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Alvar Thorne & Associates, Part 1 - orsal judging
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<blockquote data-quote="Boddynock" data-source="post: 3864887" data-attributes="member: 21506"><p><span style="color: gold">“You can see where the road curves to the south and then in a long sweep to the southern city gate. That’s the merchant quarter, and our destination’s just inside the gate itself. We’ll lodge in the New Constantine, a well-favoured inn catering to merchant caravans.”</span></p><p></p><p>Sure enough, the road follows the gentle gradient of a wide arc around the edge of the farmland, then climbs slowly towards the city. The granite walls flare and fade as darkness falls. Torches are lit above the entranceway, but the gates remain open while the caravan approaches.</p><p></p><p>After some conversation with the guards, and the paying of a toll by Allistra, the pary is waved through and enters the city of Allimon.</p><p></p><p>Immediately past the gates there stand a pair of massive buildings, domed and multi-storied, facing one another across the road, with a walkway hung with lanterns joining them at the roofline.</p><p></p><p>Allistra turns into the yard of the inn on the left, with Jendral and Milak following. There’s a bustle of activity as stable boys run to take reins and assist in the storing of the wagons in a massive barn.</p><p></p><p>Allistra swings down from her horse and says, <span style="color: gold"> “We’re too late to make our deliveries tonight, so we’ll leave the wagons laden until tomorrow. One of the reasons I chose this inn is because their security is excellent, so you won’t need to stand guard tonight. Make the most of it - we’ll be up at first light again in the morning!”</span></p><p></p><p>The New Constantine is a plush and well-appointed hostelry with good food and a full cellar. There’s a large common room on the ground floor, with tables and chairs, and other, smaller, and more private rooms behind.</p></blockquote><p></p>
[QUOTE="Boddynock, post: 3864887, member: 21506"] [color=gold]“You can see where the road curves to the south and then in a long sweep to the southern city gate. That’s the merchant quarter, and our destination’s just inside the gate itself. We’ll lodge in the New Constantine, a well-favoured inn catering to merchant caravans.”[/color] Sure enough, the road follows the gentle gradient of a wide arc around the edge of the farmland, then climbs slowly towards the city. The granite walls flare and fade as darkness falls. Torches are lit above the entranceway, but the gates remain open while the caravan approaches. After some conversation with the guards, and the paying of a toll by Allistra, the pary is waved through and enters the city of Allimon. Immediately past the gates there stand a pair of massive buildings, domed and multi-storied, facing one another across the road, with a walkway hung with lanterns joining them at the roofline. Allistra turns into the yard of the inn on the left, with Jendral and Milak following. There’s a bustle of activity as stable boys run to take reins and assist in the storing of the wagons in a massive barn. Allistra swings down from her horse and says, [color=gold] “We’re too late to make our deliveries tonight, so we’ll leave the wagons laden until tomorrow. One of the reasons I chose this inn is because their security is excellent, so you won’t need to stand guard tonight. Make the most of it - we’ll be up at first light again in the morning!”[/color] The New Constantine is a plush and well-appointed hostelry with good food and a full cellar. There’s a large common room on the ground floor, with tables and chairs, and other, smaller, and more private rooms behind. [/QUOTE]
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