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[5e_One Shot] Baptism by Fire_RG
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 8963373" data-attributes="member: 6803188"><p>[ATTACH=full]278322[/ATTACH]</p><p><strong>Name:</strong> Aridrish Tlassian</p><p><strong>Race:</strong> Brass Dragonborn</p><p><strong>Background:</strong> Outlander</p><p><strong>Class:</strong> Barbarian</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Inspiration:</strong> No</p><p><strong>Spent HD:</strong> none</p><p></p><p>[Spoiler=Attributes And Skills]</p><table style='width: 100%'><tr><td><strong>Passive Perception:</strong> 14<br /> <strong>Initiative:</strong> +3<br /> <strong>AC:</strong> 16<br /> <br /> <strong>Strength:</strong>18 (+4)<br /> <p style="margin-left: 20px">+Athlethics: +6</p> <br /> <strong>Dexterity:</strong>16 (+3)<br /> <p style="margin-left: 20px">Acrobatics: +3<br /> Sleight of Hand: +3<br /> Stealth: +3</p> <br /> <strong>Constitution:</strong> 17 (+3)<br /> <br /> <strong>Charisma:</strong>11 (0)<br /> <p style="margin-left: 20px">Deception: +0<br /> +Intimidation: +2<br /> Performance: +0<br /> Persuasion: +0</p> </td><td><strong>Speed:</strong> 30 ft<br /> <strong>Hit Dice:</strong> 2 d12+3<br /> <strong>HP:</strong> 30/30<br /> <br /> <br /> <strong>Intelligence:</strong>10 (+0)<br /> <p style="margin-left: 20px">Arcana: +0<br /> History: +0<br /> Nature: +0<br /> Investigation: +0<br /> Religion: +0</p> <br /> <strong>Wisdom:</strong>14 (+2)<br /> <p style="margin-left: 20px">Animal Handling: +2<br /> Insight: +2<br /> Medicine: +2<br /> +Perception: +4<br /> +Survival: +4</p> <br /> +Proficient<br /> *Expertise</td></tr></table><p>[/Spoiler]</p><p></p><p>[Spoiler=Attacks and Saves]</p><p><strong>OFFENSE</strong></p><p>Initiative: +3</p><p></p><table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Maul<br /> Handaxe<br /> Javelin</td><td><strong>Range</strong><br /> Melee<br /> Melee, 20/60 ft<br /> Melee, 30/120 ft</td><td><strong>To Hit</strong><br /> +6<br /> +6<br /> +6</td><td><strong>Damage</strong><br /> 2d6+4 (b)<br /> 1d6+4 (s)<br /> 1d6+4 (p)</td><td><strong>Notes</strong><br /> Heavy, two-handed<br /> Light, thrown<br /> Thrown</td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 17</p><table style='width: 100%'><tr><td>+<strong>Strength:</strong> +6<br /> <strong>Intelligence:</strong> +0</td><td><strong>Dexterity:</strong> +3<br /> <strong>Wisdom:</strong> +2</td><td>+<strong>Constitution:</strong> +5<br /> <strong>Charisma:</strong> +0</td></tr></table><p>[/Spoiler]</p><p></p><p>[Spoiler=Class and Features]</p><p><strong>Proficiencies and Languages</strong></p><p style="margin-left: 20px"><strong>Languages:</strong> Common, Draconic, Untheric</p> <p style="margin-left: 20px"><strong>Weapons:</strong> Simple, Martial</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light, Medium, Shields</p> <p style="margin-left: 20px"><strong>Tools:</strong> Flute</p> <p style="margin-left: 20px"><strong>Race:</strong>Brass Metallic Dragonborn</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium;</p> <p style="margin-left: 20px"><strong>Fire Breath Weapon:</strong>When I take the Attack action on my turn, I can replace one attack with a breath weapon that deals 1d10 fire damage to all in a 15-ft cone, Dex save halves (DC 8 + Con mod + Proficiency Bonus). I can do this my Proficiency Bonus per long rest.