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5e EPIC MONSTER UPDATES
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<blockquote data-quote="dave2008" data-source="post: 6701424" data-attributes="member: 83242"><p><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-family: 'arial'"><strong>PRIMORDIALS:</strong></span></span></span></p><p></p><p><span style="font-size: 10px"><span style="font-family: 'arial black'"><span style="color: #800000"><u><span style="font-size: 12px">Primorodial Traits:</span></u></span></span></span></p><p>[spoiler]</p><p><span style="font-size: 10px"><span style="font-family: 'arial'">Primordials are titans of vast size that cannot be described by the typical size categories and stat block. Because of this, mechanically they are described by breaking them in to various parts with a stat block for each part. Each part has its own CR and is treated as unique creature, as described below in <em>colossal parts, </em>and the</span></span><span style="font-family: 'arial'">individual parts range in power from lesser gods, to greater gods and beyond. </span><span style="font-size: 10px"><span style="font-family: 'arial'">The CR value listed in the heading for each primordial is the average CR value of all the primordial's parts. However, the XP listed in the general stat block for each primordial is the total XP of all parts and this should be used for encounter building.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">Though each primordial is a unique entity of elemental chaos, generally they all have the abilities and traits in the list below. These abilities and traits are assumed to be a part of all primordial stat blocks. Specific modifications to these traits and/or additional traits are listed in the individual stat blocks.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Damage Resistances</strong><span style="font-family: 'arial'"> bludgeoning, piercing, and slashing from a +5 or lesser magical weapons</span></span></p><p><span style="font-size: 10px"><strong>Damage Immunities</strong><span style="font-family: 'arial'"> bludgeoning, piercing, and slashing that is nonmagical</span></span></p><p><span style="font-size: 10px"><strong>Condition Immunities</strong><span style="font-family: 'arial'"> charmed, exhaustion, frightened</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em><strong>Colossal.</strong></em><span style="font-family: 'arial'"> Primordial’s size exceeds the normal definition of gargantuan, they control a space ranging from 100’ x 100’ to more than a 1000’ x 1000’. Any huge or smaller creature can enter a primordial’s space and any such creature is considered to be adjacent to the primordial. The exact space of the primordial and size of creature that can enter its space will be provided in the individual stat block.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em>...Colossal Attacks (optional rule): Some primordials are so large that their physical attacks are best described as areas of effect with the target(s) getting a saving throw. These areas are so large that the attack can't truly "miss" under the normal parameters of the standard attack and defense resolution system. Thus the target takes half damage on a miss. However, if the target has any unused move speed (their move action and/or legendary actions) the target may use it reaction and spend its move speed. If this movement takes the target outside of the area of effect of the attack, it takes no damage on a successful save.</em></span></p><p><span style="font-size: 10px"><em></em></span></p><p><span style="font-size: 10px"><em><strong>Colossal Parts.</strong></em><span style="font-family: 'arial'"> Primordial’s enormous forms are treated as multiple parts with sub-stat blocks. Each part acts on its own initiative and has its own AC, HP, CR, actions, and traits; in addition to the traits listed for the primordial in general. However, primordials can only make use of one reaction, bonus action, and move action per round, though the move action may be split up among multiple turns (each part having its own turn). When a parts is reduced to 0 hit points it is considered disabled, refer to each part’s traits to determine the effect of disabling each part. If a specific number of parts are disabled, see individual stat block, a primordial is forced into its Primordial Slumber.