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<blockquote data-quote="ScorpiusRisk" data-source="post: 5215433" data-attributes="member: 41601"><p>Kauldron wades down the center isle, the burn of his cigar casting an odd glow directly before him. A sudden shifting occurs all around him. A creak accompanies a few small puff of dust. Two skeletal warriors come to full human height holding old rusty scimitars before them.</p><p></p><p>Two more gaunt looking forms rise as well in the room wearing little but rags and holding no clear weapon. Their sunken eyes show no life and one has a piece of middle missing all together. The rise takes a moment however, giving some of the party time to strike.</p><p></p><p>[sblock=Beyrk, Hrav and anyone with Passive Perception 20 or better]Two ghostly forms rise as well in the room. They seem to be little more than shadows at first but your sharp eye recognize the truth.</p><p></p><p>**I've placed them on the math because I assume you'll use a free action to let the others know.**[/sblock]</p><p></p><p>[sblock=all]This is not a surprise round. If you go before the enemies please make a full round of actions.</p><p></p><p>I moved a few people based on the descriptive text given.[/sblock]</p><p></p><p>--------------------------</p><p></p><p>Round 1</p><p></p><p>24; Hrav; I17;</p><p>24; Kauldron; I12;</p><p>19; Quagmire; H16; </p><p>11; Girth; H18; </p><p>11; Enemies;</p><p>Ghoul 1; G7</p><p>Ghoul 2; L9</p><p>Skeleton 1; G11</p><p>Skeleton 2; L15</p><p>Wraith 1; E13</p><p>Wraith 2; Q9</p><p>10; Beyrk; H17; </p><p>10; Dang't; K16; Stealth 22; </p><p></p><p>Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone).</p><p></p><p>[sblock=map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/RedBlades%20Riches/Crypt02.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5215433, member: 41601"] Kauldron wades down the center isle, the burn of his cigar casting an odd glow directly before him. A sudden shifting occurs all around him. A creak accompanies a few small puff of dust. Two skeletal warriors come to full human height holding old rusty scimitars before them. Two more gaunt looking forms rise as well in the room wearing little but rags and holding no clear weapon. Their sunken eyes show no life and one has a piece of middle missing all together. The rise takes a moment however, giving some of the party time to strike. [sblock=Beyrk, Hrav and anyone with Passive Perception 20 or better]Two ghostly forms rise as well in the room. They seem to be little more than shadows at first but your sharp eye recognize the truth. **I've placed them on the math because I assume you'll use a free action to let the others know.**[/sblock] [sblock=all]This is not a surprise round. If you go before the enemies please make a full round of actions. I moved a few people based on the descriptive text given.[/sblock] -------------------------- Round 1 24; Hrav; I17; 24; Kauldron; I12; 19; Quagmire; H16; 11; Girth; H18; 11; Enemies; Ghoul 1; G7 Ghoul 2; L9 Skeleton 1; G11 Skeleton 2; L15 Wraith 1; E13 Wraith 2; Q9 10; Beyrk; H17; 10; Dang't; K16; Stealth 22; Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone). [sblock=map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/RedBlades%20Riches/Crypt02.png[/IMG][/sblock] [/QUOTE]
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