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<blockquote data-quote="Jacob Lewis" data-source="post: 8495302" data-attributes="member: 6667921"><p>That might be the biggest hurdle for anyone. Not everyone has time to do the work to put in everything by hand, even if its just the parts you need for your next session. Even the Foundry VTT can't give us a fully-functional setup; the current project can only give us the bare bones and leave it to everyone to fill it out themselves. And unless there's a way to transfer that info, it's only good for that one game or module. (There's tricks to get around it, but that just means more time and effort figuring out how to do stuff.)</p><p></p><p>This is what Matt Colville is using for his current Dusk campaign, which he is showing on youtube. FG is probably the closest we'll ever get to a functional 4e VTT, but you still need to do some manual entry. And spend money for the license. And convince your friends to use it. </p><p></p><p>Like I said. I think we get hung up on having it all and not doing anything more than we need to. You can take a basic system-neutral setup, create tokens with hp and anything else you need to keep track of, and take care of everything else like you would if you were playing at the table <em>without any other programs</em>. A virtual map that keeps tabs of hit points, resources, and condition markers is still a step up from doing things with paper.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8495302, member: 6667921"] That might be the biggest hurdle for anyone. Not everyone has time to do the work to put in everything by hand, even if its just the parts you need for your next session. Even the Foundry VTT can't give us a fully-functional setup; the current project can only give us the bare bones and leave it to everyone to fill it out themselves. And unless there's a way to transfer that info, it's only good for that one game or module. (There's tricks to get around it, but that just means more time and effort figuring out how to do stuff.) This is what Matt Colville is using for his current Dusk campaign, which he is showing on youtube. FG is probably the closest we'll ever get to a functional 4e VTT, but you still need to do some manual entry. And spend money for the license. And convince your friends to use it. Like I said. I think we get hung up on having it all and not doing anything more than we need to. You can take a basic system-neutral setup, create tokens with hp and anything else you need to keep track of, and take care of everything else like you would if you were playing at the table [I]without any other programs[/I]. A virtual map that keeps tabs of hit points, resources, and condition markers is still a step up from doing things with paper. [/QUOTE]
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