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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5188708" data-attributes="member: 41601"><p>Raiyek's words proved prophetic indeed. Sailing on the transitive seas was tricky at best, and a good Captain learned to develop a method to navigating with at least a bit on intuition and sense of nature.</p><p></p><p>Still this was a common voyage, rarely taking more than two days, often less. On the second day though a strange sight occurred as the waves became slightly rough. A herring was thrown from the waves onto the deck, as if it had leapt up willingly, trying to escape the water. </p><p></p><p>Few gave it a second look as one sailor laughed and went to scoop it up. Right before it was within his hands he stopped for but a few feet away fell another herring. The man stopped laughing and as sailors slowly turned to see the sight they all stopped their tasks and conversations. Then finally, a third herring was thrown on board.</p><p></p><p>Now the crew began to whisper amongst themselves and threw side long glances at their passengers. One finally raised an imposing finger at Hadrak (well really at all of you, you can tell, but Hadrak was close).</p><p></p><p>"Bad omen! Netari's wrath! You work against the gods!" The shouts rouse the captain from his quarters.</p><p></p><p>The Warden steps forward and raises his arms to try and calm the situation but his presence goes unheeded. </p><p></p><p>[sblock=ooc]The Warden's first assist is a Diplomacy <a href="http://invisiblecastle.com/roller/view/2528070/" target="_blank">6</a></p><p></p><p>Not good enough to help.[/sblock]</p><p></p><p>---------------------------------------------</p><p></p><p>Skill Challenge!</p><p></p><p>This works kind of like combat without Initiative. Everyone rolls one check of their choosing. Once each party member has made a roll, then you may roll again. Once a PC succeeds with a certain skill, any other rolls of that skill, for that PC, do not count toward success. The same goes for failure. Once you fail with that skill, any other failing rolls do not count with that skill.</p><p></p><p>For example, Dalvach rolls a successful stealth check in round 1. In round 2 he's going to want to try a different skill in order to gain enough successes to win. However, the other party members can still earn a success with Stealth.</p><p></p><p>Conversely, if Dalvach thought the other party members were more likely to succeed in other skills than he, but liked his stealth modifier he could try rolling stealth again, knowing that he can't succeed but he might not fail either.</p><p></p><p>-----------------------</p><p></p><p>Round 1</p><p></p><p>Dane</p><p>Georg</p><p>Hadrak</p><p>Incarnation</p><p>Raiyek</p><p>Rurdev</p><p>Warden; Acted</p><p></p><p>Successes: 0/10</p><p>Failures: 0/3</p><p></p><p>Certain Skills will have secondary effects. The Warden can offer one assist each round.</p><p></p><p>Primary Skills</p><p></p><p>Bluff DC 14</p><p>Diplomacy DC 14</p><p>History 19</p><p>Insight 19</p><p>Nature 19</p><p>Religion 19</p><p>Intimidate 21</p><p></p><p>You may attempt other skills, as long as they are accompanied by reasonable and/or creative posts. Really reasonable posts will have a DC of 14, less reasonable and more creative will have a DC 19. </p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5188708, member: 41601"] Raiyek's words proved prophetic indeed. Sailing on the transitive seas was tricky at best, and a good Captain learned to develop a method to navigating with at least a bit on intuition and sense of nature. Still this was a common voyage, rarely taking more than two days, often less. On the second day though a strange sight occurred as the waves became slightly rough. A herring was thrown from the waves onto the deck, as if it had leapt up willingly, trying to escape the water. Few gave it a second look as one sailor laughed and went to scoop it up. Right before it was within his hands he stopped for but a few feet away fell another herring. The man stopped laughing and as sailors slowly turned to see the sight they all stopped their tasks and conversations. Then finally, a third herring was thrown on board. Now the crew began to whisper amongst themselves and threw side long glances at their passengers. One finally raised an imposing finger at Hadrak (well really at all of you, you can tell, but Hadrak was close). "Bad omen! Netari's wrath! You work against the gods!" The shouts rouse the captain from his quarters. The Warden steps forward and raises his arms to try and calm the situation but his presence goes unheeded. [sblock=ooc]The Warden's first assist is a Diplomacy [url=http://invisiblecastle.com/roller/view/2528070/]6[/url] Not good enough to help.[/sblock] --------------------------------------------- Skill Challenge! This works kind of like combat without Initiative. Everyone rolls one check of their choosing. Once each party member has made a roll, then you may roll again. Once a PC succeeds with a certain skill, any other rolls of that skill, for that PC, do not count toward success. The same goes for failure. Once you fail with that skill, any other failing rolls do not count with that skill. For example, Dalvach rolls a successful stealth check in round 1. In round 2 he's going to want to try a different skill in order to gain enough successes to win. However, the other party members can still earn a success with Stealth. Conversely, if Dalvach thought the other party members were more likely to succeed in other skills than he, but liked his stealth modifier he could try rolling stealth again, knowing that he can't succeed but he might not fail either. ----------------------- Round 1 Dane Georg Hadrak Incarnation Raiyek Rurdev Warden; Acted Successes: 0/10 Failures: 0/3 Certain Skills will have secondary effects. The Warden can offer one assist each round. Primary Skills Bluff DC 14 Diplomacy DC 14 History 19 Insight 19 Nature 19 Religion 19 Intimidate 21 You may attempt other skills, as long as they are accompanied by reasonable and/or creative posts. Really reasonable posts will have a DC of 14, less reasonable and more creative will have a DC 19. Good luck. [/QUOTE]
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