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[Adventure] The Jade Ring (DM: Dimsdale)
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<blockquote data-quote="dimsdale" data-source="post: 6239885" data-attributes="member: 79956"><p>The necromancer, breaks away from his ritual as the tide of battle has turned in the heros' favor.<span style="color: #ff0000"> YOU MUST HOLD ON! THE RITUAL IS ALMOST COMPLETE! HOLD OR I'LL KILL YOU MYSELF!</span> The priest chants can be heard louder and with more strain in their voices as the remaining priest have to work double the load as three of their own have died in battle. More gaps in the mist appear where the fallen priest once stood. The force field however still holds strong. </p><p></p><p>The priest and guards do as ordered by their leader. All three priest throw globs at the heroes, two at Haaku and one at Leather. The globs miss the targets, perhaps distracted by the lethal combination of attacks by Leather as well as strong attacks from the others. On guard takes a swipe at Torqua, but the surprising quickness of the sorcerer evades the attack. Fhangrim is not so lucky as the other remaining guard moves away from his original target and charges him. Although the attack cause minor damage the force of the attack knocks Fhangrim to the ground. </p><p></p><p>The necromancer begins to chant louder and a wicked smile appears on his face. <span style="color: #ff0000">YES! YESSSSS!</span> The body on the alter begins to rise, now almost 2 feet of the ground. The bright glowing orb above the body begins to pulsate, changing color from bright yellow to grey to black. The spirit of the sacrifice can clearly be seen being sucked into the black orb. </p><p></p><p>[ooc]</p><p>ENEMY ATTACKS</p><p></p><p>[sblock=priest attack]</p><p><span style="font-size: 10px">Mote of Corruption (standard; at-will) ✦ Necrotic</span></p><p><span style="font-size: 10px">The priest hurls a black glob of necrotic filth. </span></p><p><span style="font-size: 10px">Ranged </span>10; +7 vs. Reflex; 1d6 + 4</p><p>[/sblock]</p><p></p><p></p><p><strong>priest 3:</strong> Attack vs Haaku reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): <a href="http://invisiblecastle.com/roller/view/4351417/" target="_blank">miss</a> (@Jbear still provokes an OA from Leather: go ahead and roll it)</p><p></p><p><strong>priest 5:</strong> Attack vs Leather reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): <a href="http://invisiblecastle.com/roller/view/4344078/" target="_blank">m</a><a href="http://invisiblecastle.com/roller/view/4351407/" target="_blank">iss </a></p><p></p><p><strong>priest 6: </strong>Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): <a href="http://invisiblecastle.com/roller/view/4351408/" target="_blank">miss</a></p><p></p><p><strong>High Priest: </strong></p><p>action: stops...then continues with final part of ritual</p><p></p><p><strong>G1:</strong> </p><p>Shift to present location: </p><p>Powerful Strike vs Torqua AC: 1d20+10 for 1d10+3 damage and target knocked prone: <a href="http://invisiblecastle.com/roller/view/4351409/" target="_blank">Miss </a></p><p>Torqua is still marked by G1</p><p></p><p>recharge power: <a href="http://invisiblecastle.com/roller/view/4351410/" target="_blank">yep</a></p><p></p><p><strong>G4:</strong> </p><p>Move to L9: (@Son of Meepo This provokes an OA from UX: go ahead a roll it)</p><p>Attack: Charge to M6 1d20+10+1(charge) vs Fhangrim AC for 1d10+3 damage: <a href="http://invisiblecastle.com/roller/view/4351414/" target="_blank">Hit (24</a>) for 6 and Fhangrim is knocked prone</p><p>recharge attack: <a href="http://invisiblecastle.com/roller/view/4351416/" target="_blank">yep</a></p><p>[/ooc]</p><p></p><p>[gm] Note that in the map the lighter shade of grey designates the existing force field. The</p><p>darker shade of grey represents the necrotic mist. Please note that because P3 is still alive</p><p>that Leather will take 5 necrotic damage at the start of his turn. [/gm]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6239885, member: 79956"] The necromancer, breaks away from his ritual as the tide of battle has turned in the heros' favor.[COLOR=#ff0000] YOU MUST HOLD ON! THE RITUAL IS ALMOST COMPLETE! HOLD OR I'LL KILL YOU MYSELF![/COLOR] The priest chants can be heard louder and with more strain in their voices as the remaining priest have to work double the load as three of their own have died in battle. More gaps in the mist appear where the fallen priest once stood. The force field however still holds strong. The priest and guards do as ordered by their leader. All three priest throw globs at the heroes, two at Haaku and one at Leather. The globs miss the targets, perhaps distracted by the lethal combination of attacks by Leather as well as strong attacks from the others. On guard takes a swipe at Torqua, but the surprising quickness of the sorcerer evades the attack. Fhangrim is not so lucky as the other remaining guard moves away from his original target and charges him. Although the attack cause minor damage the force of the attack knocks Fhangrim to the ground. The necromancer begins to chant louder and a wicked smile appears on his face. [COLOR=#ff0000]YES! YESSSSS![/COLOR] The body on the alter begins to rise, now almost 2 feet of the ground. The bright glowing orb above the body begins to pulsate, changing color from bright yellow to grey to black. The spirit of the sacrifice can clearly be seen being sucked into the black orb. [ooc] ENEMY ATTACKS [sblock=priest attack] [SIZE=2]Mote of Corruption (standard; at-will) ✦ Necrotic[/SIZE] [SIZE=2]The priest hurls a black glob of necrotic filth. Ranged [/SIZE]10; +7 vs. Reflex; 1d6 + 4 [/sblock] [B]priest 3:[/B] Attack vs Haaku reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): [URL="http://invisiblecastle.com/roller/view/4351417/"]miss[/URL] (@Jbear still provokes an OA from Leather: go ahead and roll it) [B]priest 5:[/B] Attack vs Leather reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): [URL="http://invisiblecastle.com/roller/view/4344078/"]m[/URL][URL="http://invisiblecastle.com/roller/view/4351407/"]iss [/URL] [B]priest 6: [/B]Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): [URL="http://invisiblecastle.com/roller/view/4351408/"]miss[/URL] [B]High Priest: [/B] action: stops...then continues with final part of ritual [B]G1:[/B] Shift to present location: Powerful Strike vs Torqua AC: 1d20+10 for 1d10+3 damage and target knocked prone: [URL="http://invisiblecastle.com/roller/view/4351409/"]Miss [/URL] Torqua is still marked by G1 recharge power: [URL="http://invisiblecastle.com/roller/view/4351410/"]yep[/URL] [B]G4:[/B] Move to L9: (@Son of Meepo This provokes an OA from UX: go ahead a roll it) Attack: Charge to M6 1d20+10+1(charge) vs Fhangrim AC for 1d10+3 damage: [URL="http://invisiblecastle.com/roller/view/4351414/"]Hit (24[/URL]) for 6 and Fhangrim is knocked prone recharge attack: [URL="http://invisiblecastle.com/roller/view/4351416/"]yep[/URL] [/ooc] [gm] Note that in the map the lighter shade of grey designates the existing force field. The darker shade of grey represents the necrotic mist. Please note that because P3 is still alive that Leather will take 5 necrotic damage at the start of his turn. [/gm] [/QUOTE]
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