</p> <p style="margin-left: 20px"><strong>Metallic Breath Weapon:</strong> At 5th level I gain a second breath weapon once per long rest, that works just like the first, but I choose the effect when I use it: Enervating: Con save or incapacitated until my next turn starts. Repulsion: Str save or pushed 20 ft and prone.</p><p></p><p style="margin-left: 20px"><strong>Background:</strong> Outlander</p> <p style="margin-left: 20px"><strong>Skills:</strong> Athletics, Survival</p> <p style="margin-left: 20px"><strong>Wanderer:</strong> I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p> <p style="margin-left: 20px"><strong>Class:</strong> Barbarian</p> <p style="margin-left: 20px"><strong>Rage:</strong>[+2 melee damage, 2× per long rest]</p> <p style="margin-left: 20px">Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min. Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing. Stops if I end turn without attacking or taking damage since last turn, or unconscious</p> <p style="margin-left: 20px"><strong>Unarmored Defense:</strong> Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield</p> <p style="margin-left: 20px"><strong>Danger Sense:</strong> Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated)</p> <p style="margin-left: 20px"><strong>Reckless Attack:</strong></p> <p style="margin-left: 20px">Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn</p><p></p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Feats:</strong></p> <p style="margin-left: 20px"></p><p></p><p>[/Spoiler]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[Spoiler=Equipment<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[/Spoiler]</p><p>[Spoiler=Equipment<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p style="margin-left: 20px">Equipment Weight:</p> <p style="margin-left: 20px">Traveler's clothes</p> <p style="margin-left: 20px">Staff</p> <p style="margin-left: 20px">Trophy from animal</p> <p style="margin-left: 20px">Belt pouch (with coins) 10GP</p> <p style="margin-left: 20px">Hunting trap</p> <p style="margin-left: 20px">Backpack, with:</p> <p style="margin-left: 20px">- Bedroll</p> <p style="margin-left: 20px">- Mess kit</p> <p style="margin-left: 20px">- Tinderbox</p> <p style="margin-left: 20px">- Torches x 10</p> <p style="margin-left: 20px">- Rations 10 Days</p> <p style="margin-left: 20px">- Waterskin</p> <p style="margin-left: 20px">- Hemp rope, 50 feet</p> <p style="margin-left: 20px">Maul</p> <p style="margin-left: 20px">Handaxe x2</p> <p style="margin-left: 20px">Javelin x4</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Carrying Capacity:</strong></p> <p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td>Carried: 115 lbs</td><td>Carrying Capacity: 270 lbs</td><td>Push, Drag, Lift: 271 - 540 lbs</td></tr></table><p></p><p style="margin-left: 20px"></p><p>[/Spoiler]<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[Spoiler=DESCRIPTION and HISTORY][/Spoiler]</p><p>[Spoiler=DESCRIPTION and HISTORY]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td><strong>Race:</strong> Brass Dragonborn<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 20<br /> <strong>Deity:</strong></td><td><strong>Height:</strong> 6'6"<br /> <strong>Weight:</strong> 300 lbs<br /> <strong>Complexion:<br /> Skin:</strong> Burnished Brass</td><td><br /> <strong>Eyes:</strong> Red</td></tr></table><p></p><p style="margin-left: 