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General Tabletop Discussion
D&D Older Editions
AD&D players and referees, what do you think of ascending AC?
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<blockquote data-quote="Voadam" data-source="post: 9273125" data-attributes="member: 2209"><p>That seems counter to my experience. Figuring out the different relevant factors of stat adjustments, various weapons, specialization, etc. can be done on the DM side so all they say is "I roll a 14 for my attack with my longsword and a 13 with my dagger in my offhand" but I think it would take a while for the DM to work through all the relevant stuff to figure out the player adds a net +2 on the longsword and a +1 to the dagger attack. The DM has to either have a copy of the characters stats and look them up himself, have it all memorized, or stop to ask each of the relevant factors (What level thief are you? what is your strength? What is your dex for the two weapon fighting penalties, what is the magical bonus of the sword and for the dagger). A player can have this on their sheet and have it more top of mind for their one character while the DM can easily be trying to juggle a half dozen PCs and a dozen enemies in a round of combat.</p><p></p><p>I think it is generally faster to have each of the players figure out their own stuff than have the DM juggle each of the PCs' math in the middle of the combat round.</p><p></p><p>There were 1e official character sheets with THACO entries for weapons so that the PC can handle most everything predone for the math and just roll and say "I hit AC 4 with my longsword and AC 7 with my dagger." and all the DM has to do is factor in any hidden factors and then compare to the monster's AC. </p><p></p><p>B/X had the THAC0 stuff on their sample sheet as well and did not hide any of the info, the player knew their modifiers, rolled, then looked on the chart and told the DM what AC they hit. It was quick.</p><p></p><p>The 1e DMG style of having the players only declare an action and roll a die is a bit more immersive for a player, but I don't think it is quicker for resolving a round of combat.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9273125, member: 2209"] That seems counter to my experience. Figuring out the different relevant factors of stat adjustments, various weapons, specialization, etc. can be done on the DM side so all they say is "I roll a 14 for my attack with my longsword and a 13 with my dagger in my offhand" but I think it would take a while for the DM to work through all the relevant stuff to figure out the player adds a net +2 on the longsword and a +1 to the dagger attack. The DM has to either have a copy of the characters stats and look them up himself, have it all memorized, or stop to ask each of the relevant factors (What level thief are you? what is your strength? What is your dex for the two weapon fighting penalties, what is the magical bonus of the sword and for the dagger). A player can have this on their sheet and have it more top of mind for their one character while the DM can easily be trying to juggle a half dozen PCs and a dozen enemies in a round of combat. I think it is generally faster to have each of the players figure out their own stuff than have the DM juggle each of the PCs' math in the middle of the combat round. There were 1e official character sheets with THACO entries for weapons so that the PC can handle most everything predone for the math and just roll and say "I hit AC 4 with my longsword and AC 7 with my dagger." and all the DM has to do is factor in any hidden factors and then compare to the monster's AC. B/X had the THAC0 stuff on their sample sheet as well and did not hide any of the info, the player knew their modifiers, rolled, then looked on the chart and told the DM what AC they hit. It was quick. The 1e DMG style of having the players only declare an action and roll a die is a bit more immersive for a player, but I don't think it is quicker for resolving a round of combat. [/QUOTE]
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AD&D players and referees, what do you think of ascending AC?
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