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em><strong>Innate Spellcasting</strong></em><span style="font-family: 'arial'">. Refer to individual entries for a primodrial’s spell casting ability, their save DC, and attack bonus. Primordials can innately cast the following spells at 7th level or higher, requiring no material components:</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"> </span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">At will: </span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"> 3/day each: </span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"> 1/day each: </span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em><strong>Legendary Resistance (5/Day).</strong></em><span style="font-family: 'arial'"> If a primordial fails a saving throw, it can choose to succeed instead.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em><strong>Limited Magic Immunity. </strong></em><span style="font-family: 'arial'"> Unless a primordial wishes to be affected, it is immune to spells of 6th level or lower, and has advantage on all other spells and magical effects.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em><strong>Magic Weapons. </strong></em><span style="font-family: 'arial'"> A primordial’s weapon attacks are treated as +5 artifacts (included in their attacks).</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><em><strong>Primordial Might</strong></em>. A primordial's attacks and effects ignore the resistances and immunities of creatures CR 30 and below. A primordial's attacks and effects targeting creatures of a CR lower than its own ignore resistances and treat immunities as resistance (condition immunities provide advantage in lieu of immunity).</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em><strong>Primordial Slumber.</strong></em><span style="font-family: 'arial'"> When a specific number of parts (see specific stat block) are disabled at the same time, a primordial is banished. If the primordial is on one of the elemental planes when it is banished its essence returns it is elemental domain and slumbers for a time. If the primordial is on a plane other than an elemental one when it is banished, its fleeing essence can be restrained with a wish cast within 1 round of the banishment, and then destroyed with a second wish cast within 1d10 rounds of being restrained.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em><strong>Regeneration.</strong></em><span style="font-family: 'arial'"> A primordial's part regains 30 hit points at the start of its turn, see colossal parts.</span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em><strong>Siege Monster. </strong></em><span style="font-family: 'arial'"> A primordial deals double damage to objects, structures, and gargantuan or larger creatures.</span></span></p><p>[/spoiler]</p><p></p><p><span style="font-size: 10px"><span style="font-family: 'arial black'"><span style="font-size: 12px"><span style="color: #800000">Ahat-Hir (CR 55):</span></span></span></span></p><p><span style="font-size: 10px"><em><span style="font-family: 'arial'">by dave2008</span></em></span></p><p>[spoiler]</p><p>[ATTACH]70275[/ATTACH]</p><p>[ATTACH]94414[/ATTACH]</p><p>[ATTACH]94415[/ATTACH]</p><p>[/spoiler]</p><p><span style="font-family: 'arial'"><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Dendar (CR 45):</span></span></span></span></p><p><em><span style="font-size: 10px"><span style="font-family: 'arial'">by dave2008</span></span></em></p><p>[spoiler]</p><p>[ATTACH]95693[/ATTACH]</p><p>[ATTACH]94412[/ATTACH]</p><p>[ATTACH]94413[/ATTACH]</p><p>[/spoiler]</p><p><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Primus (CR 45)</span></span></span></p><p><em><span style="font-size: 