20px"><strong>APPEARANCE:</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>PERSONALITY:</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Background:</strong></p> <p style="margin-left: 20px">Aridrish spent his childhood in the Tymanther capital of Djerad Thymar. Born into Clan Tlassian he did as all dragonborn joining the military and hoping to gain honor and status. It was during his time in the Lance Defenders that the war with Unther broke out. During the war Aridrish commander used the war as a way to gain wealth, razing many Unther villages and towns. Aridrish spoke out against the dragonborn Kralxid and attemtped to stop him but the commander and his Clan Vkriss allies beat Aridrish. He was tried and branded an oath-breaker by the commander and his friends. Aridrish was stripped of his sword and exiled. Now branded Aridrish the Clanless he helps those in need and seeks to regain his honor and expose the dishonor and lies of Kralxid and his allies.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>[/Spoiler]<p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 8963373, member: 6803188"] [ATTACH type="full"]278322[/ATTACH] [B]Name:[/B] Aridrish Tlassian [B]Race:[/B] Brass Dragonborn [B]Background:[/B] Outlander [B]Class:[/B] Barbarian [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [B]Spent HD:[/B] none [Spoiler=Attributes And Skills] [TABLE] [TR] [TD][B]Passive Perception:[/B] 14 [B]Initiative:[/B] +3 [B]AC:[/B] 16 [B]Strength:[/B]18 (+4) [INDENT]+Athlethics: +6[/INDENT] [B]Dexterity:[/B]16 (+3) [INDENT]Acrobatics: +3 Sleight of Hand: +3 Stealth: +3[/INDENT] [B]Constitution:[/B] 17 (+3) [B]Charisma:[/B]11 (0) [INDENT]Deception: +0 +Intimidation: +2 Performance: +0 Persuasion: +0[/INDENT][/TD] [TD][B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 2 d12+3 [B]HP:[/B] 30/30 [B]Intelligence:[/B]10 (+0) [INDENT]Arcana: +0 History: +0 Nature: +0 Investigation: +0 Religion: +0[/INDENT] [B]Wisdom:[/B]14 (+2) [INDENT]Animal Handling: +2 Insight: +2 Medicine: +2 +Perception: +4 +Survival: +4[/INDENT] +Proficient *Expertise[/TD] [/TR] [/TABLE] [/Spoiler] [Spoiler=Attacks and Saves] [B]OFFENSE[/B] Initiative: +3 [TABLE] [TR] [TD][B]Weapon[/B] Maul Handaxe Javelin[/TD] [TD][B]Range[/B] Melee Melee, 20/60 ft Melee, 30/120 ft[/TD] [TD][B]To Hit[/B] +6 +6 +6[/TD] [TD][B]Damage[/B] 2d6+4 (b) 1d6+4 (s) 1d6+4 (p)[/TD] [TD][B]Notes[/B] Heavy, two-handed Light, thrown Thrown[/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 17 [TABLE] [TR] [TD]+[B]Strength:[/B] +6 [B]Intelligence:[/B] +0[/TD] [TD][B]Dexterity:[/B] +3 [B]Wisdom:[/B] +2[/TD] [TD]+[B]Constitution:[/B] +5 [B]Charisma:[/B] +0[/TD] [/TR] [/TABLE] [/Spoiler] [Spoiler=Class and Features] [B]Proficiencies and Languages[/B] [INDENT][B]Languages:[/B] Common, Draconic, Untheric[/INDENT] [INDENT][B]Weapons:[/B] Simple, Martial[/INDENT] [INDENT][B]Armor:[/B] Light, Medium, Shields[/INDENT] [INDENT][B]Tools:[/B] Flute[/INDENT] [INDENT][B]Race:[/B]Brass Metallic Dragonborn[/INDENT] [INDENT][B]Size:[/B] Medium;[/INDENT] [INDENT][B]Fire Breath Weapon:[/B]When I take the Attack action on my turn, I can replace one attack with a breath weapon that deals 1d10 fire damage to all in a 15-ft cone, Dex save halves (DC 8 + Con mod + Proficiency Bonus). I can do this my Proficiency Bonus per long rest.