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Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="Manbearcat" data-source="post: 8190521" data-attributes="member: 6696971"><p>4e has a lot of answers for this in the way of a deft admixture of Terrain + Hazards + Reach + Cover/Concealment + Control effects + Enemy Unit Synergy.</p><p></p><p>The most devastating focus firer I dealt with was a Twin Strike Bow Ranger w/ a robust suite of Free and Off-turn Actions. You can make their Focus Fire life more difficult via:</p><p></p><p>* Protected enemy position (Terrain + Cover + Guard Interrupt to intercept attack)</p><p></p><p>* Minions or Soldiers (especially w/ Reach) that can Mark.</p><p></p><p>* Control Reaction/Interrupt on Recharge 5, 6 (eg Atk vs Will and Damage + Blinded or Stunned save ends).</p><p></p><p>* Donut Auras that punish ranged attacks.</p><p></p><p>* Invisibility or Stealth UEoYNT as a Move Action on Recharge.</p><p></p><p></p><p>I’ve dealt with supercharged duelists with ridiculous mobility (Rogue and Bladesinger). In a fewways they’re more difficult than the Ranger, but in most ways less so. The formula for them is slightly different (more Forced Movement + Hazards).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8190521, member: 6696971"] 4e has a lot of answers for this in the way of a deft admixture of Terrain + Hazards + Reach + Cover/Concealment + Control effects + Enemy Unit Synergy. The most devastating focus firer I dealt with was a Twin Strike Bow Ranger w/ a robust suite of Free and Off-turn Actions. You can make their Focus Fire life more difficult via: * Protected enemy position (Terrain + Cover + Guard Interrupt to intercept attack) * Minions or Soldiers (especially w/ Reach) that can Mark. * Control Reaction/Interrupt on Recharge 5, 6 (eg Atk vs Will and Damage + Blinded or Stunned save ends). * Donut Auras that punish ranged attacks. * Invisibility or Stealth UEoYNT as a Move Action on Recharge. I’ve dealt with supercharged duelists with ridiculous mobility (Rogue and Bladesinger). In a fewways they’re more difficult than the Ranger, but in most ways less so. The formula for them is slightly different (more Forced Movement + Hazards). [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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