powerful priest of Kazikazi named Cranzer. Cranzer had confiscated Irene's belongings, including her spellbook, without which she was powerless. But after a tough fight her friends bested the cleric and regained her equipment. Alas, Gunyon had in the meantime been persuaded that the visiting adventurers were no friends to the goblins; she turned against the party, fighting to her own death.</p><p></p><p>A careful search of the moathouse turned up some silver, which they correctly deduced was part of the horde stolen from the royal treasury. Jezibel was nowhere around, apparently being out on an expedition with her goblin cohorts. They therefore decided to return to the city of Monemvassia to report on their mission, rest, and equip themselves for another assault on the goblin stronghold. On their return they learned that Kim Tensil's negotiations had gotten the Guild to drop all charges against them from their first visit.</p><p></p><p>After a few days they returned to the fortress, finding it deserted, but with a note apparently intended for illiterate goblins suggesting a harbor. They continued down the wooden trail and found the beach referred to. Jezibel was their, accompanied by a bevy of hobgoblins and an ogre. As the battle commenced the woman fled into a cave. Our heroes were still fighting the rest of them when a force of creatures known as sahuagin, part fish and part man, fierce warriors and devourers of mankind, emerged from the sea and began to attack both groups. The hobgoblins and ogre were soon routed in the three-way battle, but the fishmen proved too much for the humans. The adventurers did follow Jezibel into the cave, where she surrendered in hope of protection from the sahuagin. But they could not escape the cave without fighting the fishmen.</p><p></p><p>They fought valiantly. Tenebrynn especially mowing the marine creatures down with a pick that had belonged to Cranzer, a pick magically enchanted to be particularly effective against such monsters. Yet Tenebrynn, Somac and Tor were all nearly killed, brought back from death's door only by Phyrah's grace as ministered by Charlarn and by a healing wand Nurlan had picked up while in Monemvassia. In the commotion Jezibel escaped. Irene and Ashnar tried to chase her down, but Ashnar was overcome by an unexplained magical sleep. When the rest of the party woke him up, two of the three horses Kim had given them were gone, along with Irene and her pony, with the remaining horse asleep. They did manage to escape with their lives, as more and more sahuagin came ashore, but they lost the trail of their quarry.</p><p></p><p>So what happened, you wonder? Sleep magic is a specialty of Irene's; was it she who stopped her supposed ally Ashnar, helping their foe to escape? Was Irene secretly consorting with Jezibel all along? Had Jezibel, through some arcane power of her own, managed to secure the halfling's temporary cooperation? Perhaps Irene was trying to cast her spell on Jezibel, but in the heat of the battle aimed badly? Or was the sleep magic from another source altogether? When Irene fled on Jezibel's path, was it as her pursuer, her prisoner, or her clandestine ally? And after they evaded the rest of the group, did Jezibel escape Irene's grasp? Did Irene escape Jezibel's grasp? Did they fight to the death, or did they join together to form their own bandit gang?</p><p></p><p><em>Volidar pauses to gauge his audience</em></p><p></p><p><a href="http://www.enworld.org/showthread.php?t=108966" target="_blank">Unanswered questions.</a> Do I disappoint? I have met many a bard who contend that a satisfying story must be complete, and that the storyteller who does not know all the details would do well to make them up. I have always thought they fail to appreciate the beauty of a persistent mystery. Is this a tale of victory or of tragedy, of revenge or of reconciliation? It is any of those, as your imagination sees fit, and I choose not to deny you all the opportunity to choose the ending you prefer to believe.</p></blockquote><p></p>
[QUOTE="orsal, post: 2406562, member: 16016"] [i]The following night, Volidar recounts the sequel to that story.[/i] How good to see you. I recognize your faces from last night, when I told you of how our heroes, [url="http://www.enworld.org/forums/showpost.php?p=1376623&postcount=71"]Irene[/url] and [url="http://www.enworld.org/forums/showpost.php?p=1426191&postcount=74"]Nurlan[/url] and [url="http://www.enworld.org/forums/showpost.php?p=1439555&postcount=75"]Tenebrynn[/url] and [url="http://www.enworld.org/forums/showpost.php?p=1410384&postcount=72"]Charlarn[/url], went to Monemvassia to hunt goblins and ended up with a wilier adversary. I see you have returned to hear what happened next. The four returned to Orussus, to this same tavern where they first met each other, to recruit a larger and more powerful company. Here they met [url="http://www.enworld.org/forums/showpost.php?p=1088944&postcount=5"]Rinaldo di Senzio[/url], a clever and resourceful merchant. They also met two brave and fierce warriors from the northern barbarian tribes: the greatsword-wielding [url="http://www.enworld.org/forums/showpost.php?p=1647058&postcount=123"]Somac[/url], son a of a chieftain, and the magnificently copper-skinned [url="http://www.enworld.org/forums/showpost.php?p=1742268&postcount=127"]Tor[/url], skilled with a spiked chain. Here too was the wizard [url="http://www.enworld.org/forums/showpost.php?p=1600435&postcount=116"]Ashnar[/url], who since that adventure has become noted as much for his