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<blockquote data-quote="Zardnaar" data-source="post: 7011330" data-attributes="member: 6716779"><p>PM me I have a personal 5E MM with custom monsters and variants. Mostly lower CR but there are a few at CR5-6. Its got 33 monsters/NPCs in it up to CR 13. </p><p></p><p> You just copy and paste and change the numbers around. A coupe of samples.</p><p></p><p><strong>Yuan Ti Hand of Seth</strong></p><p><em>Medium Humanoid (Yuan ti half blood) chaotic evil</em></p><p><strong>Armor Class </strong>18 (studded leather,) </p><p><strong>Hit Points </strong>136 (18d8+45)</p><p><strong>Speed </strong>30 ft. </p><p><strong> Saving Throws Dex </strong>+7<strong>, Con </strong>+6<strong>, Wis</strong> +4</p><p><strong> Str</strong> 15 (+4), <strong>Dex </strong>20 (+5), <strong>Con </strong>16 (+3), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 15 (+2)</p><p><strong>Skills </strong>Deception+5<strong>, </strong>Intimidation +5, Stealth +7 (advantage)</p><p><strong>Senses </strong>passive Perception 11 </p><p><strong>Languages </strong>Abyssal, Common, Draconic</p><p><strong>Challenge </strong>9 (5000 XP) </p><p><strong>Sneaky: </strong>The Hand of Sseth has advantage on deception rolls to disguise themselves and on stealth rolls </p><p><strong>Magic Resistance: </strong>Advantage on saves vs magic</p><p><strong>Skilled</strong>. A melee weapon deals one extra dice of damage when the Hand hits with it (included in the attack)</p><p><strong>Equipment. </strong>Rapier, hand crossbow, 2 vials of poison (7d6 damage), disguise kit</p><p><strong>Actions</strong>. </p><p><strong>Multiattack.</strong> The assassin makes 3 melee attacks or two ranged attacks.</p><p><strong>Rapier.</strong> <em>Melee or ranged Weapon Attack</em>: +8 to hit, Hit 11 (2d8+5) piercing damage + 7d6 poison damage. </p><p><strong>Hand Crossbow</strong> +8 to hit, (DC13 con save, poisoned 1 hour/unconscious if failed by 5 or more)</p><p>Assassin Traits (Assassinate, Evasion, Sneak Attack) Page 343 MM</p><p></p><p><strong>Yuan Ti Abomination High Priest</strong></p><p><em>Medium monstrosity (shapechanger, yuan ti race), neutral evil</em></p><p><strong>Armor Class </strong>19 (natural armor, dark blessing)</p><p><strong>Hit Points </strong>72(15d8+24)</p><p><strong>Speed </strong>25 ft.</p><p><strong>STR </strong>19 (+4) <strong>DEX </strong>16 (+3)<strong> CON </strong>17 (+3)<strong> INT </strong>17 (+3) <strong>WIS </strong>16 (+3)<strong> CHA </strong>18 (+4)</p><p><strong>Saves</strong> Constitution +6, Wisdom +6</p><p><strong>Skills </strong>Deception +5, Stealth +4</p><p><strong>Senses </strong>passive Perception 13</p><p><strong>Languages </strong>Abyssal, Common, Draconic</p><p><strong>Challenge </strong>8 (3900 XP)</p><p><strong>Magic Resistance:</strong> Advantage on saves vs magic</p><p>Yuan Ti Malison abilities (page 308 MM)</p><p><strong><em>Blessing of Sseth. </em></strong>As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) poison damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.