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General Tabletop Discussion
D&D Older Editions
AD&D players and referees, what do you think of ascending AC?
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<blockquote data-quote="Voadam" data-source="post: 9284539" data-attributes="member: 2209"><p>In 3e natural armor stacked and was available in a common amulet of natural armor which went from +1 to +5 and soon became baked in as the optimal neck slot item. In AD&D it was just the barkskin spell and things like playing a non-core lizardman and it explicitly did not stack with normal armor.</p><p></p><p>From the 2e PH:</p><p></p><p>Barkskin</p><p>(Alteration)</p><p>Sphere: Protection, Plant</p><p>Range: Touch Components: V, S, M</p><p>Duration: 4 rds. + 1 rd./level Casting Time: 5</p><p>Area of Effect: 1 creature Saving Throw: None</p><p>When a priest casts the barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to AC 6, plus 1 AC for every four levels of the priest: Armor Class 5 at 4th level, Armor Class 4 at 8th, and so on. <strong>This spell does not function in combination with normal armor or any magical protection.</strong> In addition, saving throw rolls vs. all attack forms except magic gain a +1 bonus. This spell can be placed on the caster or on any other creature he touches.</p><p>In addition to his holy symbol, the caster must have a handful of bark from an oak as the material component for the spell.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9284539, member: 2209"] In 3e natural armor stacked and was available in a common amulet of natural armor which went from +1 to +5 and soon became baked in as the optimal neck slot item. In AD&D it was just the barkskin spell and things like playing a non-core lizardman and it explicitly did not stack with normal armor. From the 2e PH: Barkskin (Alteration) Sphere: Protection, Plant Range: Touch Components: V, S, M Duration: 4 rds. + 1 rd./level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When a priest casts the barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to AC 6, plus 1 AC for every four levels of the priest: Armor Class 5 at 4th level, Armor Class 4 at 8th, and so on. [b]This spell does not function in combination with normal armor or any magical protection.[/b] In addition, saving throw rolls vs. all attack forms except magic gain a +1 bonus. This spell can be placed on the caster or on any other creature he touches. In addition to his holy symbol, the caster must have a handful of bark from an oak as the material component for the spell. [/QUOTE]
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AD&D players and referees, what do you think of ascending AC?
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