[/INDENT] [INDENT][B]Metallic Breath Weapon:[/B] At 5th level I gain a second breath weapon once per long rest, that works just like the first, but I choose the effect when I use it: Enervating: Con save or incapacitated until my next turn starts. Repulsion: Str save or pushed 20 ft and prone.[/INDENT] [INDENT][B]Background:[/B] Outlander[/INDENT] [INDENT][B]Skills:[/B] Athletics, Survival[/INDENT] [INDENT][B]Wanderer:[/B] I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/INDENT] [INDENT][B]Class:[/B] Barbarian[/INDENT] [INDENT][B]Rage:[/B][+2 melee damage, 2× per long rest][/INDENT] [INDENT]Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min. Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing. Stops if I end turn without attacking or taking damage since last turn, or unconscious[/INDENT] [INDENT][B]Unarmored Defense:[/B] Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield[/INDENT] [INDENT][B]Danger Sense:[/B] Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated)[/INDENT] [INDENT][B]Reckless Attack:[/B][/INDENT] [INDENT]Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn[/INDENT] [INDENT][/INDENT] [INDENT][B]Feats:[/B][/INDENT] [INDENT][/INDENT] [/Spoiler] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT][Spoiler=Equipment:][/Spoiler][/INDENT][Spoiler=Equipment:] [INDENT]Equipment Weight:[/INDENT] [INDENT]Traveler's clothes[/INDENT] [INDENT]Staff[/INDENT] [INDENT]Trophy from animal[/INDENT] [INDENT]Belt pouch (with coins) 10GP[/INDENT] [INDENT]Hunting trap[/INDENT] [INDENT]Backpack, with:[/INDENT] [INDENT]- Bedroll[/INDENT] [INDENT]- Mess kit[/INDENT] [INDENT]- Tinderbox[/INDENT] [INDENT]- Torches x 10[/INDENT] [INDENT]- Rations 10 Days[/INDENT] [INDENT]- Waterskin[/INDENT] [INDENT]- Hemp rope, 50 feet[/INDENT] [INDENT]Maul[/INDENT] [INDENT]Handaxe x2[/INDENT] [INDENT]Javelin x4[/INDENT] [INDENT][/INDENT] [INDENT][B]Carrying Capacity:[/B][/INDENT] [INDENT][/INDENT] [TABLE] [TR] [TD]Carried: 115 lbs[/TD] [TD]Carrying Capacity: 270 lbs[/TD] [TD]Push, Drag, Lift: 271 - 540 lbs[/TD] [/TR] [/TABLE] [INDENT][/INDENT][/Spoiler][INDENT][/INDENT] [INDENT][/INDENT] [INDENT][Spoiler=DESCRIPTION and HISTORY][/Spoiler][/INDENT][Spoiler=DESCRIPTION and HISTORY] [INDENT][/INDENT] [INDENT][/INDENT] [TABLE] [TR] [TD][B]Race:[/B] Brass Dragonborn [B]Gender:[/B] Male [B]Age:[/B] 20 [B]Deity:[/B][/TD] [TD][B]Height:[/B] 6'6" [B]Weight:[/B] 300 lbs [B]Complexion: Skin:[/B] Burnished Brass[/TD] [TD] [B]Eyes:[/B] Red[/TD] [/TR] [/TABLE] [INDENT][B]APPEARANCE:[/B][/INDENT] [INDENT][/INDENT] [INDENT][B]PERSONALITY:[/B][/INDENT] [INDENT][/INDENT] [INDENT][B]Background:[/B][/INDENT] [INDENT]Aridrish spent his childhood in the Tymanther capital of Djerad Thymar. Born into Clan Tlassian he did as all dragonborn joining the military and hoping to gain honor and status. It was during his time in the Lance Defenders that the war with Unther broke out. During the war Aridrish commander used the war as a way to gain wealth, razing many Unther villages and towns. Aridrish spoke out against the dragonborn Kralxid and attemtped to stop him but the commander and his Clan Vkriss allies beat Aridrish. He was tried and branded an oath-breaker by the commander and his friends. Aridrish was stripped of his sword and exiled. Now branded Aridrish the Clanless he helps those in need and seeks to regain his honor and expose the dishonor and lies of Kralxid and his allies.[/INDENT] [INDENT][/INDENT] [INDENT][/INDENT][/Spoiler][INDENT][/INDENT] [/QUOTE]
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