</p><p><strong><em>Spellcasting. </em></strong>The priest is a 11th-level spell caster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to</p><p>hit with spell attacks). The priest has the following cleric spells prepared:</p><p> </p><p>Cantrips (at will): <em>light</em>, <em>sacred flame</em>, <em>thaumaturgy</em></p><p>1st level (4 slots): bless, cause wounds, <em>cure wounds</em>, </p><p>2nd level (3 slots): <em>hold person</em>, <em>spiritual weapon</em></p><p>3rd level (3 slots): <em>dispel magic</em><em>, spiritual guardians,</em></p><p> </p><p>4th level (3 slots) Banishment, Death Ward*, Freedom of Movement*, </p><p> </p><p>5[SUP]th[/SUP] level (2 slots) <em>Flamestrike, Insect Plague</em></p><p> </p><p>6[SUP]th[/SUP] level (1 slot) <em>harm</em></p><p> </p><p>*Already cast</p><p> <strong>Actions</strong></p><p> </p><p><strong><em>Multiattack </em></strong><em>The Yuan Ti makes three melee attacks or two ranged attacks</em></p><p> </p><p><strong><em>Bite</em></strong><strong>. </strong>Melee weapon Attack: +7 to hit, reach 5’ one creature. Hit: 7 (1d6+4_ piercing damage + 10 (3d6) poison damage</p><p> </p><p><strong><em>Scimitar. </em></strong><em>Melee Weapon Attack: </em>+7to hit, reach 5 ft., one target. <em>Hit: </em>3 (2d6++4) slashing damage.</p><p> </p><p></p><p><strong>Drow Weaponmaster (</strong>gladiator reskin<strong>) CR6</strong></p><p><em>Medium Humanoid (any race) chaotic evil</em></p><p><strong>Armor Class </strong>19 (chain shirt, buckler,) </p><p><strong>Hit Points </strong>112 (15d8+45)</p><p><strong>Speed </strong>30 ft. </p><p><strong> Saving Throws Dex </strong>+7<strong>, Con </strong>+6<strong>, Wis</strong> +4</p><p><strong> Str</strong> 15 (+4), <strong>Dex </strong>18 (+4), <strong>Con </strong>16 (+3), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 15 (+2)</p><p><strong>Skills </strong>Intimidation +5, Stealth +7,</p><p><strong>Senses </strong>passive Perception 11 </p><p><strong>Languages </strong>Any one language (usually common</p><p><strong>Challenge </strong>6 (2300 XP) </p><p><strong>Superior Magic Resistance: </strong>13</p><p><strong> Skilled</strong>. A melee weapon deals one extra dice of damage when the drow hits with it (included in the attack)</p><p><strong>Equpment </strong>(all Drow), Boots of Elvenkinfd, Cloak of Elven Kind, +1 short sword, +1 chain shirt, +1 buckler, 4 dose drow poison.</p><p><strong>Actions</strong>. </p><p><strong>Multiattack.</strong> The weaponmaster makes 3 melee attacks or two ranged attacks.</p><p><strong>Shortsword.</strong> <em>Melee or ranged Weapon Attack</em>: +8 to hit,. Hit 11 (2d6+5) piercing damage + paralysis (DC13 con save)</p><p>Hand Crossbow +8 to hit, 1d6+4+paralysis (DC 13)</p><p>Drow traits (page 128 MM)</p><p><strong> Longbow </strong>(yuan ti form only) Ranged weapon attack +6 to hit, range 150/600ft, one target, hit 2d8+3 piercing damage+3d6 poison damage</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7011330, member: 6716779"] PM me I have a personal 5E MM with custom monsters and variants. Mostly lower CR but there are a few at CR5-6. Its got 33 monsters/NPCs in it up to CR 13. You just copy and paste and change the numbers around. A coupe of samples. [B]Yuan Ti Hand of Seth[/B] [I]Medium Humanoid (Yuan ti half blood) chaotic evil[/I] [B]Armor Class [/B]18 (studded leather,) [B]Hit Points [/B]136 (18d8+45) [B]Speed [/B]30 ft. [B] Saving Throws Dex [/B]+7[B], Con [/B]+6[B], Wis[/B] +4 [B] Str[/B] 15 (+4), [B]Dex [/B]20 (+5), [B]Con [/B]16 (+3), [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 15 (+2) [B]Skills [/B]Deception+5[B], [/B]Intimidation +5, Stealth +7 (advantage) [B]Senses [/B]passive Perception 11 [B]Languages [/B]Abyssal, Common, Draconic [B]Challenge [/B]9 (5000 XP) [B]Sneaky: [/B]The Hand of Sseth has advantage on deception rolls to disguise themselves and on stealth rolls [B]Magic Resistance: [/B]Advantage on saves vs magic [B]Skilled[/B]. A melee weapon deals one extra dice of damage when the Hand hits with it (included in the attack) [B]Equipment. [/B]Rapier, hand crossbow, 2 vials of poison (7d6 damage), disguise kit [B]Actions[/B]. [B]Multiattack.