10px"><span style="font-family: 'arial'">by dave2008</span></span></em></p><p>[spoiler]</p><p><span style="font-size: 10px"><span style="font-family: 'arial'">This version of Primus was at least partially inspired by the work of Vecna_is_My_Co-Pilot (Reddit) and Chris Ramsley's "Planar Bestiary" available on the DM's Guild</span></span></p><p>[ATTACH]96193[/ATTACH]</p><p>[ATTACH]96189[/ATTACH]</p><p>[ATTACH]96190[/ATTACH]</p><p>[/spoiler]</p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Mual-Tar (CR 40):</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><em>by dave2008</em></span></span></p><p>[spoiler]</p><p>[ATTACH]95434[/ATTACH]</p><p>[ATTACH]95435[/ATTACH]</p><p>[ATTACH]95436[/ATTACH]</p><p>[/spoiler]</p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Solkara (CR 35):</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><em>by dave2008</em></span></span></p><p>[spoiler]</p><p>[ATTACH]95690[/ATTACH]</p><p>[ATTACH]95674[/ATTACH]</p><p>[ATTACH]95675[/ATTACH]</p><p>[/spoiler]</p><p><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Balcoth (CR 36):</span></span></span></p><p><em><span style="font-size: 10px"><span style="font-family: 'arial'">by dave2008</span></span></em></p><p>[spoiler]</p><p>[ATTACH]95692[/ATTACH]</p><p>[ATTACH]95261[/ATTACH]</p><p>[ATTACH]95262[/ATTACH]</p><p>[/spoiler]</p><p><span style="font-family: 'arial'"><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Timesus (CR 34):</span></span></span></span></p><p><em><span style="font-size: 10px"><span style="font-family: 'arial'">by dave2008</span></span></em></p><p>[spoiler]</p><p>[ATTACH]95982[/ATTACH]</p><p>[ATTACH]95983[/ATTACH]</p><p>[ATTACH]95984[/ATTACH]</p><p>[/spoiler]</p><p><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">The Lady of Pain (CR 33):</span></span></span></p><p><span style="font-size: 10px">by dave2008</span></p><p>[spoiler]</p><p>[ATTACH]95694[/ATTACH]</p><p>[ATTACH]94410[/ATTACH]</p><p>[ATTACH]94411[/ATTACH]</p><p>[/spoiler]</p><p><span style="font-family: 'arial'"><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Piranoth (CR 32):</span></span></span></span></p><p><em><span style="font-size: 10px"><span style="font-family: 'arial'">by dave2008</span></span></em></p><p>[spoiler]</p><p>[ATTACH]95691[/ATTACH]</p><p>[ATTACH]94408[/ATTACH]</p><p>[ATTACH]94409[/ATTACH]</p><p>[/spoiler]</p><p><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Lakkar (CR 30):</span></span></span></p><p><em><span style="font-size: 10px"><span style="font-family: 'arial'">by dave2008</span></span></em></p><p>[spoiler]</p><p>[ATTACH]95695[/ATTACH]</p><p>[ATTACH]94406[/ATTACH]</p><p>[ATTACH]94407[/ATTACH]</p><p>[/spoiler]</p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #800000"><span style="font-size: 12px"><span style="font-family: 'arial black'">Maegera (CR 30)</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><em>by dave2008</em></span></span></p><p>[spoiler]</p><p>[ATTACH]95696[/ATTACH]</p><p>[ATTACH]94798[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="dave2008, post: 6701424, member: 83242"] [SIZE=2][SIZE=3][FONT=arial][B]PRIMORDIALS:[/B][/FONT][/SIZE][/SIZE] [SIZE=2][FONT=arial black][COLOR=#800000][U][SIZE=3]Primorodial Traits:[/SIZE][/U][/COLOR][/FONT][/SIZE] [spoiler] [SIZE=2][FONT=arial]Primordials are titans of vast size that cannot be described by the typical size categories and stat block. Because of this, mechanically they are described by breaking them in to various parts with a stat block for each part. Each part has its own CR and is treated as unique creature, as described below in [I]colossal parts, [/I]and the[/FONT][/SIZE][FONT=arial]individual parts range in power from lesser gods, to greater gods and beyond. [/FONT][SIZE=2][FONT=arial]The CR value listed in the heading for each primordial is the average CR value of all the primordial's parts. However, the XP listed in the general stat block for each primordial is the total XP of all parts and this should be used for encounter building. Though each primordial is a unique entity of elemental chaos, generally they all have the abilities and traits in the list below. These abilities and traits are assumed to be a part of all primordial stat blocks. Specific modifications to these traits and/or additional traits are listed in the individual stat blocks.