research into novel arcane phenomena as his clever use of magical energies. The eight of them [url="http://www.enworld.org/showthread.php?t=101761"]returned[/url] to the trail into goblin territory. They were first attacked by the same ghouls who had earlier chased them away, but bolstered by their new company, they returned those foul creatures to their proper state of death. They then continued up the trail, where they found a goblin moathouse. The garrison there were intimidated by the invaders, having watched the battle against the ghouls; nevertheless, they fought to the death. And death it was, as dozens of goblins, hobgoblins and bugbears were killed. But Irene, the halfling, [url="http://www.enworld.org/showthread.php?t=108966"]was taken prisoner[/url] by the few surviving goblinoids. Our heroes searched the fort, finding three slaves of the goblins, whom they immediately freed. The grateful freedmen described some of the people seen around the moathouse, including a human woman who fit the description of the treacherous Jezibel. But finding their missing companion was harder. They searched the depths of the the fortress dungeons, dispatching some zombie guards. Eventually they surprised a naive goblin woman, Gunyon. Gunyon was at first afraid of the intruders, but Nurlan's legendary singing soothed her and quickly made a friend out of her. The minstrel had begun studying the goblin language after returning from his first trip to Monemvassia, and was able to persuade Gunyon to take them first to Irene, and then to the leader of the goblins, a powerful priest of Kazikazi named Cranzer. Cranzer had confiscated Irene's belongings, including her spellbook, without which she was powerless. But after a tough fight her friends bested the cleric and regained her equipment. Alas, Gunyon had in the meantime been persuaded that the visiting adventurers were no friends to the goblins; she turned against the party, fighting to her own death. A careful search of the moathouse turned up some silver, which they correctly deduced was part of the horde stolen from the royal treasury. Jezibel was nowhere around, apparently being out on an expedition with her goblin cohorts. They therefore decided to return to the city of Monemvassia to report on their mission, rest, and equip themselves for another assault on the goblin stronghold. On their return they learned that Kim Tensil's negotiations had gotten the Guild to drop all charges against them from their first visit. After a few days they returned to the fortress, finding it deserted, but with a note apparently intended for illiterate goblins suggesting a harbor. They continued down the wooden trail and found the beach referred to. Jezibel was their, accompanied by a bevy of hobgoblins and an ogre. As the battle commenced the woman fled into a cave. Our heroes were still fighting the rest of them when a force of creatures known as sahuagin, part fish and part man, fierce warriors and devourers of mankind, emerged from the sea and began to attack both groups. The hobgoblins and ogre were soon routed in the three-way battle, but the fishmen proved too much for the humans. The adventurers did follow Jezibel into the cave, where she surrendered in hope of protection from the sahuagin. But they could not escape the cave without fighting the fishmen. They fought valiantly. Tenebrynn especially mowing the marine creatures down with a pick that had belonged to Cranzer, a pick magically enchanted to be particularly effective against such monsters. Yet Tenebrynn, Somac and Tor were all nearly killed, brought back from death's door only by Phyrah's grace as ministered by Charlarn and by a healing wand Nurlan had picked up while in Monemvassia. In the commotion Jezibel escaped. Irene and Ashnar tried to chase her down, but Ashnar was overcome by an unexplained magical sleep. When the rest of the party woke him up, two of the three horses Kim had given them were gone, along with Irene and her pony, with the remaining horse asleep. They did manage to escape with their lives, as more and more sahuagin came ashore, but they lost the trail of their quarry. So what happened, you wonder? Sleep magic is a specialty of Irene's; was it she who stopped her supposed ally Ashnar, helping their foe to escape? Was Irene secretly consorting with Jezibel all along? Had Jezibel, through some arcane power of her own, managed to secure the halfling's temporary cooperation? Perhaps Irene was trying to cast her spell on Jezibel, but in the heat of the battle aimed badly? Or was the sleep magic from another source altogether? When Irene fled on Jezibel's path, was it as her pursuer, her prisoner, or her clandestine ally? And after they evaded the rest of the group, did Jezibel escape Irene's grasp? Did Irene escape Jezibel's grasp? Did they fight to the death, or did they join together to form their own bandit gang? [i]Volidar pauses to gauge his audience[/i] [url="http://www.enworld.org/showthread.php?t=108966"]Unanswered questions.[/url] Do I disappoint? I have met many a bard who contend that a satisfying story must be complete, and that the storyteller who does not know all the details would do well to make them up. I have always thought they fail to appreciate the beauty of a persistent mystery. Is this a tale of victory or of tragedy, of revenge or of reconciliation? It is any of those, as your imagination sees fit, and I choose not to deny you all the opportunity to choose the ending you prefer to believe. [/QUOTE]
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