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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5189177" data-attributes="member: 41601"><p>The Captain pipes in now, obviously wanting things settled easily. "The dwarfs speaks true. Why you all have heard the story of the cascading bullywugs." He forces a wide smile and people seem to be considering things.</p><p></p><p>[sblock=ooc]Georg succeeds</p><p>His ability to emphasize with the crew grants a +2 bonus to the next diplomacy check.</p><p></p><p>Because of how important these skill checks are I would like aid another checks to be made before the roll that it is applied to. I would also like you to declare that your aiding another in the notes box. That way we're not using them as immediate interrupts or changing our mind when we fail a skill check.</p><p></p><p>On the positive side I'll say you don't have to declare who gets the bonus. Aid Another grants +2 to the next ally to make that check, even if thats not until next round. If you fail an aid another it does not count towards the failures.[/sblock]</p><p></p><p>[sblock=Skill Challenge]</p><p>Round 1</p><p></p><p>Dane; Acted</p><p>Georg; Acted</p><p>Hadrak; Acted</p><p>Incarnation; Acted</p><p>Raiyek</p><p>Rurdev</p><p>Warden; Acted</p><p></p><p>Successes: 4/10</p><p>Failures: 1/3</p><p></p><p>Certain Skills will have secondary effects. The Warden can offer one assist each round.</p><p></p><p>Primary Skills</p><p></p><p>Bluff DC 14</p><p>Diplomacy DC 14</p><p>History 19</p><p>Insight 19</p><p>Nature 19</p><p>Religion 19</p><p>Intimidate 21</p><p></p><p>You may attempt other skills, as long as they are accompanied by reasonable and/or creative posts. Really reasonable posts will have a DC of 14, less reasonable and more creative will have a DC 19. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5189177, member: 41601"] The Captain pipes in now, obviously wanting things settled easily. "The dwarfs speaks true. Why you all have heard the story of the cascading bullywugs." He forces a wide smile and people seem to be considering things. [sblock=ooc]Georg succeeds His ability to emphasize with the crew grants a +2 bonus to the next diplomacy check. Because of how important these skill checks are I would like aid another checks to be made before the roll that it is applied to. I would also like you to declare that your aiding another in the notes box. That way we're not using them as immediate interrupts or changing our mind when we fail a skill check. On the positive side I'll say you don't have to declare who gets the bonus. Aid Another grants +2 to the next ally to make that check, even if thats not until next round. If you fail an aid another it does not count towards the failures.[/sblock] [sblock=Skill Challenge] Round 1 Dane; Acted Georg; Acted Hadrak; Acted Incarnation; Acted Raiyek Rurdev Warden; Acted Successes: 4/10 Failures: 1/3 Certain Skills will have secondary effects. The Warden can offer one assist each round. Primary Skills Bluff DC 14 Diplomacy DC 14 History 19 Insight 19 Nature 19 Religion 19 Intimidate 21 You may attempt other skills, as long as they are accompanied by reasonable and/or creative posts. Really reasonable posts will have a DC of 14, less reasonable and more creative will have a DC 19. [/sblock] [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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