[/FONT] [B]Damage Resistances[/B][FONT=arial] bludgeoning, piercing, and slashing from a +5 or lesser magical weapons[/FONT] [B]Damage Immunities[/B][FONT=arial] bludgeoning, piercing, and slashing that is nonmagical[/FONT] [B]Condition Immunities[/B][FONT=arial] charmed, exhaustion, frightened[/FONT] [I][B]Colossal.[/B][/I][FONT=arial] Primordial’s size exceeds the normal definition of gargantuan, they control a space ranging from 100’ x 100’ to more than a 1000’ x 1000’. Any huge or smaller creature can enter a primordial’s space and any such creature is considered to be adjacent to the primordial. The exact space of the primordial and size of creature that can enter its space will be provided in the individual stat block.[/FONT] [I]...Colossal Attacks (optional rule): Some primordials are so large that their physical attacks are best described as areas of effect with the target(s) getting a saving throw. These areas are so large that the attack can't truly "miss" under the normal parameters of the standard attack and defense resolution system. Thus the target takes half damage on a miss. However, if the target has any unused move speed (their move action and/or legendary actions) the target may use it reaction and spend its move speed. If this movement takes the target outside of the area of effect of the attack, it takes no damage on a successful save. [B]Colossal Parts.[/B][/I][FONT=arial] Primordial’s enormous forms are treated as multiple parts with sub-stat blocks. Each part acts on its own initiative and has its own AC, HP, CR, actions, and traits; in addition to the traits listed for the primordial in general. However, primordials can only make use of one reaction, bonus action, and move action per round, though the move action may be split up among multiple turns (each part having its own turn). When a parts is reduced to 0 hit points it is considered disabled, refer to each part’s traits to determine the effect of disabling each part. If a specific number of parts are disabled, see individual stat block, a primordial is forced into its Primordial Slumber.[/FONT] [I][B]Innate Spellcasting[/B][/I][FONT=arial]. Refer to individual entries for a primodrial’s spell casting ability, their save DC, and attack bonus. Primordials can innately cast the following spells at 7th level or higher, requiring no material components: At will: 3/day each: 1/day each: [/FONT] [I][B]Legendary Resistance (5/Day).[/B][/I][FONT=arial] If a primordial fails a saving throw, it can choose to succeed instead.[/FONT] [I][B]Limited Magic Immunity. [/B][/I][FONT=arial] Unless a primordial wishes to be affected, it is immune to spells of 6th level or lower, and has advantage on all other spells and magical effects.[/FONT] [I][B]Magic Weapons. [/B][/I][FONT=arial] A primordial’s weapon attacks are treated as +5 artifacts (included in their attacks). [I][B]Primordial Might[/B][/I]. A primordial's attacks and effects ignore the resistances and immunities of creatures CR 30 and below. A primordial's attacks and effects targeting creatures of a CR lower than its own ignore resistances and treat immunities as resistance (condition immunities provide advantage in lieu of immunity).[/FONT] [I][B]Primordial Slumber.[/B][/I][FONT=arial] When a specific number of parts (see specific stat block) are disabled at the same time, a primordial is banished. If the primordial is on one of the elemental planes when it is banished its essence returns it is elemental domain and slumbers for a time. If the primordial is on a plane other than an elemental one when it is banished, its fleeing essence can be restrained with a wish cast within 1 round of the banishment, and then destroyed with a second wish cast within 1d10 rounds of being restrained.[/FONT] [I][B]Regeneration.