[/B] The assassin makes 3 melee attacks or two ranged attacks. [B]Rapier.[/B] [I]Melee or ranged Weapon Attack[/I]: +8 to hit, Hit 11 (2d8+5) piercing damage + 7d6 poison damage. [B]Hand Crossbow[/B] +8 to hit, (DC13 con save, poisoned 1 hour/unconscious if failed by 5 or more) Assassin Traits (Assassinate, Evasion, Sneak Attack) Page 343 MM [B]Yuan Ti Abomination High Priest[/B] [I]Medium monstrosity (shapechanger, yuan ti race), neutral evil[/I] [B]Armor Class [/B]19 (natural armor, dark blessing) [B]Hit Points [/B]72(15d8+24) [B]Speed [/B]25 ft. [B]STR [/B]19 (+4) [B]DEX [/B]16 (+3)[B] CON [/B]17 (+3)[B] INT [/B]17 (+3) [B]WIS [/B]16 (+3)[B] CHA [/B]18 (+4) [B]Saves[/B] Constitution +6, Wisdom +6 [B]Skills [/B]Deception +5, Stealth +4 [B]Senses [/B]passive Perception 13 [B]Languages [/B]Abyssal, Common, Draconic [B]Challenge [/B]8 (3900 XP) [B]Magic Resistance:[/B] Advantage on saves vs magic Yuan Ti Malison abilities (page 308 MM) [B][I]Blessing of Sseth. [/I][/B]As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) poison damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st. [B][I]Spellcasting. [/I][/B]The priest is a 11th-level spell caster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): [I]light[/I], [I]sacred flame[/I], [I]thaumaturgy[/I] 1st level (4 slots): bless, cause wounds, [I]cure wounds[/I], 2nd level (3 slots): [I]hold person[/I], [I]spiritual weapon[/I] 3rd level (3 slots): [I]dispel magic[/I][I], spiritual guardians,[/I] 4th level (3 slots) Banishment, Death Ward*, Freedom of Movement*, 5[SUP]th[/SUP] level (2 slots) [I]Flamestrike, Insect Plague[/I] 6[SUP]th[/SUP] level (1 slot) [I]harm[/I] *Already cast [B]Actions[/B] [B][I]Multiattack [/I][/B][I]The Yuan Ti makes three melee attacks or two ranged attacks[/I] [B][I]Bite[/I][/B][B]. [/B]Melee weapon Attack: +7 to hit, reach 5’ one creature. Hit: 7 (1d6+4_ piercing damage + 10 (3d6) poison damage [B][I]Scimitar. [/I][/B][I]Melee Weapon Attack: [/I]+7to hit, reach 5 ft., one target. [I]Hit: [/I]3 (2d6++4) slashing damage. [B]Drow Weaponmaster ([/B]gladiator reskin[B]) CR6[/B] [I]Medium Humanoid (any race) chaotic evil[/I] [B]Armor Class [/B]19 (chain shirt, buckler,) [B]Hit Points [/B]112 (15d8+45) [B]Speed [/B]30 ft. [B] Saving Throws Dex [/B]+7[B], Con [/B]+6[B], Wis[/B] +4 [B] Str[/B] 15 (+4), [B]Dex [/B]18 (+4), [B]Con [/B]16 (+3), [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 15 (+2) [B]Skills [/B]Intimidation +5, Stealth +7, [B]Senses [/B]passive Perception 11 [B]Languages [/B]Any one language (usually common [B]Challenge [/B]6 (2300 XP) [B]Superior Magic Resistance: [/B]13 [B] Skilled[/B]. A melee weapon deals one extra dice of damage when the drow hits with it (included in the attack) [B]Equpment [/B](all Drow), Boots of Elvenkinfd, Cloak of Elven Kind, +1 short sword, +1 chain shirt, +1 buckler, 4 dose drow poison. [B]Actions[/B]. [B]Multiattack.[/B] The weaponmaster makes 3 melee attacks or two ranged attacks. [B]Shortsword.[/B] [I]Melee or ranged Weapon Attack[/I]: +8 to hit,. Hit 11 (2d6+5) piercing damage + paralysis (DC13 con save) Hand Crossbow +8 to hit, 1d6+4+paralysis (DC 13) Drow traits (page 128 MM) [B] Longbow [/B](yuan ti form only) Ranged weapon attack +6 to hit, range 150/600ft, one target, hit 2d8+3 piercing damage+3d6 poison damage [/QUOTE]
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