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<blockquote data-quote="Manbearcat" data-source="post: 9349892" data-attributes="member: 6696971"><p>So I'm not familiar with the Cypher system, so I'll have to defer to your instinct on that. However, yes, a bit like Aspect Invocations and a fair bit like AW's hx and Monsterheart's Strings. Here is what the game has to say about it:</p><p></p><p>[ATTACH=full]364069[/ATTACH]</p><p></p><p>[ATTACH=full]364075[/ATTACH]</p><p></p><p>So on <em>triggers</em>, <em>temptation frequency</em>, and <em>rationing responses</em>:</p><p></p><p>* Here is the move:</p><p></p><p></p><p></p><p>So typical AW "<em>if you do it</em> (trigger the move in the fiction), <em>you do it</em> (the move's procedure)." So when you do the italicized above, we perform the procedure and resolve the situation-state and attendant gamestate.</p><p></p><p>* A good game like this should be aiming to generate temptation and struggle around Self, Drive, and Bonds as much as possible. So they should be in play a fair bit.</p><p></p><p>* Once per session, you can dramatically Betray your Attachment. If you're Obsessed (at some point you were at +3 value w/ either Self, Drive, or a Bond, and you triggered RoIYA with that Attachment) when this happens, you don't get the free narration below, but you clear Obsessed status. Afterwards, your character changes; you mark a box and reset the Attachment to +0 (now triggering Obsession on an earlier value than before). Its sort of like Trauma in Blades in the Dark where, if you're out of boxes your character retires in a way that is thematically fitting to the Attachment in question.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9349892, member: 6696971"] So I'm not familiar with the Cypher system, so I'll have to defer to your instinct on that. However, yes, a bit like Aspect Invocations and a fair bit like AW's hx and Monsterheart's Strings. Here is what the game has to say about it: [ATTACH type="full" alt="1716117752815.png"]364069[/ATTACH] [ATTACH type="full" alt="1716117786814.png"]364075[/ATTACH] So on [I]triggers[/I], [I]temptation frequency[/I], and [I]rationing responses[/I]: * Here is the move: So typical AW "[I]if you do it[/I] (trigger the move in the fiction), [I]you do it[/I] (the move's procedure)." So when you do the italicized above, we perform the procedure and resolve the situation-state and attendant gamestate. * A good game like this should be aiming to generate temptation and struggle around Self, Drive, and Bonds as much as possible. So they should be in play a fair bit. * Once per session, you can dramatically Betray your Attachment. If you're Obsessed (at some point you were at +3 value w/ either Self, Drive, or a Bond, and you triggered RoIYA with that Attachment) when this happens, you don't get the free narration below, but you clear Obsessed status. Afterwards, your character changes; you mark a box and reset the Attachment to +0 (now triggering Obsession on an earlier value than before). Its sort of like Trauma in Blades in the Dark where, if you're out of boxes your character retires in a way that is thematically fitting to the Attachment in question. [/QUOTE]
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