[/B][/I][FONT=arial] A primordial's part regains 30 hit points at the start of its turn, see colossal parts.[/FONT] [I][B]Siege Monster. [/B][/I][FONT=arial] A primordial deals double damage to objects, structures, and gargantuan or larger creatures.[/FONT][/SIZE] [/spoiler] [SIZE=2][FONT=arial black][SIZE=3][COLOR=#800000]Ahat-Hir (CR 55):[/COLOR][/SIZE][/FONT][/SIZE] [SIZE=2][I][FONT=arial]by dave2008[/FONT][/I][/SIZE] [spoiler] [ATTACH alt="another_ahat_hir_by_hypergojira-d5gurj4.jpg"]70275[/ATTACH] [ATTACH alt="Ahat-Hir_Update2_Page_1.jpg"]94414[/ATTACH] [ATTACH alt="Ahat-Hir_Update2_Page_2.jpg"]94415[/ATTACH] [/spoiler] [FONT=arial][COLOR=#800000][SIZE=3][FONT=arial black]Dendar (CR 45):[/FONT][/SIZE][/COLOR][/FONT] [I][SIZE=2][FONT=arial]by dave2008[/FONT][/SIZE][/I] [spoiler] [ATTACH alt="Dendar-image.jpg"]95693[/ATTACH] [ATTACH alt="Dendar_Update_Page_1.jpg"]94412[/ATTACH] [ATTACH alt="Dendar_Update_Page_2.jpg"]94413[/ATTACH] [/spoiler] [COLOR=#800000][SIZE=3][FONT=arial black]Primus (CR 45)[/FONT][/SIZE][/COLOR] [I][SIZE=2][FONT=arial]by dave2008[/FONT][/SIZE][/I] [spoiler] [SIZE=2][FONT=arial]This version of Primus was at least partially inspired by the work of Vecna_is_My_Co-Pilot (Reddit) and Chris Ramsley's "Planar Bestiary" available on the DM's Guild[/FONT][/SIZE] [ATTACH alt="PrimusImage-01.JPG"]96193[/ATTACH] [ATTACH alt="Primus_Update Page-01.jpg"]96189[/ATTACH] [ATTACH alt="Primus_Update Page-02.jpg"]96190[/ATTACH] [/spoiler] [SIZE=2][FONT=arial][COLOR=#800000][SIZE=3][FONT=arial black]Mual-Tar (CR 40):[/FONT][/SIZE][/COLOR][/FONT][/SIZE] [SIZE=2][FONT=arial][I]by dave2008[/I][/FONT][/SIZE] [spoiler] [ATTACH alt="Mual-Tar.jpg"]95434[/ATTACH] [ATTACH alt="Maul-Tar_Update_Page_1.jpg"]95435[/ATTACH] [ATTACH alt="Maul-Tar_Update_Page_2.jpg"]95436[/ATTACH] [/spoiler] [SIZE=2][FONT=arial][COLOR=#800000][SIZE=3][FONT=arial black]Solkara (CR 35):[/FONT][/SIZE][/COLOR][/FONT][/SIZE] [SIZE=2][FONT=arial][I]by dave2008[/I][/FONT][/SIZE] [spoiler] [ATTACH alt="Solkara_Image01.jpg"]95690[/ATTACH] [ATTACH alt="Solkara_Update-Page001.jpg"]95674[/ATTACH] [ATTACH alt="Solkara_Update-Page002.jpg"]95675[/ATTACH] [/spoiler] [COLOR=#800000][SIZE=3][FONT=arial black]Balcoth (CR 36):[/FONT][/SIZE][/COLOR] [I][SIZE=2][FONT=arial]by dave2008[/FONT][/SIZE][/I] [spoiler] [ATTACH alt="Balcoth_Image.jpg"]95692[/ATTACH] [ATTACH alt="Balcoth_Update_Page_1.jpg"]95261[/ATTACH] [ATTACH alt="Balcoth_Update_Page_2.jpg"]95262[/ATTACH] [/spoiler] [FONT=arial][COLOR=#800000][SIZE=3][FONT=arial black]Timesus (CR 34):[/FONT][/SIZE][/COLOR][/FONT] [I][SIZE=2][FONT=arial]by dave2008[/FONT][/SIZE][/I] [spoiler] [ATTACH alt="Timesus_Image01.jpg"]95982[/ATTACH] [ATTACH alt="Timesus_Update Page-01.jpg"]95983[/ATTACH] [ATTACH alt="Timesus_Update Page-02.jpg"]95984[/ATTACH] [/spoiler] [COLOR=#800000][SIZE=3][FONT=arial black]The Lady of Pain (CR 33):[/FONT][/SIZE][/COLOR] [SIZE=2]by dave2008[/SIZE] [spoiler] [ATTACH alt="lady-of-pain_image2.jpg"]95694[/ATTACH] [ATTACH alt="LadyofPain_Update_Page_1.jpg"]94410[/ATTACH] [ATTACH alt="LadyofPain_Update_Page_2.jpg"]94411[/ATTACH] [/spoiler] [FONT=arial][COLOR=#800000][SIZE=3][FONT=arial black]Piranoth (CR 32):[/FONT][/SIZE][/COLOR][/FONT] [I][SIZE=2][FONT=arial]by dave2008[/FONT][/SIZE][/I] [spoiler] [ATTACH alt="Piranoth_Image.jpg"]95691[/ATTACH] [ATTACH alt="Piranoth_Update_Page_1.jpg"]94408[/ATTACH] [ATTACH alt="Piranoth_Update_Page_2.jpg"]94409[/ATTACH] [/spoiler] [COLOR=#800000][SIZE=3][FONT=arial black]Lakkar (CR 30):[/FONT][/SIZE][/COLOR] [I][SIZE=2][FONT=arial]by dave2008[/FONT][/SIZE][/I] [spoiler] [ATTACH alt="Lakkar_Image01.jpg"]95695[/ATTACH] [ATTACH alt="Lakkar_Update2_Page_1.jpg"]94406[/ATTACH] [ATTACH alt="Lakkar_Update2_Page_2.jpg"]94407[/ATTACH] [/spoiler] [SIZE=2][FONT=arial][COLOR=#800000][SIZE=3][FONT=arial black]Maegera (CR 30)[/FONT][/SIZE][/COLOR][/FONT][/SIZE] [SIZE=2][FONT=arial][I]by dave2008[/I][/FONT][/SIZE] [spoiler] [ATTACH alt="Maegera_Image01.jpg"]95696[/ATTACH] [ATTACH alt="Maegera_Update.jpg"]94798[/ATTACH] [/spoiler] [/QUOTE]
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