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<blockquote data-quote="Voadam" data-source="post: 8600578" data-attributes="member: 2209"><p>It depends a lot on whether you are interested in mechanics or lore.</p><p></p><p>4e lore is awesome, but spread out a lot. Underdark, Demonomicon, the planar books are all well regarded. History of the 4e default world and cosmology is spread out over a ton of sources such as Dragon. There is no one book on Nerath or the Dawn War.</p><p></p><p>For mechanics there are sort of split options, there is a bit of a divide between the original cycle (PH 1-3 and X power books) and the essentials (heroes of X). While they are compatible, the original cycle sticks to a pretty hard consistency on power resource management (number of daily, encounter, at will powers) while essentials give some more variation with some always on auras and such.</p><p></p><p>Monster mechanics get better as you go and the math got periodically revised for the better. Core concepts (which can be applied to other editions easily) are there from the beginning, solos, elites, and minions, monster combat roles such as lurkers versus skirmishers versus brutes, the math and implementation just got better as it went along. Monster lore is everywhere though so if you want to read about Demogorgon go to the relatively early MM2 and a lot on Orcus is in the MM1.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8600578, member: 2209"] It depends a lot on whether you are interested in mechanics or lore. 4e lore is awesome, but spread out a lot. Underdark, Demonomicon, the planar books are all well regarded. History of the 4e default world and cosmology is spread out over a ton of sources such as Dragon. There is no one book on Nerath or the Dawn War. For mechanics there are sort of split options, there is a bit of a divide between the original cycle (PH 1-3 and X power books) and the essentials (heroes of X). While they are compatible, the original cycle sticks to a pretty hard consistency on power resource management (number of daily, encounter, at will powers) while essentials give some more variation with some always on auras and such. Monster mechanics get better as you go and the math got periodically revised for the better. Core concepts (which can be applied to other editions easily) are there from the beginning, solos, elites, and minions, monster combat roles such as lurkers versus skirmishers versus brutes, the math and implementation just got better as it went along. Monster lore is everywhere though so if you want to read about Demogorgon go to the relatively early MM2 and a lot on Orcus is in the MM1. [/QUOTE]
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