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<blockquote data-quote="dave2008" data-source="post: 7541490" data-attributes="member: 83242"><p>Magic resistance and unstoppable also help. </p><p></p><p></p><p></p><p>Yes, it is more a ribbon effect. It is there because it is what I think dragon fire should be, it doesn't have much of an effect on PCs at this level, but it makes sense for the fiction of a dragon - so that is why it is there. Not everything is just about the mechanics <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> Expands on a used breath weapon - it may need some work to clarify that.</p><p></p><p> That was what I did originally (just acts w/out costing a reaction), but then I remembered that the intent of this exercise was not to introduce new mechanics (i.e. stick to move, action, bonus action, and reaction). It also creates choices which I like. It may change again down the road, but I wanted to follow through with my original concept and see how it worked for dragons.</p><p></p><p>Thank you for the comments.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7541490, member: 83242"] Magic resistance and unstoppable also help. Yes, it is more a ribbon effect. It is there because it is what I think dragon fire should be, it doesn't have much of an effect on PCs at this level, but it makes sense for the fiction of a dragon - so that is why it is there. Not everything is just about the mechanics :) Expands on a used breath weapon - it may need some work to clarify that. That was what I did originally (just acts w/out costing a reaction), but then I remembered that the intent of this exercise was not to introduce new mechanics (i.e. stick to move, action, bonus action, and reaction). It also creates choices which I like. It may change again down the road, but I wanted to follow through with my original concept and see how it worked for dragons. Thank you for the comments. [/QUOTE]
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