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Alternative for Elves' "Keen Senses"
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<blockquote data-quote="Xeviat" data-source="post: 8198473" data-attributes="member: 57494"><p>Hi all. One of the houserules I have been playing with is that I give all characters and creatures proficiency in the Perception skill. This was done partially because everyone was already taking it if it was on their class list anyway, but also because I'm treating Perception more as a save and I give proficiency on all saves (along with changing the save DC formula to 10 + prof + mod to balance out the +2 to all saves everyone gets).</p><p></p><p>One thing that hadn't yet come up was the Elves' "Keen Senses" ability. We hadn't had an Elf in the game since instituting the rule, so I hadn't yet had to address it. Now, in my new game, we do have an elf. So, I'm searching for ideas on how to represent the ability now (I actually like the idea of changing it to something other than just proficiency in perception, so that elves can actually have a keen sense and not just be as good as anyone else who is proficient).</p><p></p><p>Now, the various "keen" senses abilities monsters get gives them advantage on certain kinds of perception checks. Advantage on Perception would be a big deal; +5 to passive perception and a big boost to active perception checks. But, there are ways of getting this already, and ways of countering it. Eyes of the Eagle are only an uncommon item. Cloak of Elvenkind and Boots of Elvenkind grant advantage on stealth checks, which in effect negates advantage on perception. But, it feels like it would be a bit big for a whole ability.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8198473, member: 57494"] Hi all. One of the houserules I have been playing with is that I give all characters and creatures proficiency in the Perception skill. This was done partially because everyone was already taking it if it was on their class list anyway, but also because I'm treating Perception more as a save and I give proficiency on all saves (along with changing the save DC formula to 10 + prof + mod to balance out the +2 to all saves everyone gets). One thing that hadn't yet come up was the Elves' "Keen Senses" ability. We hadn't had an Elf in the game since instituting the rule, so I hadn't yet had to address it. Now, in my new game, we do have an elf. So, I'm searching for ideas on how to represent the ability now (I actually like the idea of changing it to something other than just proficiency in perception, so that elves can actually have a keen sense and not just be as good as anyone else who is proficient). Now, the various "keen" senses abilities monsters get gives them advantage on certain kinds of perception checks. Advantage on Perception would be a big deal; +5 to passive perception and a big boost to active perception checks. But, there are ways of getting this already, and ways of countering it. Eyes of the Eagle are only an uncommon item. Cloak of Elvenkind and Boots of Elvenkind grant advantage on stealth checks, which in effect negates advantage on perception. But, it feels like it would be a bit big for a whole ability. Any thoughts? [/QUOTE]
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