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D&D Older Editions
Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8191294" data-attributes="member: 82106"><p>Well, one observation I would make is that we could make 4e combat even SLIGHTLY more abstract. In fact this would be in keeping with the way I think Gary intended AD&D combat to be narrated. That is to say that all these various minor 'harassing' attacks and such EXIST, but they aren't particularly reflected in any specific element in the mechanics of combat. When your fighter rushes up to the orcs and swings away, surely he avoids a couple of perfunctory 'attacks', and you can assume the ranger is chucking an arrow or two at the enemy artillery, even if his real combat focus is that brute over there. </p><p></p><p>Of course, we could invent powers which make this stuff more explicit. A 'suppressing fire' power wouldn't be a hard thing to put in the game. The thing is, it needs to provide enough benefit to be attractive to use in a decent variety of situations. Still, it might be a good way to fill a second at-will slot, especially for a class like Ranger which otherwise just twin strikes all day. It won't be used all the time, but it could easily have some nice situational utility. Maybe putting these things on controllers would be even better.</p><p></p><p>Right, and there's nothing bad about that, but in a 4e fight there's pretty close to zero chance of the 'leap out of the bushes and gain the advantage' tactic even being tried. Particularly if it dents your action economy to any degree at all. I think 4e could easily do what I am talking about, with powers designed a bit more around that idea, but it just didn't do much of it (there are a few examples of course).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8191294, member: 82106"] Well, one observation I would make is that we could make 4e combat even SLIGHTLY more abstract. In fact this would be in keeping with the way I think Gary intended AD&D combat to be narrated. That is to say that all these various minor 'harassing' attacks and such EXIST, but they aren't particularly reflected in any specific element in the mechanics of combat. When your fighter rushes up to the orcs and swings away, surely he avoids a couple of perfunctory 'attacks', and you can assume the ranger is chucking an arrow or two at the enemy artillery, even if his real combat focus is that brute over there. Of course, we could invent powers which make this stuff more explicit. A 'suppressing fire' power wouldn't be a hard thing to put in the game. The thing is, it needs to provide enough benefit to be attractive to use in a decent variety of situations. Still, it might be a good way to fill a second at-will slot, especially for a class like Ranger which otherwise just twin strikes all day. It won't be used all the time, but it could easily have some nice situational utility. Maybe putting these things on controllers would be even better. Right, and there's nothing bad about that, but in a 4e fight there's pretty close to zero chance of the 'leap out of the bushes and gain the advantage' tactic even being tried. Particularly if it dents your action economy to any degree at all. I think 4e could easily do what I am talking about, with powers designed a bit more around that idea, but it just didn't do much of it (there are a few examples of course). [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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